Peregrina Aristocrats

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There's precedent for this happening considering Tiliala. I am very much in favour of the BGS-locked megaship idea, but...what did you expect to happen when you blocked off access to the permit?
At least two-side solution. Because there was no solution at all while "everything was okay" in the FDev view of situation, and fighting windmills is not my favorite leisure (personal opinion).
 
Ok, try to explain.

The only system that gived the permit to Peregrina, was 18609. All other systems don't give it, don't spam missions, just existed.
So PA had an advantage compared to other factions in 18609, as a permit giver.

That would be nice, but 18609 was just 12ly from our main system. That means every time PA got their influence above 75%, they expanded to our system.

We tried to deal with it first, cleaned PA ourof Kagutsuchi, but that was just delaying the situation. More than that, we were trying to fill in 8 factions in Kagutsichu and neraby, and this is still ongoing project despite the current sutuation, as controlled expansions are i but difficult thing, like, you know, Jenga, but the opposite way. I think someone here can give a report how the things were ongoing, but we're not as close as we should be.

Also we made some counterattack for PA platzdarm, and this worked much easier and better. But when we tried to gut in Peregrina to make Tiliala incident again, expansions went to nowhere. That means permit-restricted systems can't be expanded to.

We tried to call FDev. The silence was answer.

So among all variants only one remained, retreat PA inside locked system, and get rid this everlasting threat. Just because any other solutions were denied.

The megaship flipped the deck, but give us new oppertunities to still lobby your and our sutable-for-all offer: you get permit-giving unreatreatable megaship or even whole system /\ we get no expansions from 18609 ever.
 
There's precedent for this happening considering Tiliala. I am very much in favour of the BGS-locked megaship idea, but...what did you expect to happen when you blocked off access to the permit?
Note from FDev: hey, you are knocking to the restricted system for so long and now you did a thing, maybe we can deal?
 
Let's change a game system, and not minds of each other.
If current game system was perfect, we wouldn't have met here.
Do you agree?

Как же я устал от Гугл-транслейта..
 
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The game is working as intended.

That's the issue!

Someone's freedom might lead to someone else's oppression.

This is fine.

It's the mechanisms the game uses that I take issue with, not the end result.

Player minor factions were a mistake. Let people slap their name on something and they act like they're entitled to just stomp over everyone and cry foul if someone says no.

I don't have a problem with player factions, I have a problem with things that require developer fiat, factions (of any kind) being categorically immune to extermination, and permit locks acting as a completely unassailable barrier to system access.

FD have systems earmarked for lore

Also a problem. Lore as pre-game history that influences in-game events is fine. Lore as agency eviscerating plot-on-rails...not so much.

We've never complained, we have dealt with that problem acting strictly by the game's rules. Others here did start whining and got the god mode from the devs. But breaking the game rules is okay because they are good and want to win always, no matter the cost, and all the rest can... suffer.

Unfortunately, due to the lack of systems in place for the game to effectively manage itself, oft inconsistent and arbitrary ad hoc developer intervention is the rule.

It's like the guys that UA bombed the Dove Enigma, you know, the megaship created to commemorate a player's battle with cancer.

It was an in-game action that technically followed the rules of the game, but the fact that it wasn't technically against the rules doesn't stop it being a thoroughly antisocial action that annoyed everyone that heard about it.

With regard to this event, II was sympathetic to the player's plight and understood the desire for a gesture of support, however this distinctly OOC event shouldn't bleed into the in-character game experience at all, IMO. It has no in-game context and there is no real way to avoid bias that turns such initiatives into popularity contests.

If someone wants to evangelize an out-of character cause, there are other venues, including this forum, that would be more appropriate.

Let's change a game system, and not minds of each other.
If current game system was perfect, we wouldn't have met here.
Do you agree?

No one is going to agree on what constitutes a perfect system.
 
You still haven't explained why you "had to" do that.

We have explained several times.
It's all the fault of the uncontrolled expansion of PA into our native system (which is very close). PA artificially grows from the efforts of players trying to get access to a closed system. It would seem that what is the problem to resist? We don't have a buffer between PA and us. BGS cannot be stopped for a day. It should be monitored every day, not to allow growth. You can talk endlessly about the fact that we could allocate a pilot to monitor the growth of PA, but don't you think that's too much? Would you like to monitor the same faction every day and prevent its growth? I'm sure you wouldn't like such a groundhog day. As soon as we let go of the PA, they immediately begin to grow by leaps and bounds. Besides, you can never be sure how much the fraction will grow the next day. Actually, that is why it was decided to crush the PA in order for the developers to pay attention to this problem. But the developers made an extremely strange decision. That's what we are not satisfied with. We are not trying to block access to the PA. We want a competent solution to the problem.

