Or the people who are working on animations and HUD aren't the same who are building the engine.
What do you want? That all the artists, designers etc. simply wait until the engine programmers fixed the issues? Or that they get shifted to another project? That wouldn't make anything faster.
I don't get it. Maybe you simply don't know how video games are created (yeah funny, I know, neither does FDEV apparently...) but that doesn't explain why you (and the others) are so eager to share their ignorance.
So one more time: nobody has set emotes above performance fixes as a priority. The people who are responsible aren't the same. Maybe they aren't even working on the same corridor...
And it has been already answered by many that at some point even the coders are involved to implement the designers completed things. Also adding new stuff bears the possibility of new gamebreakers, that need to be fixed - on-top of the already existing bug pile.... all explained before and shared by other forum members.
Fictive Example: Ohh noooo... the new emote control UI blocks the other on-foot UIs e.g. the weapon change UI... Ohhh we have to fix this first, before we can return to fix X Y Z... Voila: even more delay added.
FDev has limited capacities on developing ED left. It's an old game. Forget about tens of teams working on different construction sites in ED. Not in a so many years old game. Even FDev stated this some long time ago, that the team size has changed over time. And no, I won't ping Sally for that question.
And I do know how dev processes run in industry and also managed this stuff - so I know, what I am talking about. I am into vehicle development. At some point feature increments of an ECU software are simply freezed to focus on stabilization. Forget about huge teams and divided realms of the codebase, where the creative guys freely create new wonders. Nope. At some point all comes together. And if the new added features are bugged, they become whole showstoppers for the whole software. That's why there is a feature increment freeze to reach an SOP in a good quality. Further feature upgrades are done in the next loop for the next vehicle modell upgrade e.g. a "facelift". I do not think, that developing a game is soo much different from ECU software. The designers may prepare movements and designer stuff, but at some poimt all comes together. Yeah... but some people just don't want to understand and keep cheering.
Not gonna explain it any time again. Understand it or not, not my issue.
This has all been said to the console players and others before.
Kinda arrogant statement, Mr. Bartlet. Sorry, that not everybody shares the same view with you. But your constant FD-defending is no brick wall, right?! The world would be much better place, if everyone shared the same opinion, right? Okay, lets stop it here. Over&out... Thanks for your feedback commander, highly appreciated.