Excellent... I plan to do a lot of testing this evening!This seems to be the best issue: https://issues.frontierstore.net/issue-detail/40890
o7
Excellent... I plan to do a lot of testing this evening!This seems to be the best issue: https://issues.frontierstore.net/issue-detail/40890
I think it's more like there so much to fix and improve that there's no time to double check some decisions by someone who actually plays the game.@sallymorganmoore I'm sorry to bother you about that one second delay again, but it's changes like this that make me think decisions are made very lightly. My spider-sense triggered as soon as I read it on the patch notes. Didn't anyone at FD say "wait a minute, why do this? This won't end well!". I think there's a procedure problem, too, apart from the bugs. I don't want to insult anyone, but really, does anyone test this things? and if they do, can they express a negative opinion, and if they do, does it matter?
Materials are not cargo and never go into a cargo hold, instead automatically reflect in your materials list. As for not being able to pick up materials, are you sure aren't just at capacity for that specific mat? This should show up at the bottom left of your HUD in the target information readout. Also make sure the item is targeted and your cargo scoop is open. o7
Please stop discriminating against anarchy factions, TIA.since we do our farm mostly in Anarchy systems, and this bug hinders it alot.
I drove the SRV over some cool terrain, then flew to the other side of the world and saw the exact same terrain.If you can share some examples we might need to look at then I'll be able to tell what the current situation is. Thanks!
I strongly think that if you leave no survivers there should be no bounties or notorietyPlease stop discriminating against anarchy factions, TIA.
Not your fault but remains absolutely awful how Odyssey's content singles out anarchy factions as everyone's whipping boys. Would really like someone to have thought about the BGS effects in advance.
Some people are fed up with sending more time in the settings just trying to make the game playable and look decent, than actually playing the game.Some people aren't looking for solutions but things to be angry about. At least you tried to help, rest is up to him.![]()
If disabling the system link disabled crime reporting that would be an amazing change.I strongly think that if you leave no survivers there should be no bounties or notorietyAt least for PvE. Specially if you disable alarm, then any settlement should become like Anarchy. And also no bounty for stealth kill of course, this is really doesnt make sense.
PS I take support missions to pay money to any Anarchy faction I have raided to keep reputation in tact, dont know if it helps BGS.
Sorry, but EDO is obviously visually lightyears ahead of Horizons. Beyond that I dont see anywhere in that rant why its okay to have a meltdown to some user trying to help, but whatever. Heck, half your rant is just you being angry at other people killing you in-game...Some people are fed up with sending more time in the settings just trying to make the game playable and look decent, than actually playing the game.
When I go from a great looking, high FPS game(Horizons), to an ugly, broken textured, low FPS mess - I expect the developers to fix it.
Sorry, but EDO is obviously visually lightyears ahead of Horizons. Beyond that I dont see anywhere in that rant why its okay to have a meltdown to some user trying to help, but whatever.
Well, I think you must cruise out and then in. At least everything else works in such way now. No more relogs, devs always considered it a bug.I was coincidentally (before update 6) at Dav´s Hope ... after update 6 i found nothing (apart from the signals/dataports, which i cant use). Switched serveral times from
open to single and back ... nope. The hope is dead... no materials - no nada. Another Odessey bug.
Have you asked for it?I am so happy that you enjoy ODY, but I do not - and frankly just want my money back.
Sorry, but I can't see the repetition of the B areas even though you've marked it out.Posting this here where it belongs rather than Sally's happy friday thread.
Hey CM team,
Really appreciating the engagement and feedback, please keep looking after yourselves first and foremost!
Some feedback from a session this morning, sorry about this.
Performance
Performance hasn't improved for me, Odyssey FPS is still 60-65% that of Horizons in directly comparible places with no on foot elements, with Odyssey's FPS being noticably more unstable never mind the drops and extra instability when I go to an Odyssey settlement or concourse.
I know there are deeper performance improvements being looked at, I hope they're addressed the direct performance downgrade compared to Horizons as well as specific on foot elements.
I've tried down-sampling and using FSR, it definitely works and helps with FPS but adds a LOT more aliasing to the image, makes the text harder to read and also just doesn't look as nice to me (1440p monitor and VR headset with 4k per eye)
Paintjobs
With the Stygian (and Iridescent) paintjobs, the problem was not the colour, it's that half the PJ is missing (I've checked this morning)
In Odyssey it looks like this:
View attachment 253502
In Horizons it looks like this:
View attachment 253503
Repeating terrain
Finally in regards to the repeating terrain geography you're talking about here:
I drove the SRV over some cool terrain, then flew to the other side of the world and saw the exact same terrain.
This is "Ross 1047 B 1 a" this morning:
View attachment 253504
Sorry this isn't more positive
o7
I did and was refused on the basis that I had played it too much (I don't know exactly how many hours but no more than 20, and most of that was to test stuff in alpha, not actually play the game).Have you asked for it?