Drew Wagar's Thoughts

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However, has FDev ever actually stated what the original plan was? I know Jaques' destination was Beagle point, but did they intend for him to actually make it? Or would something else have happened.
The original original plan was to have him sitting around on the fringes of the Pegasus Sector indefinitely, until the Fuel Rats suggested a refuelling CG, so I'm not sure they had any specific ideas at all for him. They never hinted before the jump (in the way that they did for the Gnosis, say) that he might end up anywhere else, and the whole sequence of events took place at a time where the vast majority of Galnet content was player-submitted and there wasn't really any central plot running.

I can't remember if they've ever explicitly confirmed that he would have jumped to Beagle had it not been for the UAs - though I don't know if anyone has asked in those terms either - but it seems very likely.
 
As much as I dislike videos that take 15 minutes to tell me what 2 minutes of reading could have, his video I think was well stated overall. I do disagree with both him and Katie on this aspect of "just remove all grind" and "just be sandbox". I mean even credits are something of a grind so should we just all mouse click the ship we want today and load it up from the menu? That would completely kill the game for me as (for me) the draw is the buildup to being a powerhouse with a fleet fitted for optimal work on each task.

However they also have a point. Just like Katie, I have someone I almost talked into playing with me. Very interested in Thargoid fights after some of those terrible content creator videos I'd showed him. After I explained the process he was going to go through to get there, well, that was the end of that. Really I can understand why too. There is no role for him at all in that area of interest. He can't support, he can't help out with logistics, and he can't really do anything useful as crew. All he can do is get into the grind for all the engineering and then all goid weapons. There's no real other 'play the game' for him because he's not interested in space trucking. So can't get him to engage. That's one personal example but I know I'm not alone there.

If there were more varied ways to get where you wanted and the things that people found fun also yielded them the things the needed to keep having the fun it might be easier. Again with AX as an example. You are going to really need to push through a lot of engineer work to really have a shot. Sure, once you have it all nailed down like a boss and can kill 8 Hydra with whatever ship you choose you can probably do it without engineering, but lets be real, we don't buy an Eagle, A rate it, throw on a gauss and get to work. You need engineering to get through that learning curve to start with.

I don't claim to have all the answers either but this venom that is aimed at anyone that leaves the reservation is well... not a great look. Same as some of the whining and crying going on in Youtube over and over again on the same damn point looks really petty and exploitive as well. I don't feel the video referenced here is like that at all.
 
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My comment is primarily based on the experience of having lost a good job in the past, thanks to a company that does nothing but make money by buying up productive companies and then selling them off and assimilating them into less productive companies. Solely to achieve maximum profit for their shareholders, of course. And this is first-hand experience and by no means a wild conspiracy idea. That doesn't mean that's the case here. At least I hope so.

Yea, that stuff happens. And it's crazy and sad that this is actually a lucrative thing to do and that there are people around, who have no qualms about doing it. :(

But i still don't think that anybody during the rollout of Odyssey (or Engineers 1.0, PP or some other things which clearly were delivered before being ready) was doing so with the intent of damaging the company. Personal greed: yes. Bad management decissions: yes. Intent to do damage: no.

On how things turn out now, that's a different thing. And i hope it won't be too bad. I'd rather have them sit down, fix the issues and get the game to a good state again, instead of being sold out and milked for cash.
 
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It is truly an amazing game. It just doesn't keep me hooked the same way ED does...
It's keeping me stupidly addicted at the moment, but I'm still relatively early game. The sense of progression and pacing has come a LONG way since I last played. You have to give HG credit, they listen to their players and are not afraid to radically change the game to make it better. Last I played (on PS4 a few years ago) I stalled out because it was starting to feel grindy. In fact, I was expecting to use mods to "cheat" past the grind on the PC version, but to my surprise the "level up" loops no longer feel grindy but fun, so no cheats for me!

Someday when I'm filthy rich and have solved all the mysteries of the game (no spoilers please, I'm still on my quest) and seen every permutation of procgen, then I might get bored. I suspect that'll be a long, long time from now, however, especially if I interlace my NMS time with my X4 and SE time. Having played the "new" NMS, I'm even less compelled to buy Odyssey, if that's possible.

But I understand why not everyone likes NMS. No hard feelings!
 
It's keeping me stupidly addicted at the moment, but I'm still relatively early game. The sense of progression and pacing has come a LONG way since I last played. You have to give HG credit, they listen to their players and are not afraid to radically change the game to make it better. Last I played (on PS4 a few years ago) I stalled out because it was starting to feel grindy. In fact, I was expecting to use mods to "cheat" past the grind on the PC version, but to my surprise the "level up" loops no longer feel grindy but fun, so no cheats for me!

Someday when I'm filthy rich and have solved all the mysteries of the game (no spoilers please, I'm still on my quest) and seen every permutation of procgen, then I might get bored. I suspect that'll be a long, long time from now, however, especially if I interlace my NMS time with my X4 and SE time. Having played the "new" NMS, I'm even less compelled to buy Odyssey, if that's possible.

But I understand why not everyone likes NMS. No hard feelings!
So - from an NMS know-nothing: (how) does multiplayer work in NMS?
If I build a base/cave/thingumy is it then there for everyone to see/explore/ruin?
 
So - from an NMS know-nothing: (how) does multiplayer work in NMS?
If I build a base/cave/thingumy is it then there for everyone to see/explore/ruin?
Yes and no. It's actually kinda of clever, as there is this trans-dimensional space station that is one single station that can exist in multiple solar systems, so you get this one giant player hub where people can meet up and go out on missions together. You can also visit other player bases, but you set your own permissions for your bases, so nobody can ruin your base unless you give them permission to (like friends working on the same base).

Exploring player bases is something I look forward to, because it's the best of both worlds - the variety of procgen but the detail and care of hand-crafted assets to explore.
 
Yes and no. It's actually kinda of clever, as there is this trans-dimensional space station that is one single station that can exist in multiple solar systems, so you get this one giant player hub where people can meet up and go out on missions together. You can also visit other player bases, but you set your own permissions for your bases, so nobody can ruin your base unless you give them permission to (like friends working on the same base).
OK. That makes a lot of sense. That means that everyone who's saying: "Why can't elite do X? They can do it in NMS" is misunderstanding just how NMS mulitplayer is fundamentally different from Elite's?
 
ON THE GRIND:
I find myself somewhat agreeing with Drew, but i don't think the grind of the game is the precise issue.
Honestly, i think the grindy nature, and extreme that ED is and EDO is, are some of the few things keeping it alive.
Not having a grind, are great for triple AAA games who wants players around for 25-40h of gameplay. A game like this were your hope is players reaching 1000h+
cadre to another player segment entirely.

At current the grind is to imbalanced, in both modes. ED/EDO. It should not be a requirement to do Log-off-ski farming, if you whant to get into a specific role
with in a weeks time, or a specific engineer. That flaws the game, and does not entice multiplayer interaction.

The grind has issues no doubt, but the grind itself is properly what keeps a large part of the community alive.
u can be a casual player ind ED and in some extent EDO, and still slowly get what u need for playing.

The issue that Grind has, is the balance of it, and the loop. accessibility and spawn rates are for sure on the side of punishing and needs adjustment.

On the general game:
Overall ED / EDO are grind games, wich target group is by definition Players willing to set long-term goals, and work hard to get there.
That single aspect is I'm quite sure, what is still making the game live. despite its many flawed methods of having players do this.

Multiplayer:
ED's biggest issue, from birth and till this date is the multiplayer side of it, the MMO side of it, the community side of it.
The game does very little, to give u an incentive to play with others, other than thats what you as a person prefer.
The peer to peer networking for Team / Wing, is by default flawed for a game this size, causing so many issues with
connection fails, CTD's and general instancing failures.

Thoughts:
FDEV is at a very precarious point with the game, where gaming culture and general sentiment for games has changed during the past 10 years,
FDEV is still acting like we were in 2012.

With the launch of odyssey, they opened up a can of worms that had been bottled up for YEARS.

Many players loving the game with its flaws, expected to see a modern release, anno 2021 - and not another 2012 release of a flawed product.
further, FDEV has had poor management towards finishing aspects of the game, and bugs that are as old as the game it self.

