Game Discussions Star Citizen Discussion Thread v12

About doorknobs? Yes.

About the livewire CEO who has his fingers in everything from space travel to green transport revolutions to bitcoin market crashes to insulting cave-diving child-rescuers? Nah man, there's never a dull day there. It's a drama for the ages, with real world repercussions, and a guarantee of colourful incidents. It wouldn't be that odd to keep close tabs on that world. Especially given the baseline of odd the internet generally runs at. (If you've got a down-payment on a Cybertruck, it'd be doubly explicable...)

Space games are a tiny corner of the world. And Chris Roberts is its Musk. It's kinda that simple...

(Just minus the space travel, green technology, and incredibly ill-advised use of Twitter ;))
I had to use Google to discover who or what Ellon Musk was not that long ago...my initial thought was that 'it' was some new feminine fragrance. Maybe that's why I have crap internet :rolleyes:
 
Do not think gamers should accept paying for any kind of pre-release, early access et al content, regardless of how much promise it shows.

It completely removes incentive for developers to ever finish their work and puts all the risk onto the consumer.

Personally have disabled all early access type content from Steam and refuse to buy them outside Steam. If it's good just buy it when it's released. Yes, that includes Fortnite and other perpetual alpha/beta games.

Not too long ago Pubg was the flavour of the year game that was going to save PC gaming and breaking all manner of sales and playtime records while still in beta. Where is it now?

Edit: Sadly this "pre-release" rule now has to be extended to actual released games, given the nature of 0-day patches and "we'll fix it post release" behaviour from developers. Just wait for reviews from actual paid for copies by real people.

Do not trust pre-release reviews, exclusive reviews, review copies or any establishment that makes money from advertising by the same companies whose products they are supposed to be reviewing.
 
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I haven't done the reset yet. I'm intending to do it later this morning.

It sounds like a reset is not a 100% fix and can introduce more issues than it solves? Is this the case?

By lose 'stuff', what do you mean? Items you have purchased like weapons and suits?

It's not just the duplicate ships that are a pain. I'm having serious issues with my hotas bindings making it impossible to use my throttle properly. I'm hoping that the reset will sort out the bindings issues as well as the ship duplication issues.
A character reset won't fix the HOTAS issues...just the duplicate ships. All it does is reset your character and inventory to a previously stable state, you'll still (hopefully) have all your cash and equipment although there's a chance you'll lose something or everything. Like Sovapid says...it's an extreme last resort for issues that are game breaking, it won't fix issues with your HOTAS bindings or game setup since that's all stored client side. The character reset isn't a fix all solution...far from it.

I'm fortunate that I've never had to reset, but like I said...never say never :D I have the duplicate ship bug in PTU but not in the PU...which isn't an issue since the PTU build will be updated every few days anyway. Those duplicate ships are strictly a server issue...a well know one as well, previously 'fixed' on several occasions in various patches when they sort the adjudication or transaction servers out. It's strange that it's now happening in the live servers since it reared it's ugly head in the PTU servers...it was fine previously in both.

I have a sneaky suspicion that it's tied into Ci¬G making all the currently flyable ships available for everyone in the latest PTU builds (like every single ship and variant)...it seems every time that they do that during PTU, folks have issues with duplicate ships in the live servers. 🤷‍♂️

Edit: I would suggest just living with the duplicate ships since 3.14 is nearing a release candidate state...besides some missing Xenothreat testing and stuff still with the Avocados. As for the HOTAS...we'll seriously need to get together on discord and in game to see if we can suss it out.
 
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@sede @Intrepid3D @Mole HD
I've had a reply from CIG Support about the duplicate ships in my account. They are recommending that I perform a character reset!

Thankfully, I've got very little progress in the game to lose (aka rep etc). I'll see if it fixes the issues with my account and hopefully it will fix my hotas issues too! 😉 I don't really trust that I won't lose the credits that Mole and Intrepid3D have given me in the process so I'll transfer them back to Mole for safe keeping, 😀🍪

I have done it several times, its takes 15 minutes for them to do it and i didn't lose anything. :)

Account >>> Settings >>>> and >>>>

mN785fN.png
 
A character reset won't fix the HOTAS issues...just the duplicate ships. All it does is reset your character and inventory to a previously stable state, you'll still (hopefully) have all your cash and equipment although there's a chance you'll lose something or everything. Like Sovapid says...it's an extreme last resort for issues that are game breaking, it won't fix issues with your HOTAS bindings or game setup since that's all stored client side. The character reset isn't a fix all solution...far from it.

