So we had to move PA out of 18609, as they were too close to Kagutsuchi...
You still haven't explained why you "had to" do that.
So we had to move PA out of 18609, as they were too close to Kagutsuchi...
At least two-side solution. Because there was no solution at all while "everything was okay" in the FDev view of situation, and fighting windmills is not my favorite leisure (personal opinion).There's precedent for this happening considering Tiliala. I am very much in favour of the BGS-locked megaship idea, but...what did you expect to happen when you blocked off access to the permit?
Note from FDev: hey, you are knocking to the restricted system for so long and now you did a thing, maybe we can deal?There's precedent for this happening considering Tiliala. I am very much in favour of the BGS-locked megaship idea, but...what did you expect to happen when you blocked off access to the permit?
The game is working as intended.
Someone's freedom might lead to someone else's oppression.
Player minor factions were a mistake. Let people slap their name on something and they act like they're entitled to just stomp over everyone and cry foul if someone says no.
FD have systems earmarked for lore
We've never complained, we have dealt with that problem acting strictly by the game's rules. Others here did start whining and got the god mode from the devs. But breaking the game rules is okay because they are good and want to win always, no matter the cost, and all the rest can... suffer.
It's like the guys that UA bombed the Dove Enigma, you know, the megaship created to commemorate a player's battle with cancer.
It was an in-game action that technically followed the rules of the game, but the fact that it wasn't technically against the rules doesn't stop it being a thoroughly antisocial action that annoyed everyone that heard about it.
Let's change a game system, and not minds of each other.
If current game system was perfect, we wouldn't have met here.
Do you agree?
At least it's mechanisms shouldn't lead to a two-side conflict of interests, if it wasn't intended to be..No one is going to agree on what constitutes a perfect system.
You still haven't explained why you "had to" do that.
That means every time PA got their influence above 75%, they expanded to our system.
And you still haven't explained why this was a problem. Why not allow them to exist as a low-influence faction within your system? If their influence kept rising unacceptably fast after expanding in, threatening your control, that would be understandable. But you're not saying that.
And it that WAS a problem: you could drive them out of Kagutsuchi, then prevent them expanding in again. Yes it would have required you to monitor the situation and occasionally take action, but you obviously have the numbers to manage that.
Instead you attempted a permanent solution that would have forever denied the Peregrina permit to all new players.
We are not trying to deprive players of access to PA.
really? how about building a team and expanding from Peregrina?Really?
Because you DID exactly that when you retreated PA from the last system they were in (except for Peregrina of course)
And if not for that Megaship, the permit would have been lost like forever
Really?
Because you DID exactly that when you retreated PA from the last system they were in (except for Peregrina of course)
And if not for that Megaship, the permit would have been lost like forever
really? how about building a team and expanding from Peregrina?
We had no choice
Yes, you did had a choice.
To maintain PA in a single system as a low inf faction.
So why is CEC complaining that other players should have pushed PA using in-game methods, if CEC don't want to keep PA down with in-game methods?Just a few posts above, I described why we can't control the growth of PA. Are you kidding me?
So why is CEC complaining that other players should have pushed PA using in-game methods, if CEC don't want to keep PA down with in-game methods?
We already held PA in Peregrina once and controlled them until the hand of God came.So why is CEC complaining that other players should have pushed PA using in-game methods, if CEC don't want to keep PA down with in-game methods?
If you "can't" control PA, then players without a permit sure as hell can't get them out of Peregrina either.
Do people in this thread generally know how to perceive information?So why is CEC complaining that other players should have pushed PA using in-game methods, if CEC don't want to keep PA down with in-game methods?
If you "can't" control PA, then players without a permit sure as hell can't get them out of Peregrina either.