FDEV's blindness is perfectly expressed in Odyssey engineering, where they go BACK to a system, already proven not to work in the original ED.
This shows such a clear failure to understand your own player base, history and current gaming culture that is mind boggling.

Alot of the tube, strem and general content creators going so salty that even a saltmine seems less toxic, is in earnest their own doing.
For years, they promised improvements that just hasn't happened.

Unless FDev manage to bring their work and devlopment style in to the 2021 era, the game will have serious future issues with the consequences that follows.

THe game Wont Die, but it will eventually become a lot smaller game (player-wise) and the future will not hold much content, since there aint money to be had
in a product too few will play.
as such i consider this the Pivot of ED's future.

Either they get their act together, and the game will grow and expand with future content and player bases


or

'They continue their 2012 ways, and the game will not be viable for future money spending on content and expansions.


LAST:

im a diehard fan of the game, and i love it to bits. I see its flaws and the future that brings unless changed.
i highly doubt that FDEV have the willingness / resolve to truly change their ways around elite dangerous.
So ill play the game, love its good sides, enjoy the fun i have with good freinds and teams......

ED is litterly on a timer, if they dont step up, its only a matter of time before another develepor sees a marked, and cash opportunity
THERE IS SO MANY PLAYERS OUT THERE, who loves this gametype... otherwise SC would never have gotten so MANY millions of $$$$
for something that dosent even come close to being a game.

Wen gaming history will look back at ED/EDO im quite sure that This point in time, will be were they will place the singe point.
Either it will be a story of an amazing comeback, or the one of "were it all went wrong."


Thats my 2 bits.
That deserves its own thread, o7.
 
OK. That makes a lot of sense. That means that everyone who's saying: "Why can't elite do X? They can do it in NMS" is misunderstanding just how NMS mulitplayer is fundamentally different from Elite's?
I guess it depends on what X is. I think Elite could lean more towards procgen when it comes to creating plant assets, for example. I also really like NMS's version of the concourse - it is huge compared to Elite's. And I would LOVE base-building in Elite, though nothing as complex as NMS. Subnautica probably has the better base-building mechanics for a game like Elite - simple modules that offer a certain amount of customization and decoration.

However there is a lot of stuff about NMS that just wouldn't fit in Elite's universe, not without fundamentally changing the game. I don't want Elite to become NMS (especially the fantasy planets), but it would be cool if Frontier borrowed some of the better ideas that could actually work in Elite.
 
I guess it depends on what X is. I think Elite could lean more towards procgen when it comes to creating plant assets, for example. I also really like NMS's version of the concourse - it is huge compared to Elite's. And I would LOVE base-building in Elite, though nothing as complex as NMS. Subnautica probably has the better base-building mechanics for a game like Elite - simple modules that offer a certain amount of customization and decoration.

However there is a lot of stuff about NMS that just wouldn't fit in Elite's universe, not without fundamentally changing the game. I don't want Elite to become NMS (especially the fantasy planets), but it would be cool if Frontier borrowed some of the better ideas that could actually work in Elite.
Yes, but if everyone could build a base on (say) Mercury and you don't have the gating that NMS has, how do you render that planet for all Elite commanders? Do you show everyone's base? Can you wander between bases on foot or SRV? Do bases persist between modes? Can't help feeling that if Cobra struggles at the moment, you'd be opening up a world of hurt if you tried to make this work.

Re: the concourse - yes. I suspect what we have now was a placeholder that never saw further development. It gets samey after a while - but it has potential. You could have seedier areas where you pick up black market opportunities or proper social hubs - instead of 7 NPCs shouting about how they're looking for someone to steal something from a faction while that faction's representative is standing 6 feet away.
 
Yes, but if everyone could build a base on (say) Mercury and you don't have the gating that NMS has, how do you render that planet for all Elite commanders? Do you show everyone's base? Can you wander between bases on foot or SRV? Do bases persist between modes? Can't help feeling that if Cobra struggles at the moment, you'd be opening up a world of hurt if you tried to make this work.
I suspect player bases would be handled similarly to how fleet carriers are handled, except that they would be static rather than mobile. In populated systems you would have to buy a plot of land and pay taxes, with a limit to the number of bases per planet. Uninhabited systems could be free land, like the American Homestead Act.

