Greetings CMDRs. o7
I know that many non anarchist pilots don't know, how hard is being as an anarchist. We must challenge constant attacks (BGS also) from other pilots and we even don't know, do we raise influence in case of BGS things due to it. Our situation are worsed, when mercenary missions payment was increased and farther worsening our situation was affected by odyssey add on. From now in a systems with landable planets we must face with constants bust state and civil unrests state. I'll not intent to stay quiet like many anarchists, while our systems are weakened every day. I see, that our systems needs changes... serious changes.
But before I get down to business, I've received messages from some of unhappy anarchists and chiefs. For their safety, I've not mention their faction:
Those and other problems, which I heard, makes them that anarchies really needs changes or reworks. By changes I won't mean only few small changes. We need more serious changes, which helps them get up in their systems or those, which they want to control. After Odyssey released, some of the states in systems with landable planets is unreachable for anarchy factions.
And I know, that some of the changes, which I propose, may be probably corrected, but those changes should be necessary, before it will be too late and we're erased from galaxy.
About changes, which would be needed for anarchies:
- Missions: Add additional three new missions and one follow on mission to anarchies:
Follow on mission: Assassinate president: (target name) (This could be instead of second assassinate politician/venerable general follow on mission) - This follow on mission pays three times more than assassinate politician mission, of course also is counted as an illegal action, and BGS effect is also tripled. Target ship for higher combat rank is Federal Corvette or Imperial Cutter.
- All other factions will be have massacre pirates/assassinate pirate lord against all factions, not only anarchy factions. Reason is always similar: massacre and pirate lord missions is often targeted to anarchy factions, while lawful factions are often 'clean', while we know that they also hide wanted ships. Same with combat missions in Odyssey, which mainly targets anarchy factions.
Powerplay: Add anarchies as an favourable to Delaine and in some other PP (for example, to Yuri Grom) as an their unfavourable. From here, I wish that they make properly article in Galnet (by for example: "Archon Delaine makes an alliance with anarchies!" or similar one)
BGS effect for anarchy factions (missions): Piracy missions should pay two to three more times for all effort (or have less cargo required for this mission), and their effect on BGS (influence especially) should be tripled after completed, due to their long-time consuming effort to complete. Massacre civilian missions should drop way less reputation per kill on non-anarchy systems and also BGS effect should be tripled after completed (influence included). All rest of their illegal missions should be doubled after completed (influence included)
Anarchy stations: Change commodity market to open market, where we can buy and sell goods (illegal included). Selling illegal goods here counts as an selling to black market, but for positive, not negative. Due to it, black market will be closed to the open market thing, but selling illegal goods in open market still will be counts to requirement for The Dweller engineer
Mission boards: If anarchy faction controls station, change "mission board" to "criminal board" with changed some rules:
- Crime and Punishment: As an others, this system needs rework. Lot's of those changes was mentioned by Scree, but I could add few additional things.
For example, while dropping to station, security ships will be in various formations with various numbers (depending on system security). Additionally, if commander leaves from a station (by a wake), security ships will be still there in current formation for 15 minutes after leaving.
Criminals acquire ability to bribe cops or security ships for 10-15 seconds after commiting a crime (BGS effect: influence and security drop to system controller, since corrupted cops or security ships turn a blind eyes of the crimes).
They can also intimidating victim after commiting a crime to stop them from a submitting a crime, which can cause clearing bounty to the victim faction and makes security ships not arrive to a crime scene. (BGS effect: influence and reputation drop for a victim faction, since intimidating people makes them less likely to submit next crimes by them).
Pirates can also convince victim to drop cargo without forcing them to drop it by attacking a victim ship.
That's only example, but I know that this aspect still needs more changes.
Anarchy bounties: For them, they need definitely alternative ways for claiming a bounties (or rather, making for them reverse bounty by for example killing cops or civilians). Those 'bounties' can raise anarchy influence and security. We need more ways for claiming it, since anarchies are the only ones, which in normal systems they don't be able claim bounties in normal ways, which any faction often use it.
Anarchy systems: Those systems needs also changes by for example, adding for them ships with lucrative cargo to piracy. Those ships will be have various cargo ready to rob (even can have hostages, politician prisoners or other 'less legal' cargo). Of course all depends in system economy and current state.
