Drew Wagar's Thoughts

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It's a smart person who can realise that they are not the target audience for a creative work and act upon it. Drew has made a considerable investment to the Elite universe and created a lot of fun memories for a large group of people. I think that after 9 years he has realised that the game and him are going in different directions, which in itself makes neither of them "wrong". He should be congratulated on his past works in ED and also his ability to recognise that it is time for him to move on.

Yes, I will miss his ED contributions tremendously but to be honest, I'm starting to feel a little bit the same way as he currently does, however this is my own journey and I make my own decisions.

I respect Drew's friendly nature and his ability to criticise the game within this approach. Sometimes I feel that Drew has been misrepresented but I don't need to defend him on that.

I can only thank Drew for all the fond memories and send him best wishes for his new journeys.
 
I basically agree with Drew. Personally, EDO's isn't what I wanted from this space game, at the very least, not ahead of other 'stuff' to flesh out ('fix'?) and gel features already there.
Also, EDO feels a little too 'kickstarter-beta-ish'. I know 'money', but really?
I'm still dropping in occasionally, though mainly into EDH, but do feel, after everything FDev said before the release (and shortly after), that it feels a little hollow now.
I really do hope they improve and build upon it, I paid pre-order prices for it (becuase dlc of one of my favourite games), so not planning to uninstall yet, and I want to believe it all is going to work out.
EDH started pretty shakey too, and it took a while to sort out, but I think that came out pretty good.

edit: just to add, I have enjoyed of alot Drew's ED videos and streams over the years, going to miss his voice from this chorus.
 
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I certainly can understand Drew's PoV. Elite, particularly with the Odyssey launch, hasn't been developed as much as it has been tortured into existence. I don't mean to be, well, mean, but I have never seen a game so botched by its own developer - at least, not without publisher pressure (which doesn't apply here because Frontier is their own publisher). Elite has been a comedy of errors that has succeeded despite Frontier's best efforts and not because of them.

Having said that, I think the franchise is now at a tipping point. Odyssey remains something of a mess (but I am hoping Patch 8 will be the one that sets things right) but if it can be fixed, I think it will provide a foundation for content more interesting than what it offers now (i.e., a cut-rate shooter). If Frontier does salvage Odyssey, I think the franchise could be in a very good position going forward assuming - assuming - that Frontier doesn't revert to form and start phoning it in again. I think Frontier understands how close they came to scuttling their own ship, so I expect them to remain on their best behavior until those player numbers start coming back to what they were pre-Odyssey, but there is no guarantee, of course, especially when dealing with devs that have demonstrated a preternatural ability to snatch defeat from the jaws of victory. It might be too optimistic on my part, but I think that 2022 could - could - be a very exciting year for the franchise if Frontier uses the rest of 2021 to get it to a proper condition.

So, I get Drew's frustration, but I think it is premature to bail on the game. Not yet. Yes, Frontier has made some dreadful decisions both for content, lore, and release candidates, but the Odyssey fiasco might have finally snapped the dev team out of their multi-year stupor. Perhaps.

As for Elite not being what Drew wanted it to be, I get it. Same for me. But here's the thing: there isn't a single space game out there that even comes close to what I want my space game to be. And I don't expect to ever find such an all-encompassing game in my lifetime, well, not unless we reach a point where we can have AI custom-design content for each player on demand (we can dream....). To be a space game fan is to compromise. Elite isn't perfect, Lord knows, but it still comes closest to what I want from a space game. If we quit Elite, where do we go? Yes, I enjoy NMS and Eve Online, but not as much as I have enjoyed Elite. So, why cut my nose off to spite my face? Why quit as long as there is a chance that Frontier can fix this mess of their own making? If nothing else, they certainly seem to be trying.

Anyhoo, my two cents. Again, I understand why people are throwing in the towel with the franchise, but I really think they should hold on for just a few months more. The near future will seal the fate of the game, for better or worse. As long as there is a chance it will be for the better, I will stick around. Time is running out but there is still time.
 
I think this is required:
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"Man plays game for 9 years and gets sick of it, and now, news on that local football team..."

