Thanks, knew I could rely on you.![]()
Close encounters: Elite creator surveys the gaming galaxy and talks Starfield
Interview: 'All I would ask is for people to be ambitious'www.techradar.com
Thanks, knew I could rely on you.![]()
Close encounters: Elite creator surveys the gaming galaxy and talks Starfield
Interview: 'All I would ask is for people to be ambitious'www.techradar.com
"My": 16 times, in the last two yearsThe pool of NPC names is pretty huge ... since the start I've seen "my" NPC just twice.
Not to worry, there's always the 'state of the game' thread to keep us all amused with hilarious jokes, and above all up-to-date, wth vital and relevant information.
If interiors come it will be more limited in many ways than people presume. And yes, people will nerd-rage and yes, every normal adult should ignore them.
Braben already hinted at that norion in a fairly recent interview.
Not to worry, there's always the 'state of the game' thread to keep us all amused with hilarious jokes, and above all up-to-date, wth vital and relevant information.
“It is a risk,” he explains. “Some games can very much become all things to all people. We have this with Elite Odyssey as well, where people expect every ship interior to be different. [...]"
Some of the ships are similar layouts as well, so it's not like it's 40 interiors. I made a list on this forum somewhere and worked out it would be something like 27 different interiors.Expecting different ships to have different interiors is really the epitome of unreasonableness. /s
I think this quote is a bit silly and Mr. Braben was just upset about the response to Odyssey's release. It's not like designing 40 different models for a game would be technically impossible. Or challenging. It "just" takes some work.
Yeah, moving around a moving ship is technically challenging. Optimizing the performance is technically challenging. But making them look different? Sorry, I don't buy it.
And the way ships in Elite work, the only unique thing needed is the hallway connecting the module compartments.
David Braben was the one to decide to release those videos almost a decade ago when he wanted people's money. When he now complains that players actually want proper ship interiors I can only say "tough luck".
Anyway, ship interiors are a sidenote in Odyssey. People expect FPS in the double digits. How unreasonable of them.
Hmmm .... How many different interiors would it really be? Let's list them all (grouping similar ship models together) ....
1. Sidewinder
2. Eagle & Imperial Eagle
3. Hauler
4. Adder
5. Viper mkIII & Viper mkIV
6. Cobra MkIII & Cobra mkIV
7. Diamondback Scout & Diamondback Explorer
8. Type 6 & Keelback
9. Dolphin [1]
10. Imperial Courier
11. Asp Scout & Asp Explorer
12. Vulture
13. Federal Dropship & Federal Assault Ship & Federal Gunship
14. Type 7
15. Alliance Chieftan & Alliance Crusader & Alliance Challenger
16. Imperial Clipper [2]
17. Krait Phantom & Krait MkII
18. Orca
19. Fer-De-Lance
20. Mamba
21. Python
22. Type-9 Heavy & Type-10 Defender
23. Beluga
24. Anaconda
25. Federal Corvette
26. Imperial Cutter
[1] While you might think the Dolphin, Orca and Beluga are the same model, and they might be, the fact they are incrementally bigger ships means they would have differing internal layouts.
[2] The same applies to the Imperial Clipper and Cutter, again, being a larger ship means it would have a different layout.
So, 38 ships, 26 internal layout models. Not as much as it might seem. Is it more work than all the settlements and stations and outposts? I don't know, but Frontier are a games development company, they employ developers, it's their job to make things like ship interiors.
Expecting different ships to have different interiors is really the epitome of unreasonableness. /s
I think this quote is a bit silly and Mr. Braben was just upset about the response to Odyssey's release. It's not like designing 40 different models for a game would be technically impossible. Or challenging. It "just" takes some work.
Yeah, moving around a moving ship is technically challenging. Optimizing the performance is technically challenging. But making them look different? Sorry, I don't buy it.
And the way ships in Elite work, the only unique thing needed is the hallway connecting the module compartments.
David Braben was the one to decide to release those videos almost a decade ago when he wanted people's money. When he now complains that players actually want proper ship interiors I can only say "tough luck".
Anyway, ship interiors are a sidenote in Odyssey. People expect FPS in the double digits. How unreasonable of them.
Some of the ships are similar layouts as well, so it's not like it's 40 interiors. I made a list on this forum somewhere and worked out it would be something like 27 different interiors.
EDIT: I found the post ...
And no matter that design choice they go for, there will be plenty of voices to nuke them down.
And going for ship interiors that are a 100% match to the zillion of outfitting possibilities seems quite impossible to me.
[...]
And going for ship interiors that are a 100% match to the zillion of outfitting possibilities seems quite impossible to me.
I'll try not to laugh......
What do you mean? The ships are modular, so should the interiors be. Frontier won't need to create a zillion of unique interiors to cover all possible combinations.
Option 4: Full interiors but with most of the gameplay revolving around OTHER people's ships. Multiplayer stuff, boarding, missions to steal things from ships and steal the ships themselves. So it's more about sneaking about, cutting through panels and gaining security access than it is about faffing about with modules. I'm not convinced you can do meaningful gameplay on your own ship that wouldn't involve rewriting and rebalancing the way ships work in general -- which I can't see them doing.Who has their money on ....
1) no ship interiors ever
2) cockpits only. Functional - walk in, sit down.
3) walk around the inside, up corridors, down corridors, into passenger cabins, and then inspect whichever of the 100's (1000's) of the available size/type/class modules you've installed, each individually crafted. Interview the passengers and serve them drinks. Use space hammers to fix a module while 4 NPC pirates are trashing your ship. Fight off a dozen boarders every time you lose an interdiction. Gaze upon your trophies in a commander's cabin (tm) with coffee machine and personal robot servant.
I would say 2 is very likely one day.
And yet elements of 3 is what I often see thrown around whenever many people talk ship interiors. Unfortunately, if FDev do provide #2, it will still make a lot of people very unhappy.
(I prefer boarding through the blue circle, and if we do get cockpits and ramps/elevators I sure as hell hope the teleport option is still available.)
Option 4: Full interiors but with most of the gameplay revolving around OTHER people's ships. Multiplayer stuff, boarding, missions to steal things from ships and steal the ships themselves. So it's more about sneaking about, cutting through panels and gaining security access than it is about faffing about with modules. I'm not convinced you can do meaningful gameplay on your own ship that wouldn't involve rewriting and rebalancing the way ships work in general -- which I can't see them doing.
No, they won't. As far as I'm concerned they can be as repetitive as the stations, outposts and settlements, because that seems to be pretty common throughout the Milky Way. That one kickstarter video also claimed the ships were being designed with all this in mind, so hopefully they didn't let that go along the way (cough Cutter cough).What do you mean? The ships are modular, so should the interiors be. Frontier won't need to create a zillion of unique interiors to cover all possible combinations.
Even though ED takes place in some regressed, dystopian future, the insurance schemes are absolutely stellar (no pun intended). If you can get an exact engineered replica of your ship when it gets blown up, why wouldn't you when it gets stolen?They will never go for ship stealing. This is not a Hardcore Full Loot PVP MMO