Yes indeedly doodly diddly:Do you have a link by chance boss?
Hmm.. Maybe ask Chris Roberts or Hello Games?Honestly, what is considered a reasonable amount of patience for a consumer to have? How long should it take for a finished product, that was purchased in full and in good faith, to be working as advertised?
I'd die any day for a great cat picture
Was gonna say:Hmm.. Maybe ask Chris Roberts or Hello Games?
Hmm.. Maybe ask Chris Roberts or Hello Games?
Same, and the thing is that because of the lack of past communication, all we can do is speculate on things. My own take is that Elite started well, things were improved, but the addition of Odyssey is just too much for the base game to handle, and I suspect that behind the scenes a complete rewrite is underway.I love Elite. I've played it for years and I'm more than willing to stick with it regardless of its problems. But I would feel better if Frontier were willing to improve the quality of the work-flow. And without sharing details about it, the only way they have to show progress in this field is to prevent old bugs from re-appearing and to make it evident that the game is tested properly before release.
That's letting him off on a technicality. He has, for years, peddled the "It's still alpha, but we expect the game will be released in the next 12-18 months" scam. It's only in the last 18 months or so he's stopped giving estimates on release after Squadron 42 was delayed for the 23,434,473rd time.Whatever Chris Roberts’ faults may be, he has made no assertions that SC is a finished product nor has it been advertised or sold as such.
Frankly, I'm at the point where I love FDev "update" days. It has the pull of a large vehicular traffic accident. I eagerly await to see what weird bugs spawn in the aftermath. It's delightfully unpredictable and creative; it's like throwing a two or three year old into a hated sibling's room, eagerly awaiting an exciting outcome.
I loved this game dearly.
Resigned now, but will stay positive.
Sally, you are f**king amazing. You are a shining light. Thank you again.
o7
I'm going with "not". Based on a few other commanders' reports of material behaviour - no collision with ships, no momentum on dropping, fragments spawning inside asteroids - I'd say they've either not been added to the correct physics space, or they've not been added to one at all. At least in this case they did intend to change something about the physics of drops:The time to grab manufactured parts dropped from destroyed ships after a fight has been greatly reduced(would say 2min at least)...intended or not ?
Hold tight; let's see what the hotfix (hopefully due tomorrow, according to tonight's stream) brings.Mining deposit fragments are no longer in instances where they are stuck inside rocks.
Though, with things going wrong that appear completely unrelated to the contents of the patch, that might just mean "what broke this time?" every week rather than every month.Perhaps several smaller patches are worth trying
Exactly, it's surely spaghetti code at this point that's at the heart of a lot of the problems and once things hit a critical mass with that (which seems to have happened some time ago here) it's a virtually endless problem.Though, with things going wrong that appear completely unrelated to the contents of the patch, that might just mean "what broke this time?" every week rather than every month.
Thank you so much. Added my 2¢.There is report about it in tracker: https://issues.frontierstore.net/issue-detail/42899
Goes back to that old saying: "There's never enough time to do it right the first time but there always seems to be enough time to do it right the second, third, fourth, etc."Looking at things now I doubt they had time. Had to meet that end of May launch date, no time for testing beyond basic functionality.
Could be the result of "rotating teams". FD does alot more than just ED, so when a team or number of devs are "done" with something - they rotate to a place/project that has tasks ready to pick up. The advantage is limited down-time for each dev, but it also means that its not the same guys always working on the same problem.Though, with things going wrong that appear completely unrelated to the contents of the patch, that might just mean "what broke this time?" every week rather than every month.