If you say that we should have foreseen this in advance, we will answer - we did NOT choose our location (this is in short).
 
That means every time PA got their influence above 75%, they expanded to our system.

And you still haven't explained why this was a problem. Why not allow them to exist as a low-influence faction within your system? If their influence kept rising unacceptably fast after expanding in, threatening your control, that would be understandable. But you're not saying that.

And it that WAS a problem: you could drive them out of Kagutsuchi, then prevent them expanding in again. Yes it would have required you to monitor the situation and occasionally take action, but you obviously have the numbers to manage that.

Instead you attempted a permanent solution that would have forever denied the Peregrina permit to all new players.
 
And you still haven't explained why this was a problem. Why not allow them to exist as a low-influence faction within your system? If their influence kept rising unacceptably fast after expanding in, threatening your control, that would be understandable. But you're not saying that.

And it that WAS a problem: you could drive them out of Kagutsuchi, then prevent them expanding in again. Yes it would have required you to monitor the situation and occasionally take action, but you obviously have the numbers to manage that.

Instead you attempted a permanent solution that would have forever denied the Peregrina permit to all new players.

Do not substitute our theses. We are not trying to deprive players of access to PA. You came up with this thesis yourself. Please re-read the topic, you may have missed something.
 
I have the impression that you are either trolls or do not understand BGS. We are already tired of explaining the same thing 20 times, and nobody is going to tell you the basics of BGS here. Re-read our posts again if something is not clear to you and draw conclusions.
 
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Really?
Because you DID exactly that when you retreated PA from the last system they were in (except for Peregrina of course)
And if not for that Megaship, the permit would have been lost like forever


We had no choice. We have been trying to get in touch with the developers for a VERY long time. They could have solved this situation with a very simple and elegant gesture, but they did not treat it properly. You know what I'm getting at, right?

Do not judge us if you do not understand the mechanics and essence of the issue. I have already written to you before that you should also reread the topic. Don't manipulate the facts. The whole story took place in context and all decisions were aimed at stabilizing the situation in a way acceptable to everyone. By the way, I want to note that Peregrine's problem is actually overblown. A week ago, no one cared about her.

Let's move on to the constructive. We have raised a technical issue and proposed solutions that are satisfactory for everyone. Our motives remain our motives, and they don't concern you, to be honest. And even more so, none of those present has the right to talk about our righteousness.
 
really? how about building a team and expanding from Peregrina?

As i said you play a small game in the bigger game.
Im not interested in bgs against you, i'm just interested to get the permit and not be denied the lore against the permit systems.
And most players are again not interested in bgs or if they are, they have their own turf to bgs with

We had no choice

Yes, you did had a choice.
To maintain PA in a single system as a low inf faction.
 
So why is CEC complaining that other players should have pushed PA using in-game methods, if CEC don't want to keep PA down with in-game methods?

And you again got away from the essence of the question. We can push PA and we have crushed it. After that, this theme was created. And then the developers added a ship by the hand of God. And here's the crux of the problem! The claim is initially not to the PA faction, but to a cheating solution to the situation, completely destroying the results of many years of work of the players. I think we have already repeated the whole topic from the very beginning. Put yourself in our shoes, what would you do at any given time? Oh, yes, we must not forget to repeat once again that we did not want to deprive anyone of access to PA.
 
So why is CEC complaining that other players should have pushed PA using in-game methods, if CEC don't want to keep PA down with in-game methods?

If you "can't" control PA, then players without a permit sure as hell can't get them out of Peregrina either.
We already held PA in Peregrina once and controlled them until the hand of God came.
 
So why is CEC complaining that other players should have pushed PA using in-game methods, if CEC don't want to keep PA down with in-game methods?

If you "can't" control PA, then players without a permit sure as hell can't get them out of Peregrina either.
Do people in this thread generally know how to perceive information?
We did it! But other players used cheating - "God's hand".

Therefore, we need to decide: are we playing the same game with the same rules or in the same game, but with different rules for different groups of players?

Again, let me remind you that this discussion is intended to solve the problem, and not to argue endlessly.
 
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