General Remove private Lobby and single Player

It's virtual. There is a rebuy and poof. You respawn. It's not real. There is no threat. No ability to physically harm or be harmed.

So it can't possibly be about cowardice or bravery.
I think there is more to this. There is wasted time, lost cargo, lost scans, frustration, etc. for the player who was killed and forced to respawn. Not recognizing this is, the least, insensitive or, the worst, psychopathic... :unsure:
 
I play in open, I play in private, I play in solo. I do everything in each game mode depending on how I feel at the time and what I want to do. 90% of the time, I don't want some player ganking me. They would have to make piracy way more lucrative. They would also have to make it easier and more lucrative to hunt other players(dymaic missions to hunt players with bounties beyond a certain threshold?) who had bounties to have a real reason for a player police force(like blue phantoms in dark souls) to keep the dynamic engaging and sort of safeguard newer players.
 
Are you on Onionhead?
I'm not asking for any modes to be altered, nor have I ever shot at another player. I'm a trader in a T9. :ROFLMAO:
shakes head My first large ship was a trade Cutter. I got into engineering to get a better shield generator and shield boosters, because the best was to get the ship to stop seemed to be to run into something.

I tried a T9. Oh ick poo.

You have my respect commander o7.
 
It is your choice to sign up for a game where these different modes exist. They haven't been introduced afterwards.

I should add that I do enjoy some pvp games in between, and I can agree with your side on one thing, that the culture is very different where only one mode exists. It means everybody who is in it agrees on what they're doing. In Elite there is Arena/CQC for that, which I haven't tried yet (mostly in MechWarrior so far). I believe there is some item or engineer where getting a rank in CQC is required, forgot what it was right now. I'll decide about that later, out on an expedition for the time being.

But there is no way on Earth, in heaven or space that you will get your game changed after the fact in order to drag unwilling participants before your guns. FD knows what they'll lose if they did that. It is a case for psychologists to ponder why some can't accept that they don't get power over others and why they keep coming back like the legendary Don Qixote mentioned earlier.
There is no engineering unlock where PvP is required. There are combat rank requirements for certain specific EDH engineers, but that combat rank isn't specifically PvP combat. It's any successful ED ship to ship combat.
 
There is no engineering unlock where PvP is required. There are combat rank requirements for certain specific EDH engineers, but that combat rank isn't specifically PvP combat. It's any successful ED ship to ship combat.
Been trying to trace back where I picked that up but can't find it again now. Thought something-something required getting rank 5 in CQC specifically. Quite possible my memory is playing tricks. The others I've seen, thanks for the hint.

On topic, I may have been here not for too long but this entire discussion is soooo familiar. Everywhere a percentage of people is always acting like psychopaths, not understanding what's driving someone else. The developer thinks it interesting at first to observe how the community sorts itself out. Playing god, making the rules. But at some point they come to realize that the conflict doesn't stay within the game. The god-like loftiness gives way to a Faustian quagmire. It costs real money in terms of support cases and community managers' time, people quit and/or vent publicly, or other side effects are hitting the coffers. Whatever we may argue, the bottom line decides. If some like to fret about that, it's just how things are, like gravity in nature. Ignoring it will result in a broken nasal bone.
 
On topic, I may have been here not for too long but this entire discussion is soooo familiar.
It dates back to the 80's and MUD where some users wanted a single player version of the game. Since MUD's came into existence in the 70's, it goes back even further I would imagine. It is all the same more or less, same arguments, same personality types (different names) so and and so forth. I suspicion you could look 200 years into the future, and the latest holodeck gaming system, and find similar arguments and counterarguments, hyperbole, jumping to conclusions, and just flat out trolling that is going on now.
 
Been trying to trace back where I picked that up but can't find it again now. Thought something-something required getting rank 5 in CQC specifically. Quite possible my memory is playing tricks. The others I've seen, thanks for the hint.

On topic, I may have been here not for too long but this entire discussion is soooo familiar. Everywhere a percentage of people is always acting like psychopaths, not understanding what's driving someone else. The developer thinks it interesting at first to observe how the community sorts itself out. Playing god, making the rules. But at some point they come to realize that the conflict doesn't stay within the game. The god-like loftiness gives way to a Faustian quagmire. It costs real money in terms of support cases and community managers' time, people quit and/or vent publicly, or other side effects are hitting the coffers. Whatever we may argue, the bottom line decides. If some like to fret about that, it's just how things are, like gravity in nature. Ignoring it will result in a broken nasal bone.
There is a system permit for the CD-43 11917 system the first time you prestige. There are some semi exclusive ship paints as well. There is literally no reason to ever want to be in that system outside of the exclusivity due to the likely very small number of system permits issued for that system. Every hollow square is a CQC player that stuck with it long enough to prestige. One station and a handful of planets of no particular note.

 
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