Must be a 3090 thing... My 2080 Super / 4KGood lord! What are you running in the background?....
Perhaps they have 8k?
But, of course, if you catch it while it is loading everything...
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Must be a 3090 thing... My 2080 Super / 4KGood lord! What are you running in the background?....
So how do we get 90% GPU utilization on an RTX 3090 on the Main Menu screen?
Nothing much - it's all EDO load but for about 2%Good lord! What are you running in the background?....
TF3 was released? My son will be happy, though he prefers playing demo man.NPC's with rockets.
It's getting to the point where I feel like you are doing more work trying to identify the issue than FDev themselves are. The fact that a user can figure out more with simple profiler apps than the actual dev can is worrisome.I used Xperf to capture, and GPUView to...view, a trace of my system while playing a couple of minutes of the suit tutorial (at 1440p ultra+, which is where I see a good mix of alternating CPU and GPU limitations in settlements in Update 7) in order to get a more detailed picture of what was going on. Granularity of the caputure is much finer than what's possible with most monitoring apps and it's clear from these logs that when GPU utilization falls, it's usually due to the GPU waiting on the main game thread or it's primary worker thread
Recorded this in 4k, but only 1080p has finished processing...you can probably make out what's going on if you squint:
Source: https://www.youtube.com/watch?v=dA17aO4tv_s
Also, ignore the paging queue, that's a side-effect of the video capture and has little to no bearing on anything else.
Most relevant segments are the first three minutes (illustrating system specs and actual gameplay performance) or so and then ten minutes on (where I find a relevant segment of the trace and zoom in on it). As you can see near the later part of the video, that main game thread is what's bogging things down. Enough single-threaded CPU performance can brute force it's way through it (which is why going from a 3900X to 5800X noticeably improved my performance), but Frontier clearly needs to address the underlying cause of this utilization/scheduling.
Some info on how to interpret GPUView:
Matt's Webcorner - GPUView
GPUView is a tool to investiagate the performance interaction between the operating system, the graphics applications on your computer, the graphics kernel, and the graphics driver.graphics.stanford.edu
I could probably dig deeper with XPerf to see what the problem threads are actually doing, but I'm not sure it would be worthwhile. I know others like flexcreator have already looked at the GPU side of things with Nsight. Maybe after I figure out how to filter some of this extraneous info out of the logs, which are enormous and a pain to work with, I'll take another look.
I just did a few ground conflict zones and found the same thing. For the first 10 or 20 seconds, it's like it's loading stuff or something, and has that same stuttering/low FPS like before. But after that, the rest of the conflict goes on without interuption.While I was giving the ground combat zones a spin, I noticed somewhat odd behaviour with the FPS. Each time I entered a new zone, the FPS tanks for a short while to around 10-20. This lasts for 5 to 10 seconds, then the frame rate stabilizes to the best I've ever had in combat zones, around 30-35.
It's getting to the point where I feel like you are doing more work trying to identify the issue than FDev themselves are. The fact that a user can figure out more with simple profiler apps than the actual dev can is worrisome.
While I was giving the ground combat zones a spin, I noticed somewhat odd behaviour with the FPS. Each time I entered a new zone, the FPS tanks for a short while to around 10-20. This lasts for 5 to 10 seconds, then the frame rate stabilizes to the best I've ever had in combat zones, around 30-35.
You speculate well. Thanks for sharing your knowledge. I usually don't understand half of your posts, but I always come away feeling a little bit wiser. Do you teach in real life? You convey information very well....Again, this is just speculation.