I mean, I've been at it for, what, 6 years now? I've racked up at least 60 weeks of playtime, but there's only so many times you can massacre pirates. Meanwhile, most other long-burners for me are sitting at around 12 weeks of playtime... but more realistically most games I enjoy rarely top 100-200 hours, if that.

Is it really that surprising?
 
A couple of days ago I had the pleasure of helping a streamer (normally an FPS player) in only his second Elite Dangerous session. He went for seven hours straight, couldn't believe how much stuff was in the game, and kept saying it was exactly the sort of thing he'd been looking for.

Source: https://www.twitch.tv/videos/1177865997


Personally I'd rather concentrate on those joining the game, not the ones announcing they're leaving it.
 

Deleted member 182079

D
"Man plays game for 9 years and gets sick of it, and now, news on that local football team..."

I mean, I've been at it for, what, 6 years now? I've racked up at least 60 weeks of playtime, but there's only so many times you can massacre pirates. Meanwhile, most other long-burners for me are sitting at around 12 weeks of playtime... but more realistically most games I enjoy rarely top 100-200 hours, if that.

Is it really that surprising?
What continues to surprise me is how a game that I played to death, that gets unwittingly sabotaged by its own developer still manages to make me play all Sunday afternoon yesterday (about 5 hours or so straight), while I can't really say I had 5 hours of undiluted, pure fun playing it either.

It's become a habit, and I feel I need to change that. Some day...
 
"Man plays game for 9 years and gets sick of it, and now, news on that local football team..."

I mean, I've been at it for, what, 6 years now? I've racked up at least 60 weeks of playtime, but there's only so many times you can massacre pirates. Meanwhile, most other long-burners for me are sitting at around 12 weeks of playtime... but more realistically most games I enjoy rarely top 100-200 hours, if that.

Is it really that surprising?
I understand the point you are making but we must remember that this is a live-service game and not a single-player game and as such it should provide a constant development path with regards to features, content and narrative. So your point is less valid with this style of game.
 

Deleted member 182079

D
A couple of days ago I had the pleasure of helping a streamer (normally an FPS player) in only his second Elite Dangerous session. He went for seven hours straight, couldn't believe how much stuff was in the game, and kept saying it was exactly the sort of thing he'd been looking for.

Source: https://www.twitch.tv/videos/1177865997


Personally I'd rather concentrate on those joining the game, not the ones announcing they're leaving it.
A streamer, eh? They were just doing their 9-5 grind I imagine, those e bucks don't make themselves you know ;)
 
I understand the point you are making but we must remember that this is a live-service game and not a single-player game and as such it should provide a constant development path with regards to features, content and narrative. So your point is less valid with this style of game.
I only expect live service from subscription games (though, in Elites case, i do expect extant features to be functional and fully fleshed) so probably an unresolvable difference there.
 
I expected Odyssey to playable on launch, but that appears to have been unrealistic.
Now it's 5 months later and 7 big updates - it's still not playable. Priced as a full price expansion and totally broken on release and still not running at playable frame rates on supported hardware.
I hope Frontier are ashamed of themselves - they certainly don't seem to care, the community managers continue as if everything is fine, playing CQC and showing off pretty screenshots - which honesty is all Odyssey is good for at the kind of frame rates it delivers for me.
 
Drew says, simply "the game isn't what I want it to be", which is said often enough here by both old-timer and some other players, which is a perfectly reasonable comment to make - I dislike CP2077 and don't play it, likely never will fire it up again.

Goodbye Drew and any others who find the game to not be what they want it to be, or thought it might be, the game is changing to whatever Frontier wish it to be, that is all.
 
I expected Odyssey to playable on launch, but that appears to have been unrealistic.
Now it's 5 months later and 7 big updates - it's still not playable. Priced as a full price expansion and totally broken on release and still not running at playable frame rates on supported hardware.
unplayable for you perhaps.
I hope Frontier are ashamed of themselves - they certainly don't seem to care, the community managers continue as if everything is fine, playing CQC and showing off pretty screenshots - which honesty is all Odyssey is good for at the kind of frame rates it delivers for me.

Wrong.
 
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