My feedback (also posted
here)
TECHNICAL SPEC:
- i7 9700K
- RTX 3080
- 2560x1440 on all Ultra settings + some modifications in Override file + ReShade
Time played: around 3.5 hours.
You need to click the links to the videos, they are timestamped.
Overall experience (all the good things)
- The progress and improvement is well visible! Well done! But we're not quite there yet. The new features make up for the bugs and the bad stuff too.
- Overall improvement to performance, the stuttering is GONE almost everywhere, which combined with slightly improved FPS overall makes for actually acceptable and fairly smooth gameplayt experience.
- Emotes are AWESOME. Now all we need is to be able to sit at the bar and then order a drink from the black market deal... I mean from the alleged bartender.
- Megaship interiors are AWESOME! But there are only
6 5 Megaships of this class in the whole game (according to Fandom Wiki). That seems like a bit of a wasted effort... