Yeah, but you still need them to build that one thing to get to that one location (and that's also why I used mods to neutralise them as much as possible). The first hour or so of the game was just the worst in that regard. Meet some random do-gooders, "Hey, we don't know you, want to be our leader?", here's a Deathclaw, here's some Power Armor, here's a dog.
yeah that shocked me as well - especially because I had to assume that the game is balanced towards using power armor, when it is given out basically at start - and I'm more of the sneaky no armor kind of gal - the silent death with blitz-ninja and my trusty combat knife, blitzing around cutting throats, what would I need armor for if they can't fight back, corpses normally stay dead
- but in fallout 4 I had to sometimes wear power armor - what I really dislike.
my first experience with the deathclaw was different to how many experience it, because I'm the gal with the knife, getting up close and personally, so a deathclaw is not something I fear, so I went for it with my knife immediately jumping on it with blitz - and I had it down before it really started to act - because it's starting animation is long enough to kill it with a knife if you are built for melee combat - and it might just hit you once before it is going down.
the no armor gal - me - is highly agile, I can outrun and outmaneuver a deathclaw, it basically has no chance - so why would I even want to wear power armor?