Where do I have to sign for that?
Of course the answer is YES please! More booty to rob and more enemies to kill!
We all signed up to a tri-modal game with a shared galaxy when we bought it - even though it is obvious that some can't accept that others don't need to play with them to affect the galaxy that we all share.Where do I have to sign for that?Of course the answer is YES please! More booty to rob and more enemies to kill!
And unfortunately, unless the human predilection to seek and exploit advantages and to hunt the weak stops, this will likely stay this way. In PvP-focused environments, you don't seek fair fights. You seek fights you can guarantee to win. It's part of our survival instincts. And that is why CQC is a failure.even though it is obvious that some can't accept that others don't need to play with them to affect the galaxy that we all share.
It's really a no-brainer to put CZs on top of Installations or on the surface of planets. Strange they've never done it before.Just add a system to queue into unique maps to fight in. Oh wait, we already have that. Arena. Expand Arena, not delete solo/private. Allow us to do Arena type fights within in-game systems, allow us to use our in-game ships/modules/engineering.
But where are easy targets then? Like explorer, badly shielded trader, some noob trying to visit first engineer? Other people in Arena are mean types with nasty looking guns on their killer ships, thats not proper ga...ah PVP.Just add a system to queue into unique maps to fight in. Oh wait, we already have that. Arena. Expand Arena, not delete solo/private. Allow us to do Arena type fights within in-game systems, allow us to use our in-game ships/modules/engineering.
Honestly, I don't think anyone on the dev team actually plays the game...there are a lot of no-brainer things they just don't do. Makes zero sense.It's really a no-brainer to put CZs on top of Installations or on the surface of planets. Strange they've never done it before.
The only PvP I care to watch is RM and RN duking it out in these threads, I could follow along quite comfortably until those two got a bee in their respective bonnetsHonestly, I wonder if Robbie M joins these threads so he isn't responsible for moderating them - therefore allowing them to stay open for much longer than necessary.
Nothing new in nearly 500 posts.
What's the definition of insanity again?
Unfortunately if no one defends the design decisions FDev made in consultation with the community that backed them. FDev could very well think that some of the short sighted ideas presented here, are what is needed to progress the development of their game.Honestly, I wonder if Robbie M joins these threads so he isn't responsible for moderating them - therefore allowing them to stay open for much longer than necessary.
Nothing new in nearly 500 posts.
What's the definition of insanity again?
And unfortunately, unless the human predilection to seek and exploit advantages and to hunt the weak stops, this will likely stay this way. In PvP-focused environments, you don't seek fair fights. You seek fights you can guarantee to win. It's part of our survival instincts. And that is why CQC is a failure.
This predilection is why open worlds with a PvP focus and absolutely no safe areas (in essence, that is true for ED in open) are bound to fail because it culls those that cannot keep up with the relative power of the mainstream. And as more and more players leave, the bar is raised until there's no one to hunt anymore.
Congrats, gankers and griefers, this is on you and you alone.
And before you know it, we could end up with the instantaneous transfer of a players stored ship, without any consideration for its impact upon base game mechanics. And I'm not sure that particular example was even asked for... well, at least not until after it was announced.
This really. It doesn't take 23 pages to chuckle and move on. But it's a great opportunity to dogpile someone who must surely be a dirty griefer, air your prejudices and pay forward your bad experiences fittingly to them. Not to mention revive the ever-missed discussion of OOPPNo one who suggests the removal of solo or PG can be taken seriously - it's absolutely core design.
I agree with this.Only slightly tongue in cheek.
No one who suggests the removal of solo or PG can be taken seriously - it's absolutely core design.
The frustration comes from the apparent resistance to any sort of PP overhaul. If we take the PvP arguement away and concentrate on gameplay irrespective of mode I can't see how anyone can argue it's working as intended - especially if you look at the launch material and it's planned implementation.
At it's most meta level, the most sensible suggestions are for some sort of PvP framework for some part of PP.
I don't see how that is so bad, except if you're against change for any reason.
If the demands for PvP-gating are to be ignored, there's little resistance to improving Powerplay.The frustration comes from the apparent resistance to any sort of PP overhaul. If we take the PvP arguement away and concentrate on gameplay irrespective of mode I can't see how anyone can argue it's working as intended - especially if you look at the launch material and it's planned implementation.
What is sensible, or not, remains a matter of opinion - and many of the proposals seeking to inject PvP into Powerplay seem to want it to dominate the feature to the detriment of those who don't enjoy PvP in a game where PvP is an optional extra in all but one (out-of-game) feature.At it's most meta level, the most sensible suggestions are for some sort of PvP framework for some part of PP.
I don't see how that is so bad, except if you're against change for any reason.