Others things for anarchies: I'm thinking, how anarchies are doing in their systems. Why anarchies can't speak or make comments in newsfeeds in Galnet? Why even anarchists are not mentioned in Galnet? This also could be changed, since not all anarchists are dangerous mens and some of them have great potential. They also can share with some news about their 'projects' or investments or even spread their own propaganda in Galnet.
There's still lot of changes, which I haven't mentioned. Yeah, there was a lot of reading, but at least those examples changes may save us, anarchists from a forgotten.
I know that many non anarchist pilots don't know, how hard is being as an anarchist. We must challenge constant attacks (BGS also) from other pilots and we even don't know, do we raise influence in case of BGS things due to it. Our situation are worsed, when mercenary missions payment was increased and farther worsening our situation was affected by odyssey add on. From now in a systems with landable planets we must face with constants bust state and civil unrests state. I'll not intent to stay quiet like many anarchists, while our systems are weakened every day. I see, that our systems needs changes... serious changes.
But before I get down to business, I've received messages from some of unhappy anarchists and chiefs. For their safety, I've not mention their faction:
- "We must need changes. Any other governments get changes, which makes them stronger than before. Why we, anarchists have suffer from our oppressors? We must go with them, not pulling back!" - anarchist
- "Our systems should be paradise for pirates, but for now, this looks bad, even if we're prosperous. Our black markets should help us, but we afraid use it." - anarchist from prosperous anarchy system
- "Our systems is everyday attacked. We must still defend our systems before this greedy corporations. They wants erase our systems from galaxy. Help us before it will be too late!" - chief from a often attacked system.
- "Archon Delaine don't accept our offer to becoming allies. We moved there, hoping that Delaine accept our presence. But we're still attacked by him and by his people. If nothing changes, then we won't have room to establish new anarchies and soon we must rise rebellion." - chief from system belonging to Delaine
- "Greetings. We have under our control refinery and extraction outposts. We offer good payment missions, but we can't offer smuggle missions. We can't offer any illegal goods from those outposts, so we must relying on piracy missions only. Somebody, help us resolve this problem!" - chief, which have refinery and extraction outposts under his control
Those and other problems, which I heard, makes them that anarchies really needs changes or reworks. By changes I won't mean only few small changes. We need more serious changes, which helps them get up in their systems or those, which they want to control. After Odyssey released, some of the states in systems with landable planets is unreachable for anarchy factions.
And I know, that some of the changes, which I propose, may be probably corrected, but those changes should be necessary, before it will be too late and we're erased from galaxy.
About changes, which would be needed for anarchies:
- Missions: Add additional three new missions and one follow on mission to anarchies:
- Illegal (salvage commodity) mission (Same as for illegal black box mission, but this can include more illegal salvage (including hostages and politician prisoners). BGS effect is same as for illegal black box mission.
- Fence mission - Alternate version of delivery mission, which means transport stolen goods to target station (outposts included) - optional objectives is same as for smuggle missions (since we transport illegal (stolen) goods), time required to complete this mission: 1 day.
BGS effect: Fence mission to anarchy faction (more often) - reputation and influence for both sides increase, economy or security also increase (depending of cargo).
Fence mission to non-anarchy faction: Only anarchy faction gain positives, second side receive no reputation, and influence, economy or security states is decreased due to posed as an illegal action. - Heist ship mission (require Odyssey) - This mission requires you to steal properly ship from NPC. It's combat ranked mission, so the higher combat rank means stealing more advanced ships from NPC. First we must breach ship security before we can enter. In lower ranks, NPC will be often alone. In higher ranks however, will be often have guards. Since this action is highly illegal, so after entering to someone ship, you'll get bounty (bounty will be worth 1/20 value of stolen ship). After stealing a ship, you must return to station/planet port to mission giver with this ship undetected by security ships. BGS effect: Reputation, influence and economy increase for anarchy faction, reputation, influence and economy decreases for targeted faction.*
Follow on mission: Assassinate president: (target name) (This could be instead of second assassinate politician/venerable general follow on mission) - This follow on mission pays three times more than assassinate politician mission, of course also is counted as an illegal action, and BGS effect is also tripled. Target ship for higher combat rank is Federal Corvette or Imperial Cutter.