I'm fortunate that I've never had to reset, but like I said...never say never :D I have the duplicate ship bug in PTU but not in the PU...which isn't an issue since the PTU build will be updated every few days anyway. Those duplicate ships are strictly a server issue...a well know one as well, previously 'fixed' on several occasions in various patches when they sort the adjudication or transaction servers out. It's strange that it's now happening in the live servers since it reared it's ugly head in the PTU servers...it was fine previously in both.

I have a sneaky suspicion that it's tied into Ci¬G giving making all the currently flyable ships available in the latest PTU builds (like every single ship and variant)...it seems every time that they do that during PTU, folks have issues with duplicate ships in the live servers. 🤷‍♂️
Ummm. Well it's done now 🤦‍♀️
Hopefully it will at least fix the duplicated ships - the Hotas I am at a loss what to do there! My hotas works fine in ED so its working... But in SC - not so much! If the Hotas is entirely client side, then I'm truly stumped and probably stuffed too!

I'll load up SC shortly and see what the state of play is...
 
this UI is so infuriatingly bad

can you find the indicator to tell how fast im going? speed control is important in sc pvp....

JBZImsB.png


you might be able to see the tiny little carrot indicator here

kkfQskP.png

First image 433M/s
Second 72M/s

Its the same as the last UI?

Keep the little box inside the red for combat.
 
About doorknobs? Yes.

About the livewire CEO who has his fingers in everything from space travel to green transport revolutions to bitcoin market crashes to insulting cave-diving child-rescuers? Nah man, there's never a dull day there. It's a drama for the ages, with real world repercussions, and a guarantee of colourful incidents. It wouldn't be that odd to keep close tabs on that world. Especially given the baseline of odd the internet generally runs at. (If you've got a down-payment on a Cybertruck, it'd be doubly explicable...)

Space games are a tiny corner of the world. And Chris Roberts is its Musk. It's kinda that simple...

(Just minus the space travel, green technology, and incredibly ill-advised use of Twitter ;))
That's a bit harsh......Elon has actually delivered a functioning product or two and can recognise the limitations physics places on his engineering ;)
 
Ummm. Well it's done now 🤦‍♀️
Hopefully it will at least fix the duplicated ships - the Hotas I am at a loss what to do there! My hotas works fine in ED so its working... But in SC - not so much! If the Hotas is entirely client side, then I'm truly stumped and probably stuffed too!

I'll load up SC shortly and see what the state of play is...
We'll get there...setting the hotas up in SC has been a traumatic event for most folks thanks to the clusterfarce of the controls menu...took a few days of chucking PC peripherals around the Mole cave when I did it :D
 
We'll get there...setting the hotas up in SC has been a traumatic event for most folks thanks to the clusterfarce of the controls menu...took a few days of chucking PC peripherals around the Mole cave when I did it :D
LoL

Thankfully I have so far restrained from such exertions so far ;)
I'm not saying it will not come to it though! :p
I transferred 1.887mil aEUC back to your account Mole, which should leave me with 697. I didn't realise that there was a 0.5% 'service charge' for doing transfers. :rolleyes:

Just launching SC now.
 
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A few hundred when looking at ED + EDO, all the ship cosmetics etc...but the post I quoted didn't mention specific amounts...just something about spending money on a buggy alpha. I pre-ordered ;)

Yeah just pointing out that the 'X amount of money' bit varies, and still kinda matters ;)

An alpha where an average of $287 has been spent per player (if tilted by whales running up to the $100k+ range, chasing various purchasing perks and development dreams.) One that looks set to continue down that road, with no product delivery, for many years to come. It's still important somehow ;)


What about
Star Citizen: "At least we did not go from Live to Alpha"

Hello new friend! How much are you in for? :)
 
Yeah just pointing out that the 'X amount of money' bit varies, and still kinda matters ;)