Of course the trick is storing this information and rendering these bases, hence why I recommend using a very simple modular approach which can be digitized with very little data. ED already does this with player ships, which when you take engineering into account, are all very unique with lots of "qualities" for the servers to remember, and each player can have dozens of ships each, no problem. As for rendering, player bases would be no different than planetary outposts or POIs.

In other words, I don't see it being that challenging from a technical perspective.
 
It's keeping me stupidly addicted at the moment, but I'm still relatively early game. The sense of progression and pacing has come a LONG way since I last played. You have to give HG credit, they listen to their players and are not afraid to radically change the game to make it better. Last I played (on PS4 a few years ago) I stalled out because it was starting to feel grindy. In fact, I was expecting to use mods to "cheat" past the grind on the PC version, but to my surprise the "level up" loops no longer feel grindy but fun, so no cheats for me!

Someday when I'm filthy rich and have solved all the mysteries of the game (no spoilers please, I'm still on my quest) and seen every permutation of procgen, then I might get bored. I suspect that'll be a long, long time from now, however, especially if I interlace my NMS time with my X4 and SE time. Having played the "new" NMS, I'm even less compelled to buy Odyssey, if that's possible.

But I understand why not everyone likes NMS. No hard feelings!

Honestly, I think the reason it doesn't keep me hooked is the limit on only having six starships at any time. One of the fun things about NMS is tracking down exotic looking craft and adding them to your collection. I wouldn't be surprised if they expand this some day to have "stored" craft and your "six active" craft separate.

That said, one thing you said needs to be highlighted as the KEY difference between the development of NMS and Elite: "You have to give HG credit, they listen to their players and are not afraid to radically change the game to make it better." That can't be understated. There have been several articles describing how Hello Games had a vision of where they wanted the game to go, but the players wanted something vastly different, so they listened and changed their design accordingly. It all started with base building. HG wanted you to focus on flying through the galaxy, not setting up major bases on a planet. But players wanted the latter, and that was the first big shift with many more to follow.

Also, for the record, I do like NMS. I just don't play it that much because there is nothing I want to do right now: I've got multiple bases, some of which churn out ridiculous amount of resources I can sell (money is just not an issue any more). Again, for me it is the ship cap. I have six beautiful ships in both my normal and survival saves, and both are fully upgraded to S class with all the mods. If I could collect more, I'd probably jump back in the game. At some point, I do need to finish my Hardcore game and get to center of the galaxy on that save... then I'll have 100% steam achievements for the game, which is a pretty good sign I like the game. :)
 
If you want to play solo then absolutely skip any grindy stuff that turns you off. If you want to play in Open where you WILL be griefed constantly then you'll need to do some grinding to build a ship that can survive.
Nonsense - I've played in open since original alpha - I've only ever been 'griefed' once. My ship has engineered FSD and that's about it.
I explore a lot, but visit Sol, shinrata, do CGS etc frequently and have had no issues.
 
Drew is stopping after nine years based on his own opinion, one which I agree with btw.
ED has lost it's soul through the years, especially with the addition of Odyssey, lore has been neglected and random stuff has been added, stuf no one asked for and turned sour, like multicrew.
Bolting an fps on top of a spacegame doesn't make the overal game better imho, it's just another random feature.
I just got myself the new Xbox Series X and I wont even bother installing ED on it anymore.
Fdev gave me quite a lot of time of fun and my money's worth but they're taking a course now that isn't in line of what I hoped to see happen for ED, it's a pitty I loved ED.

If Odyssey ever gets released for console I'll look into how it has become or if they added something actually interesting to it but if it's all about fps and the lore gets ignored even further then I definitely won't buy it or re-install ED.

If Fdev wants to target a different kind of audience then that's their prerogative but they shouldn't be surprised that a lot of "old" players will disappear.

I know people will disagree with me, that's fine, and when you're still having fun playing EDH or EDO then good for you, games are supposed to be played for fun.
In the meantime I'll get my fun playing other games.

I will miss ED and I'm gutted Fdev took this turn but it's their choice, their game.
To bad......
 
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