Been trying to trace back where I picked that up but can't find it again now. Thought something-something required getting rank 5 in CQC specifically. Quite possible my memory is playing tricks. The others I've seen, thanks for the hint.
On topic, I may have been here not for too long but this entire discussion is soooo familiar. Everywhere a percentage of people is always acting like psychopaths, not understanding what's driving someone else. The developer thinks it interesting at first to observe how the community sorts itself out. Playing god, making the rules. But at some point they come to realize that the conflict doesn't stay within the game. The god-like loftiness gives way to a Faustian quagmire. It costs real money in terms of support cases and community managers' time, people quit and/or vent publicly, or other side effects are hitting the coffers. Whatever we may argue, the bottom line decides. If some like to fret about that, it's just how things are, like gravity in nature. Ignoring it will result in a broken nasal bone.