An alpha where an average of $287 has been spent per player (if tilted by whales running up to the $100k+ range, chasing various purchasing perks and development dreams.) One that looks set to continue down that road, with no product delivery, for many years to come. It's still important somehow ;)




Hello new friend! How much are you in for? :)
I just don't see the relevance of how much money spent by an individual has anything to do with how Star Citizen plays... or doesn't according to the cut of one's cloth. I play games, I'm not a business analyst or personal accountant looking for work :)

I should add that on a personal level, Star Citizen isn't my biggest spend (current SC account) pursuing my hobby of playing computer games...Hellion had a similar amount, IL2 great battles has had a bit more...ED would have had a similar amount too if FDev had wanted my money. Don't mention the spending on motorbikes...although that hobby has paid for all the other ones, Star Citizen, Hellion, IL2 great battles as well as a few PC upgrades here and there :D
 
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I just don't see the relevance of how much money spent by an individual has anything to do with how Star Citizen plays... or doesn't according to the cut of one's cloth. I play games, I'm not a business analyst or personal accountant looking for work :)

The short answer is still just this: $287 average spend per player for alpha access.

You do know why that's relevant M. You do :)

We could go into all the fine details. The greyscale take on early access that CIG have created:

  • Denying large refunds because the product is delivered, while defending missing or poorly executed features because it's a perpetual alpha.
  • Compromising the chances of delivering the described product by adding rolling macro features for pre-sale before they're designed, creeping the scope, and raising the odds of said features not being supportable in concert with the whole.
  • Designing in live builds with AAA graphics at every stage, causing added waste and burden on dev teams, and lessening the odds of a coherent product as a result.

Etc etc etc. The whole damn experiment basically ;)

If you like how it plays, that's all cool. But it doesn't stop any of the above being suss as all hell...
 
The short answer is still just this: $287 average spend per player for alpha access.

You do know why that's relevant M. You do :)

We could go into all the fine details. The greyscale take on early access that CIG have created:

  • Denying large refunds because the product is delivered, while defending missing or poorly executed features because it's alpha
  • Compromising the chances of delivering the described product by adding rolling macro features for pre-sale before they're designed, creeping the scope, and raising the odds of said features not being supportable in concert with the whole.
  • Designing in live builds with AAA graphics at every stage, causing added waste and burden on dev teams, and lessening the odds of a coherent product as a result.

Etc etc etc. The whole damn experiment basically ;)

If you like how it plays, that's all cool. But it doesn't stop any of the above being suss as all hell...
I wouldn't dare to disagree...but it's all about relevance of all that to each individual. Like I said, I play and enjoy a lot of games...I subscribe to everything except Epic, I've also backed a few dead horses in the kickstart/early access side of game development.

I'm a gamer, I'm also fortunate enough that plittering about with vintage motorbikes has given me the disposable income to support other less expensive hobbies. I enjoy Star Citizen although I'm highly critical of Ci¬G's business practises. Like a good many backers, big spenders or not...it all depends on whether you can...or are prepared to... look past the mismanagement of the project and money laundering shenanigan's or not. I kinda factor it in to how much I'm prepared to support the project monetarily... but honestly...I don't find the amount of spending by private individuals on it that important. Like I said...I play games, talk about them on t'interweb occasionaly... but it's a hobby...not a profession. 🤷‍♂️
 
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...it's all about relevance. Like I said, I play and enjoy a lot of games...I subscribe to everything except Epic, I've also backed a few dead horses in the kickstart/early access side of gaming.

I'm just doing that social justice thing, and pointing out that CIG is pushing the boat out on what's considered normal or acceptable in the cash-for-product world. (Others bad, most certainly, but CIG so often absurdly worse ;)). I know it's annoying, but I'll probably keep doing it ¯\(ツ)/¯

If CIG end up not providing people with a Javelin that does anything commensurate with $3,000, or disappears out a back door leaving some other company to nurse the PU through some MVP final years, or any of the other negative end results that could so easily happen with the approach that they're taking, then maybe my little internet passtime won't have been in vain. And I might have helped a few people have fun in an alpha, without slowly spending $500 on unrealised dreams. Guess we'll see ;)

but it's a hobby...not a profession. 🤷‍♂️

If only someone paid me for mine ;)
 
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