Newcomer / Intro My Return to ED ......

Here's the Galaxy Map showing the 7 jump journey.
I'm a bit nervous about taking the trip without a fuel scoop ..... :(
Just the first jump uses almost a tank full of fuel, and I'm uncertain about refueling at any station I find.
I need to check out fuel services available to me at each solar system I visit ......
If you really do run out of fuel, the Fuel Rats are on call and will stop at nothing to save you wherever you are in the galaxy. These are real human players making this their game play mission.
 
It means (or I think it means) when I shut ED down at night, ED is still running !
Yes. It's an online game, time continues to progress within the game world the same as it does in the real world (and at the same speed).

Although some stuff like NPCs are sort of "smoke and mirrors" stuff that disappears when you log off, the galaxy itself, the rotation of planets and stars, the activity of the economies (such as they are), other player's actions and their effects on systems, all continue without you.

That includes MISSION TIMERS. I put that in upper case because it's important. If you have a mission that's going to expire in 2 hours, and you log off, it will still expire in 2 hours. Mission timers are real time.

You are a very tiny cog in a very big world. That's part of the draw, to me.
 
If you really do run out of fuel, the Fuel Rats are on call and will stop at nothing to save you wherever you are in the galaxy. These are real human players making this their game play mission.
Sorry. Forgot to add the Map. It's there now ....
 
Yes. It's an online game, time continues to progress within the game world the same as it does in the real world (and at the same speed).

Although some stuff like NPCs are sort of "smoke and mirrors" stuff that disappears when you log off, the galaxy itself, the rotation of planets and stars, the activity of the economies (such as they are), other player's actions and their effects on systems, all continue without you.

You are a very tiny cog in a very big world. That's part of the draw, to me.
God !!!!!! This is unbelievable !!!!! I need time to comprehend all of this and its implications ......... 😱
but now ...... bed!!!! 😴
 
Here's the Galaxy Map showing the 7 jump journey.
I'm a bit nervous about taking the trip without a fuel scoop ..... :(
Just the first jump uses almost a tank full of fuel, and I'm uncertain about refueling at any station I find.
I need to check out fuel services available to me at each solar system I visit ......View attachment 265005
The solid line shows how far you'll get without refueling. The dotted line means you will not have fuel for that part unless you get some along the way. The "Fuel Star" is the last star you can reach without refueling.

So make sure you can refuel as you go. If you're going to use a fuel scoop, make sure that you've plotted a route using only scoop-able stars. It does not appear from your screenshot that you are using a star class filter, so you might want to think about doing that.

The stars that can be scooped from are classes KGBFOAM. I can't make a screenie of my filter settings because they look different in Odyssey now, and would only be confusing, but hopefully you can figure it out. If not, I'll try to get Horizons running and do a screenshot.

Oh wait, I see the Fuel Rats have an explanation on their web site:
 
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God !!!!!! This is unbelievable !!!!! I need time to comprehend all of this and its implications ......... 😱
but now ...... bed!!!! 😴
I think you read my comment before I put in the part about Mission Timers, so I'll repeat. Mission Timers are real time. If you log off, all mission timers are still running. This means that a mission can expire while you are offline. So...be aware of that :)
 
Question:
Is there a way of "shutting down" ED (ie pausing it, saving internet time) without closing it?
Hitting the "Pause" key doesn't seem to do it. You can tell ED is still connected to the server by the "Noise" your notebook is making, together with the heat it is giving out. ;)
I might want to go away for half an hour and would like to keep ED "running". But that physical costs me in Gb's (more likely Mb's), but however, it's $$$.
Thank You.

No Wombat, don't shut down ED. 🥵 🥵 🥵
We'll have to wait for you to start it back up again ! ! !
 
That's even more fascinating.
It means (or I think it means) when I shut ED down at night, ED is still running !
If I rejoin 12 hours later, 12 hours have been completed in ED while I've been away !
That enemy ship I was hunting down unsuccessfully 12 hours earlier, could have been shot down by somebody else !
Is that right ! ................. my mind boggles !!! ................. 😱
Pretty much, if you take a mission that has a time limit for example that will still countdown whether you are in the game or not.
You can read lots of complaints and whinges about this when the game is down for an update as the clocks still run even though nobody can be playing the game.

The only exception to this, that I am aware of, is if you are a naughty criminal and gain notoriety, which restricts what you can do, notoriety reduces at the rate of two hours per point but only while you are playing the game.
 
If you really do run out of fuel, the Fuel Rats are on call and will stop at nothing to save you wherever you are in the galaxy. These are real human players making this their game play mission.
Or even quite some distance outside it.

Some of their rescues have been epic.
 
Is there a way of "shutting down" ED (ie pausing it, saving internet time) without closing it?
Hitting the "Pause" key doesn't seem to do it.
No, there is no Pause. Just exit to the desktop. There's no reason to keep the game client running on your machine if you're not playing. As you've noted, it uses some internet bandwidth anytime it's running.
 
