Oh its fine, i've been lurking here for some time so I know what to expect about this grand internet thread full of wisdom and knowledge, I thought it would be fun to participate aswell.
Sweet, you won't mind if I repost a few favoured memes then
Well they've never been very proficient with dates anyway.
Indeeeed :/
That 3.0 roadmap is still not looking too hot...
As a fairly heightened example, let's look at the infamous 3.0 Roadmap, targeted for delivery
over the 2017+ period:
Nearly 5 years later, and huge sweeps of that content and tech are nowhere to be seen. And everything which has been added, with the notable exception of mining, is in a 'Tier 0' introductory form. IE nowhere near the level of functionality or complexity that CIG say they aspire to. Both in terms of the ship functionality and the player professions.
You could have dropped in on CIG land in any of the intervening years and heard that loads of it was coming 'this year +1'. Salvaging for the ($400) Reclaimer, to make it more than just a shell. Multiple star systems to explore in all of those shiny exploration ships. Etcetera etcetera.
This is the downside to CIG's apparent transparency. They talk a damn good game, but there's currently a fairly absurd lag on them actually delivering it
A few new databse additions are nice too
For sure. But what they're not, is thousands of players all seamlessly sharing the same space in a glitzy expansive space MMO
Proof is kinda in the pudding there.
but I firmly believe we'll probably get Pyro + Nyx end of 2022 aswell. I know, I know "Pyro 2020" but According to the leaks server (which is always 100% right) Planet wise, Pyro and Nyx are done. Now for handcrafted planetary content and such, not so much but they still have about a year for that.
Sure, they should eventually figure out a way to get these assets into the game. (Probably via the simpler networking solution mentioned above).
But aside from the time-to-deploy issue (as we are getting comfortably into Duke Nukem Forever dev time), there's an aspect of sticking plaster over the cracks here.
To return to our friend Server Meshing: If they can't actually get that to work (and they can't
), and they're stuck with the proposed
'Tier 0' version, what is the prognosis for the larger ships that they've sold at exorbitant prices?
How is a player-owned Javelin going to duke it out with another, surrounded by a swirl of player fighters, even if they double the current player cap? How are they going to deliver these expensive things?
Y'know, all cool if they finally get systems 2 and 3 of 100 into the game. But if after a decade they still haven't got the exploration backdrop for the many ships sold in that role (IE 100+ systems with jump point discovery and an expanding roster of destinations), and they don't have the expensive capital class ships functioning at all, let alone in a way commensurate with their cost... What will year 12 really bring?
Those things?
Nah.
If games really could develop endlessly this would all be fine. But genuinely, they can't ¯\(ツ)/¯
At some point Chrissy boy is going to have to pay the piper. And that year won't be 2024, at this rate.