Game Discussions Star Citizen Discussion Thread v12

Don't forget these content creators make videos trying to get clicks and grow their channels. He doesn't necessarily believe the stuff he is saying, in fact he might actually like star citizen. He is just trying to get views and it has clearly worked with you. Looks like he has found his niche audience.

And we can't discount the very real possibility he was paid to make the video. I hear content creators are frequently paid shills and don't see why this particular channel would escape that scrutiny.

Same could be said of Obsidian Ant, Yamiks, Morphologis, SaltEMike.

You have to decide for yourself which ones you trust (if any).
 

Craith

Volunteer Moderator
I do all the time and have done for the last 9 months or so. I never ever said that ED UI is not functional at all, it is and does what's needed to be done, just not elegantly. As a UI designer it ticks all the wrong boxes for me, its awful.

As a side note i will say i understand the reason why in a way. ED has to be useable to those on PC but also on XBox and the like.
The UI in ED is also useable in VR, the tiny white numbers of SC (especially in front of some bright background) would be a nightmare to read ... if it supported VR. But if CIG ever needs a reason to delay another 5-10 years, they can say to rework everything from UI to animations to work for VR. (Great, now I'm gonna be blamed for the delay if this ever happens ... where is T.J. when you need him?)
 
Same could be said of Obsidian Ant, Yamiks, Morphologis, SaltEMike.

You have to decide for yourself which ones you trust (if any).
Well a good start on trust is a content creator that gets their facts correct :rolleyes:

Then i like ones that bother to write a script before filming, and not just off-the-cuff it; Then bother to use A-roll to demonstrate a point. If discussing something quantifiable, then if appropriate show graphcs, charts, spreadsheet snippets. Then you get more subjective items, like tone and cadence of voice, accent/dialect, production levels.

As i said, even i could see a level of ignorance and/or poor reductive reasoning, so how much leeway should i give to them if unimpressed half-way through?

But yes i agree everyone should be fairly critical of any streamer/youtuber/etc, and fact check if you yourself do not know the accuracy of their statement - assuming it's not a pure opinion piece - just like anything in life really.


So for Star Citizen, anyone have recommendations for SC news and critique?
I think i've watched BoredGamer on info for PTU, and some guy that does ship reviews from the line of an architect.
 
Well a good start on trust is a content creator that gets their facts correct :rolleyes:

Then i like ones that bother to write a script before filming, and not just off-the-cuff it; Then bother to use A-roll to demonstrate a point. If discussing something quantifiable, then if appropriate show graphcs, charts, spreadsheet snippets. Then you get more subjective items, like tone and cadence of voice, accent/dialect, production levels.

As i said, even i could see a level of ignorance and/or poor reductive reasoning, so how much leeway should i give to them if unimpressed half-way through?

But yes i agree everyone should be fairly critical of any streamer/youtuber/etc, and fact check if you yourself do not know the accuracy of their statement - assuming it's not a pure opinion piece - just like anything in life really.

Sure, getting facts right is important, but if you asked me to make a video about ED, there might be things i also get wrong, either because its something i didn't know about or forgot or misstated. It wouldn't invalidate the other things i've said.

But what i've seen of the SC community in relation to criticism... well, i think i captured the spirit of it with my quote.

Same happened with the Forbes article, which was very well researched, but there was one fact that was a bit off (can't remember, perhaps the funding total) and i literally saw the faithful dismissing the whole article because that one fact was wrong.
 
You know, I've never understood the love for NMS.

As a survival game, I think it's mediocre at best. The forced tutorial meant it had no replay value for me, which is why I play survival games in the first place. The ship gameplay is just plain awful. The procedural generation is fairly basic, which made the "procedural life" in the game feel more like "Potato Head" after 20 hours of playing, and I started identifying the same body/plant parts over and over again.

Space itself looked cartoonish, and the planets didn't orbit their sun... which I might've accepted (see Space Engineers) if the rest of the game had been good.

And worst of all, they stopped short on making the game a good VR experience.

So by following standard reasoning, since I think NMS is bad, it must mean that I think Star Citizen is good!!!!

YAY!!! :whistle:
All true, but it builds its world cohesively and offers a wide range of activities. Most of the time I was sightseeing abd picking up stuff on the way. I think it is a good casual exploration game. It even has decent story if you have trouble coming to grips with the sandbox.
I think their sound and muzak department or conzractors did a very good job. I find the game quite atmispheric
 
Got a giggle reading that. Images came into my head of a mad scotsman shouting INREASE! INREASE! Why dinna ye understan me ye stupid computer!

PS: Thanks for the explanation. It does indeed sound like a good change, and i can see why some people want the triangle now gone.... but oh dear, that means changing the cockpits of all ships... again.
Appears a bit mean to me - you know, Mole would just command to turn it to eleven and job well done.
 
you obviously missed the part about how leaves blow around!
After looking at that latest Loot video, this is what irks me the most with Star Citizen, the attention to superfluous details. Why the hell can't Roberts focus on all the fancy stuff once the game is released. Leaves being kicked about by the feet of the player, or ship thrusters blowing dust around properly really is something that should be added to the game as "spit & polish" in patch updates after the actual game is released. It's this unnecessary attention to working on the minutiae now, that has me thinking this game may fail if the money funds dry up.

IDK how much money CGI has burnt through, or how much money is remaining to bring the base game to fruition, but a lot of their priorities regarding gameplay mechanics are definitely warped imo.
 
LOL, ok.

I'll just quote myself from the refunds thread about the same video.
You've just had 4 regular players with overall balanced opinions of Star Citizen on this thread tell you straight that the video is inaccurate, that the creators comments are mostly uninformed yet still you insist that we're somehow just nitpicking to find fault with what is nothing more than a hacked together piece of utter video codswallop?

OK :D
 
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You've just had 4 regular players with overall balanced opinions of Star Citizen on this thread tell you straight that the video is inaccurate, that the creators comments are mostly incorrect and completely uninformed yet still you insist that we're somehow just nitpicking to find fault with what is no more than a hacked together piece of utter video codswallop?

OK :D

No, i'm saying that some people use the inaccurate points to dismiss everything else, even if it is accurate.

Unless you are saying a majority of what he said was inaccurate.
 
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