You can't have everything.Not a slightly incontinent [lady dog] I'd guess...
You can't have everything.Not a slightly incontinent [lady dog] I'd guess...
That is exactly what it is.which would point to a general disdain for emotes.
He literally said that to him adding four emotes is 'nonsense' and 'pandering to masses' and 'very young players' (oh lordy, young players! Horror!) of 'the twitter generation' (But nonsense is nonsense and fluff is fluff, no matter how many people vote for it. But as it is, it leaves the stale taste of pandering more and more to the masses and the very young players
Unreal Tournament (1999) was the first game I recall playing that had 'emotes'... There may have been others that I never played beforehand.That is exactly what it is.
He literally said that to him adding four emotes is 'nonsense' and 'pandering to masses' and 'very young players' (oh lordy, young players! Horror!) of 'the twitter generation' (![]()
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). It is just so incredibly ludicrously absurd that when people point and laugh he tries to twist into some grand statement about nothing whatsoever. The quotes are there for all to see.
The overt elitism of feeling better than 'the masses' and 'very young people' makes it even better.
The video was only one part of the entire Development Update.
To suggest otherwise is simply a lie.
Lol yeah. Heck, twitter is from 2006 and my grandfather is on it. No idea what to expect next, maybe some rant about kids nowadays with their microwaves.Unreal Tournament (1999) was the first game I recall playing that had 'emotes'... There may have been others that I never played beforehand.
People have been so kind to repeatedly explain that to you, but I guess you were to busy being upset about young people waving that you missed it. Maybe go back and read what they wrote, its the polite thing to do.When I said "you" I didn't mean you in person. This was directed to quite a few people posting here. It's hilarious that no one seems to bother with some of the undeniable facts of the OP, like for example
Instead, you are pleased to work off a few statements that you have taken out of context. But at least you can still laugh at yourselves, even if no one really knows what for.
You didn't address a single thing I said. I'm trying to have a legitimate dialogue with you.When I said "you" I didn't mean you in person. This was directed to quite a few people posting here. It's hilarious that no one seems to bother with some of the undeniable facts of the OP, like for example
Instead, you are pleased to work off a few statements that you have taken out of context. But at least you can still laugh at yourselves, even if no one really knows what for.
Unreal Tournament (1999) was the first game I recall playing that had 'emotes'... There may have been others that I never played beforehand.
Gestures and 4P MC doesn't contribute to Odyssey being fixed, neither does it hinder the devs that are fixing it in ANY way. That's what we in here want to make clear to you. Those who make the animations won't work on a console port, neither do artists who add another seat. It isn't a huge coding endeavor either, because then they clearly wouldn't have done it. Priority lies on optimization, since release. Nothing has changed, nor will be changed in the coming updates. Only the things the other parts of the team worked on will be introduced to the game, which is a + in my book.When I said "you" I didn't mean you in person. This was directed to quite a few people posting here. It's hilarious that no one seems to bother with some of the undeniable facts of the OP, like for example
Instead, you are pleased to work off a few statements that you have taken out of context. But at least you can still laugh at yourselves, even if no one really knows what for.
I find hand-gestures incredible useful in games like Space Engineers and No Man's Sky. It's a great way to communicate "friend or foe" to strangers with minimal effort, and it's just fun in a social setting. Ridiculous dancing, on the other hand, that kinda breaks my immersion (though more "serious" dancing can be fun if there are some pretty lady avatars around).And, hand-gestures?
Yes, it would've been nice if there was an easy way for players to communicate but, erm, this isn't it.
Dunno if FDev were shooting for some kind of Fortnite-style gimmick but, erm, this isn't it.
Sorry man, they didn't 'sweep it under the rug' just because you didnt read the news update or watch the new stream. Reality exist even if you dont look at it. Its called 'object permanence'.
The normal thing to do now would be to say:"Oh right, they didn't try to hide it, they are openly and actively communicating about it." Or you can double-down. Also fun.
You effectively did when you said this:Just as well I DIDN'T suggest otherwise then, eh?
You actively ignored the bug fixes and optimizations they explicitly mentioned in order to paint the narrative that the things you pointed out in your original post are here to pander to players and take away focus from them not "fixing" the game.Basically, we're getting 4 player MC and hand-gestures.
The first thing that I took away from this video was that FDev seem to be attempting to ignore the train-wreck that Odyssey was/is and focus on "new features" instead.
The second thing I took away from this video is that these "new features" are really, really, inane.
I mean, didn't FDev say that they were going to focus on getting PC Odyssey "fixed" prior to a console release?
How is 4 player MC and hand-gestures contributing to either of those objectives?
Watching that video is almost a perfect example of "hanging new curtains in a burning house".
It is weird.You effectively did when you said this:
You actively ignored the bug fixes and optimizations they explicitly mentioned in order to paint the narrative that the things you pointed out in your original post are here to pander to players and take away focus from them not "fixing" the game.
That entire argument falls apart if you acknowledge that in the dev update post, right above the video you're hyper-focusing on, they quite literally say this:
1. FPS performance in Odyssey
With the bulk of our navmesh optimisations now in place with Update 7, alongside a number of other changes, our code team is now looking at further optimisations with an immediate focus on lighting, slated for release in Update 8. Further work is also underway for Update 9.
2. Anti-Aliasing on Foot
In Update 7 we improved anti-aliasing on planetary terrain in close-up. Further improvements will arrive in Update 8 and we will be looking at other areas for improvement in future updates.
3. FPS stuttering at on-foot settlements, apparent after Update 5
We have identified further improvements to the navmesh to be made in Update 8 which we believe will substantially improve instances of stuttering upon disembarking at a settlement.
They address they very things you are implying they are sweeping under the rug. You are being dishonest in your assessment and implications. Why?
"Trite nonsense" is fairly self-explanatory, I think.this thread is really about you being angry at Frontier because the things being added in addition to them working on bug fixes are not to your taste.
You effectively did when you said this:
You actively ignored the bug fixes and optimizations they explicitly mentioned in order to paint the narrative that the things you pointed out in your original post are here to pander to players and take away focus from them not "fixing" the game.
That entire argument falls apart if you acknowledge that in the dev update post, right above the video you're hyper-focusing on, they quite literally say this:
1. FPS performance in Odyssey
With the bulk of our navmesh optimisations now in place with Update 7, alongside a number of other changes, our code team is now looking at further optimisations with an immediate focus on lighting, slated for release in Update 8. Further work is also underway for Update 9.
2. Anti-Aliasing on Foot
In Update 7 we improved anti-aliasing on planetary terrain in close-up. Further improvements will arrive in Update 8 and we will be looking at other areas for improvement in future updates.
3. FPS stuttering at on-foot settlements, apparent after Update 5
We have identified further improvements to the navmesh to be made in Update 8 which we believe will substantially improve instances of stuttering upon disembarking at a settlement.
They address they very things you are implying they are sweeping under the rug. You are being dishonest in your assessment and implications. Why?