07 Commanders, Signing Off

You keep saying that, yet provide no explanation ... care to weight in?
It's pretty simple:
You can't know if 75% of players left Elite or if the same amount of players spends 75% less time in Elite. Or a combination of both.

PS
Or if just everyone played at the same time due to the release while people usually login at different times.
 
The big question is, do Americans call it a "bouffay" (as in Phoebe off Friends) or "Buffet" like Warren Buffett?
I pronounce it "buff ay", but we Americans have like 10,000 dialects and accents.
iu
 
Like you I am switching to Nier , struggling with 3 androids and mechanical lifeforms. I know it is late but better than never. Elite Dangerous is overall a good game but I know it is the time to stop too as the gameplay demands too many grinding and is intervened by too many gankers. Also it seems impossible to find Raxxla in ED.
Respect and Take care. Glory to Mankind !
2B-3.jpg
 
It's pretty simple:
You can't know if 75% of players left Elite or if the same amount of players spends 75% less time in Elite. Or a combination of both.

PS
Or if just everyone played at the same time due to the release while people usually login at different times.
You problem is - you dimiss the data before even looking at it. We have 7 month prior of stable data, no major iregularities apart from Alpha. Almost same numbers, up and down, up and down each week for months - and this week we are at 50% of those numbers. There are some factors that play small role, cause it's summer. But again, we are talking about gamers here not the regular people, specially younger ones, for whom Summer is just more time playing games at the computer. And Pandemic is still going, some countries still on lockdown, less people are travelling.

But all of this small factors, are compensated because of DLC release - lots and lots of players come back to check it out for a week or two, and then gone. The population increase is massive, and that's what that graph reflects - it's not "people played more in the first few weeks, but less now or at irregular hours " - it's " people came back, didn't liked what they saw, and left ".

There is a graph next to one i posted, that records player numbers every 10 minutes. If players simply switched gameplay time, it would have reflected there. But there is no data exist to back up your claims, other than your own baseless speculations.
 
The only truly relevant data is held by FDev and I believe that historically they've played this pretty close to their chest, so it's unlikely they'll be forthcoming now.

Everything else is at best circumstantial and worst - pure speculation.
 
I've decomissioned my carrier and sold most of my ships. Been playing since 2014 and had grown tired of failed promises and consistent mediocre feature implementations. I don't even know where this game is headed anymore as there is no clear roadmap on what to expect.

Fixing bugs and performance will not save this game if all there is are grinding for credits and mats.

What the game needs right now are meaningful EVA gameplay / encounters using ship interiors and VR support.

At any rate, It's been a long and patient journey for me... but I guess it ends here - for now.

07 commanders, signing off.
Take care Cmdr o7

I hope to see you in the next iteration, what what

Toodly pipsky old bean
 
Steam stats anyway only cover a proportion of the player base. We have no data on the play rates for the other ways of playing. And you cant just extrapolate, they are different audiences for each group. So there is no real data to go on for total participation. So the whole argument is mute IMHO.
 
Steam stats anyway only cover a proportion of the player base. We have no data on the play rates for the other ways of playing. And you cant just extrapolate, they are different audiences for each group. So there is no real data to go on for total participation. So the whole argument is mute IMHO.
As I said above...
When Steam charts change we don't know if that's because people left the game completely, if they play less and how much it's impacted by people playing simultaneously at release. We also don't know the effects of summer, end of lockdown, football, etc. And we don't know about other platforms as you said.

It's absolutely impossible to make a claim like '75% of people left Elite Dangerous' even though I am pretty sure that a considerable amount of people stopped playing until things improve.
 
Steam stats anyway only cover a proportion of the player base. We have no data on the play rates for the other ways of playing. And you cant just extrapolate, they are different audiences for each group. So there is no real data to go on for total participation. So the whole argument is mute IMHO.
Why would other data matter, when we are discussing specifically Steam numbers, and not Epic store, or Frontier Store?

Steam also the only platform that allows reviews of Odyssey right now. So it is the only important one out of the all 3 mentioned.
 
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