Elite Dangerous: Odyssey Update 7 Notes

Really glad to see lots of changes, and sorry for being a 'negative Nancy', but I won't stop saying it until it's fixed.

1) Do all the expensive, limited time paint jobs for SRV's like Gold, Iridescent Gleam, Stygian Red, Chrome, etc still look like absolute garbage and are you ever going to fix them so they look like Horizons? (aka- the only reason I bought them)

2) You forgot to lower the crafting amounts for literally everything in Odyssey. It's been how many months, and since I work I cannot also spend full-time hours trying to make my suits and weapons and mods acceptable. The ask is ridiculous for people who cannot marry the game. For the love of God, please lower crafting amounts for all Odyssey related activities. Every single one of them.
 
Graphical error when accepting passenger missions.. i have luxury and economy spaces on my anaconda not filled and yet it has the words "full" written under each of them.
 
Ground Conflict Zone
  • average frame rate: 10~15% improvement △
  • sudden frame rate drop: much worse than before update, terrible ▼
  • npc ai: sometimes all ai soldiers just stop (not frame drop) ▼
  • ai rocket soldier: worst dumb ▼
  • rocket bug: not fixed -
 
First impressions are... not great.

Bugged or downgraded planetary visuals (Ultra+ setting):
AUTARYa.jpg

Absurd FSP drops:
QB0fDRt.jpg

Actual FPS improvement in concourse and settlements appears to be exactly zero.
Still tanking fps? Oh I rly hoped they fixed that by now. So many settlements were just unplayable.
 
tritium.jpg


Tritium donation seems to default to donating "stolen", despite all of my tritium being purchased from reputable dealers (a small amount might be a mission reward). Honest guv.
 
Actual FPS improvement in concourse and settlements appears to be exactly zero.

I'm getting 10+fps gains in the two large concourses I visit daily. The large ag station and large extraction station - both were 45 fps on average moving around on foot, and now they're 60 with occasional dips to 58.

Here's the same station, same PC, same graphics settings with update 6 on the left, update 7 on the right. I call that a major win.

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Also the brief pause when passing through the mailslot seems to have gone?
 
Can you explain how it puts pressure on them? I genuinely don't know and want to understand.
In anarchy factions you dont get punished for comitting crimes, so that is where people go to commit them. It means that if the grind for EDO is considered illegal, people will exclusively roflstomp anarchy settlements. They already did for many things, this just makes it worse. if that is what is happening, still not 100% sure what the patchnotes really mean. :)
 

Viajero

Volunteer Moderator
Mission availability has been rebalanced, so that missions that should be less available based on a faction's current states don't unintentionally suppress the availability of other missions that are.
Hi Sally, thanks for those patch notes! and the patch itself! Would it be possible for you to elaborate on this and post for example a table with faction states and the corresponding mission types that there should be more or less of for that state?
 
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