Sorry to interrupt your entertaining monologue, but NPCs are not persistent in Elite. Usually they simply disappear with the current instance.
Thanks for contributing. (y) But I'm not sure what you mean by this: " .... but NPCs are not persistent in Elite. Usually, they simply disappear with the current instance." 🤔
 
That is a very good read. (y)
 
Well, to put it in context to what you said in the post he replied to... :)

You said that if you logged off, then since the game was still running then a ship that you were hunting could be destroyed by someone else. And the simple answer is no, it wouldn't be, because as soon as you log off any NPC's that you might have been engaging with would instantly vanish. In fact, you don't even have to log off, just change instances (changing instances would be jumping from one system to another and going from normal space to supercruise and vice versa).

A typical example of this. If a player takes a mission to destroy a pirate lord (called Bob in this example), the game will spawn an NPC called Bob for the player to destroy when they reach the system where they've been told Bob will be. Bob didn't exist before he was spawned for the player to destroy. Now, since Bob is not persistent, should the player attack Bob with gusto, get his shields down and even take his hull to 1% but fail to destroy him, Bob might wake out to save his ship and his life. Thing is, the mission isn't over, because Bob hasn't been destroyed and the mission timer hasn't expired. The player will return to supercruise (changing the instance) to find Bob and have another go at him, so the game will spawn Bob again so the player can try again. Except, Bob will return in a completely healed ship, just seconds later, because he isn't persistent... He is just a new NPC with the same name (on occasions his ship name and even rank might change!).

So, NPC's only exist when you are there to see them and they do not persist through instance changes. If they come back (because a mission dictates that they must), then it's just a new version of the NPC created, not the same one you saw previously. :)
 
If you really do run out of fuel, the Fuel Rats are on call and will stop at nothing to save you wherever you are in the galaxy. These are real human players making this their game play mission.
Yes, they are one particular group that I've been helped by before. That was in my previous association with ED when I was here a couple of years ago. (One of the few things I can still remember ;)). However, I only want to use them in a real emergency, which is what I think maybe you are suggesting. I'm now checking to see where, and if there are sufficient fuel stops I can make during the 7 jumps.
 
Yes. It's an online game, time continues to progress within the game world the same as it does in the real world (and at the same speed).

Although some stuff like NPCs are sort of "smoke and mirrors" stuff that disappears when you log off, the galaxy itself, the rotation of planets and stars, the activity of the economies (such as they are), other player's actions and their effects on systems, all continue without you.

That includes MISSION TIMERS. I put that in upper case because it's important. If you have a mission that's going to expire in 2 hours, and you log off, it will still expire in 2 hours. Mission timers are real time.

You are a very tiny cog in a very big world. That's part of the draw, to me.
Thanks. Good stuff. (y)
This is the way I now see it: (This has now been revised. Please see Post #482 for the update)
There is only just one "game" of ED being run out through Frontier servers to many sources including Steam, and it is Steam's server that I'm associate with. Pilots can enter and leave this single game, but the game continues unabated for 24 hours a day, 7 days a week, year after year. That is unless Frontier is doing an update, when the whole game is shut down to allow for the update. I can enter and leave when I wish, but the game keeps running irrespective of who is present. Hence, you can't pause the game. That is unless you are Frontier wishing to do an update or whatever.
What do you think, have I got it right ?

In conclusion, I thought Codger's comment was very important, and put my involvement with ED into perspective:
"You are a very tiny cog in a very big world." (y)
 
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The solid line shows how far you'll get without refueling. The dotted line means you will not have fuel for that part unless you get some along the way. The "Fuel Star" is the last star you can reach without refueling.
Important: That is refueling by Scooping OR visiting a Station ?
If it includes a Station(s), does it indicate there is a Station available for refueling at that System?
So make sure you can refuel as you go. If you're going to use a fuel scoop, make sure that you've plotted a route using only scoop-able stars. It does not appear from your screenshot that you are using a star class filter, so you might want to think about doing that.
I don't have a scoop. That's one of the reasons I'm making the 7 jumps: to buy a Hauler and a Scoop.
The stars that can be scooped from are classes KGBFOAM. I can't make a screenie of my filter settings because they look different in Odyssey now, and would only be confusing, but hopefully you can figure it out. If not, I'll try to get Horizons running and do a screenshot.
Thanks for that. I'll figure it out.
Importantly, you've alerted me to KGBFOAM and filters. ;)

Oh wait, I see the Fuel Rats have an explanation on their web site:
Checking now ......
 
I think you read my comment before I put in the part about Mission Timers, so I'll repeat. Mission Timers are real time. If you log off, all mission timers are still running. This means that a mission can expire while you are offline. So...be aware of that :)
Yes, understand. I'm just struggling to keep up replying to post sometimes. 😛 I read them in chronological order, so I don't miss any, but I can get a bit behind as is the case this time. ;)
 
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