The original original plan was to have him sitting around on the fringes of the Pegasus Sector indefinitely, until the Fuel Rats suggested a refuelling CG, so I'm not sure they had any specific ideas at all for him. They never hinted before the jump (in the way that they did for the Gnosis, say) that he might end up anywhere else, and the whole sequence of events took place at a time where the vast majority of Galnet content was player-submitted and there wasn't really any central plot running.However, has FDev ever actually stated what the original plan was? I know Jaques' destination was Beagle point, but did they intend for him to actually make it? Or would something else have happened.
My comment is primarily based on the experience of having lost a good job in the past, thanks to a company that does nothing but make money by buying up productive companies and then selling them off and assimilating them into less productive companies. Solely to achieve maximum profit for their shareholders, of course. And this is first-hand experience and by no means a wild conspiracy idea. That doesn't mean that's the case here. At least I hope so.
It's keeping me stupidly addicted at the moment, but I'm still relatively early game. The sense of progression and pacing has come a LONG way since I last played. You have to give HG credit, they listen to their players and are not afraid to radically change the game to make it better. Last I played (on PS4 a few years ago) I stalled out because it was starting to feel grindy. In fact, I was expecting to use mods to "cheat" past the grind on the PC version, but to my surprise the "level up" loops no longer feel grindy but fun, so no cheats for me!It is truly an amazing game. It just doesn't keep me hooked the same way ED does...
So - from an NMS know-nothing: (how) does multiplayer work in NMS?It's keeping me stupidly addicted at the moment, but I'm still relatively early game. The sense of progression and pacing has come a LONG way since I last played. You have to give HG credit, they listen to their players and are not afraid to radically change the game to make it better. Last I played (on PS4 a few years ago) I stalled out because it was starting to feel grindy. In fact, I was expecting to use mods to "cheat" past the grind on the PC version, but to my surprise the "level up" loops no longer feel grindy but fun, so no cheats for me!
Someday when I'm filthy rich and have solved all the mysteries of the game (no spoilers please, I'm still on my quest) and seen every permutation of procgen, then I might get bored. I suspect that'll be a long, long time from now, however, especially if I interlace my NMS time with my X4 and SE time. Having played the "new" NMS, I'm even less compelled to buy Odyssey, if that's possible.
But I understand why not everyone likes NMS. No hard feelings!
Yes and no. It's actually kinda of clever, as there is this trans-dimensional space station that is one single station that can exist in multiple solar systems, so you get this one giant player hub where people can meet up and go out on missions together. You can also visit other player bases, but you set your own permissions for your bases, so nobody can ruin your base unless you give them permission to (like friends working on the same base).So - from an NMS know-nothing: (how) does multiplayer work in NMS?
If I build a base/cave/thingumy is it then there for everyone to see/explore/ruin?
OK. That makes a lot of sense. That means that everyone who's saying: "Why can't elite do X? They can do it in NMS" is misunderstanding just how NMS mulitplayer is fundamentally different from Elite's?Yes and no. It's actually kinda of clever, as there is this trans-dimensional space station that is one single station that can exist in multiple solar systems, so you get this one giant player hub where people can meet up and go out on missions together. You can also visit other player bases, but you set your own permissions for your bases, so nobody can ruin your base unless you give them permission to (like friends working on the same base).
That deserves its own thread, o7.ON THE GRIND:
I find myself somewhat agreeing with Drew, but i don't think the grind of the game is the precise issue.
Honestly, i think the grindy nature, and extreme that ED is and EDO is, are some of the few things keeping it alive.
Not having a grind, are great for triple AAA games who wants players around for 25-40h of gameplay. A game like this were your hope is players reaching 1000h+
cadre to another player segment entirely.
At current the grind is to imbalanced, in both modes. ED/EDO. It should not be a requirement to do Log-off-ski farming, if you whant to get into a specific role
with in a weeks time, or a specific engineer. That flaws the game, and does not entice multiplayer interaction.
The grind has issues no doubt, but the grind itself is properly what keeps a large part of the community alive.
u can be a casual player ind ED and in some extent EDO, and still slowly get what u need for playing.
The issue that Grind has, is the balance of it, and the loop. accessibility and spawn rates are for sure on the side of punishing and needs adjustment.
On the general game:
Overall ED / EDO are grind games, wich target group is by definition Players willing to set long-term goals, and work hard to get there.
That single aspect is I'm quite sure, what is still making the game live. despite its many flawed methods of having players do this.
Multiplayer:
ED's biggest issue, from birth and till this date is the multiplayer side of it, the MMO side of it, the community side of it.
The game does very little, to give u an incentive to play with others, other than thats what you as a person prefer.
The peer to peer networking for Team / Wing, is by default flawed for a game this size, causing so many issues with
connection fails, CTD's and general instancing failures.
Thoughts:
FDEV is at a very precarious point with the game, where gaming culture and general sentiment for games has changed during the past 10 years,
FDEV is still acting like we were in 2012.
With the launch of odyssey, they opened up a can of worms that had been bottled up for YEARS.
Many players loving the game with its flaws, expected to see a modern release, anno 2021 - and not another 2012 release of a flawed product.
further, FDEV has had poor management towards finishing aspects of the game, and bugs that are as old as the game it self.
FDEV's blindness is perfectly expressed in Odyssey engineering, where they go BACK to a system, already proven not to work in the original ED.
This shows such a clear failure to understand your own player base, history and current gaming culture that is mind boggling.
Alot of the tube, strem and general content creators going so salty that even a saltmine seems less toxic, is in earnest their own doing.
For years, they promised improvements that just hasn't happened.
Unless FDev manage to bring their work and devlopment style in to the 2021 era, the game will have serious future issues with the consequences that follows.
THe game Wont Die, but it will eventually become a lot smaller game (player-wise) and the future will not hold much content, since there aint money to be had
in a product too few will play.
as such i consider this the Pivot of ED's future.
Either they get their act together, and the game will grow and expand with future content and player bases
or
'They continue their 2012 ways, and the game will not be viable for future money spending on content and expansions.
LAST:
im a diehard fan of the game, and i love it to bits. I see its flaws and the future that brings unless changed.
i highly doubt that FDEV have the willingness / resolve to truly change their ways around elite dangerous.
So ill play the game, love its good sides, enjoy the fun i have with good freinds and teams......
ED is litterly on a timer, if they dont step up, its only a matter of time before another develepor sees a marked, and cash opportunity
THERE IS SO MANY PLAYERS OUT THERE, who loves this gametype... otherwise SC would never have gotten so MANY millions of $$$$
for something that dosent even come close to being a game.
Wen gaming history will look back at ED/EDO im quite sure that This point in time, will be were they will place the singe point.
Either it will be a story of an amazing comeback, or the one of "were it all went wrong."
Thats my 2 bits.
I guess it depends on what X is. I think Elite could lean more towards procgen when it comes to creating plant assets, for example. I also really like NMS's version of the concourse - it is huge compared to Elite's. And I would LOVE base-building in Elite, though nothing as complex as NMS. Subnautica probably has the better base-building mechanics for a game like Elite - simple modules that offer a certain amount of customization and decoration.OK. That makes a lot of sense. That means that everyone who's saying: "Why can't elite do X? They can do it in NMS" is misunderstanding just how NMS mulitplayer is fundamentally different from Elite's?
Yes, but if everyone could build a base on (say) Mercury and you don't have the gating that NMS has, how do you render that planet for all Elite commanders? Do you show everyone's base? Can you wander between bases on foot or SRV? Do bases persist between modes? Can't help feeling that if Cobra struggles at the moment, you'd be opening up a world of hurt if you tried to make this work.I guess it depends on what X is. I think Elite could lean more towards procgen when it comes to creating plant assets, for example. I also really like NMS's version of the concourse - it is huge compared to Elite's. And I would LOVE base-building in Elite, though nothing as complex as NMS. Subnautica probably has the better base-building mechanics for a game like Elite - simple modules that offer a certain amount of customization and decoration.
However there is a lot of stuff about NMS that just wouldn't fit in Elite's universe, not without fundamentally changing the game. I don't want Elite to become NMS (especially the fantasy planets), but it would be cool if Frontier borrowed some of the better ideas that could actually work in Elite.
I suspect player bases would be handled similarly to how fleet carriers are handled, except that they would be static rather than mobile. In populated systems you would have to buy a plot of land and pay taxes, with a limit to the number of bases per planet. Uninhabited systems could be free land, like the American Homestead Act.Yes, but if everyone could build a base on (say) Mercury and you don't have the gating that NMS has, how do you render that planet for all Elite commanders? Do you show everyone's base? Can you wander between bases on foot or SRV? Do bases persist between modes? Can't help feeling that if Cobra struggles at the moment, you'd be opening up a world of hurt if you tried to make this work.
It's keeping me stupidly addicted at the moment, but I'm still relatively early game. The sense of progression and pacing has come a LONG way since I last played. You have to give HG credit, they listen to their players and are not afraid to radically change the game to make it better. Last I played (on PS4 a few years ago) I stalled out because it was starting to feel grindy. In fact, I was expecting to use mods to "cheat" past the grind on the PC version, but to my surprise the "level up" loops no longer feel grindy but fun, so no cheats for me!
Someday when I'm filthy rich and have solved all the mysteries of the game (no spoilers please, I'm still on my quest) and seen every permutation of procgen, then I might get bored. I suspect that'll be a long, long time from now, however, especially if I interlace my NMS time with my X4 and SE time. Having played the "new" NMS, I'm even less compelled to buy Odyssey, if that's possible.
But I understand why not everyone likes NMS. No hard feelings!
Nonsense - I've played in open since original alpha - I've only ever been 'griefed' once. My ship has engineered FSD and that's about it.If you want to play solo then absolutely skip any grindy stuff that turns you off. If you want to play in Open where you WILL be griefed constantly then you'll need to do some grinding to build a ship that can survive.
i think we should speak with our wallets, no more arx purchases, no more Oddesy purchases until they start communicating againFor those who haven't seen it yet. Here are Drew's thoughts on Odyssey.
Source: https://youtu.be/qGsQUSd-9cM?t=170
i think we should speak with our wallets, no more arx purchases, no more Oddesy purchases until they start communicating again
Drew is stopping after nine years based on his own opinion, one which I agree with btw.
I think he meant communicate that we're all getting our way, never mind that "our way" is different for each of us. I want the ability to build my own surface base, and start populating my own bubble 68.3421323 LY from Sol specifically. no further no closer.Instructions unclear I bought some arxe.
Also, they communicated last week![]()