- All other factions will be have massacre pirates/assassinate pirate lord against all factions, not only anarchy factions. Reason is always similar: massacre and pirate lord missions is often targeted to anarchy factions, while lawful factions are often 'clean', while we know that they also hide wanted ships. Same with combat missions in Odyssey, which mainly targets anarchy factions.
Powerplay: Add anarchies as an favourable to Delaine and in some other PP (for example, to Yuri Grom) as an their unfavourable. From here, I wish that they make properly article in Galnet (by for example: "Archon Delaine makes an alliance with anarchies!" or similar one)
BGS effect for anarchy factions (missions): Piracy missions should pay two to three more times for all effort (or have less cargo required for this mission), and their effect on BGS (influence especially) should be tripled after completed, due to their long-time consuming effort to complete. Massacre civilian missions should drop way less reputation per kill on non-anarchy systems and also BGS effect should be tripled after completed (influence included). All rest of their illegal missions should be doubled after completed (influence included)
Anarchy stations: Change commodity market to open market, where we can buy and sell goods (illegal included). Selling illegal goods here counts as an selling to black market, but for positive, not negative. Due to it, black market will be closed to the open market thing, but selling illegal goods in open market still will be counts to requirement for The Dweller engineer
Mission boards: If anarchy faction controls station, change "mission board" to "criminal board" with changed some rules:
- All missions here is tagged as an illegal*
- Non-anarchy factions will be have less missions than anarchy factions
- All illegal missions pays 1.5 times more from anarchies and cutted by 1/4 to all other factions.
- If you have bounty or notoriety, payment for missions to anarchy factions here is further increases (this depends on your current bounty and notoriety). Additionally, if you start fence mission to non anarchy stations (mentioned above) from there (if you have notoriety), you have guarantee protection against station attack (unless ship scans is completed or you'll not attack a station)
- During assassination/wet work missions, which starts from anarchy station, you gain protection from gaining notoriety in mission unidentified signal source in non anarchy systems and, in this signal sources, security system link is shutted.
- Crime and Punishment: As an others, this system needs rework. Lot's of those changes was mentioned by Scree, but I could add few additional things.
For example, while dropping to station, security ships will be in various formations with various numbers (depending on system security). Additionally, if commander leaves from a station (by a wake), security ships will be still there in current formation for 15 minutes after leaving.
Criminals acquire ability to bribe cops or security ships for 10-15 seconds after commiting a crime (BGS effect: influence and security drop to system controller, since corrupted cops or security ships turn a blind eyes of the crimes).
They can also intimidating victim after commiting a crime to stop them from a submitting a crime, which can cause clearing bounty to the victim faction and makes security ships not arrive to a crime scene. (BGS effect: influence and reputation drop for a victim faction, since intimidating people makes them less likely to submit next crimes by them).
Pirates can also convince victim to drop cargo without forcing them to drop it by attacking a victim ship.
That's only example, but I know that this aspect still needs more changes.
Anarchy bounties: For them, they need definitely alternative ways for claiming a bounties (or rather, making for them reverse bounty by for example killing cops or civilians). Those 'bounties' can raise anarchy influence and security. We need more ways for claiming it, since anarchies are the only ones, which in normal systems they don't be able claim bounties in normal ways, which any faction often use it.
Anarchy systems: Those systems needs also changes by for example, adding for them ships with lucrative cargo to piracy. Those ships will be have various cargo ready to rob (even can have hostages, politician prisoners or other 'less legal' cargo). Of course all depends in system economy and current state.
Others things for anarchies: I'm thinking, how anarchies are doing in their systems. Why anarchies can't speak or make comments in newsfeeds in Galnet? Why even anarchists are not mentioned in Galnet? This also could be changed, since not all anarchists are dangerous mens and some of them have great potential. They also can share with some news about their 'projects' or investments or even spread their own propaganda in Galnet.
There's still lot of changes, which I haven't mentioned. Yeah, there was a lot of reading, but at least those examples changes may save us, anarchists from a forgotten.
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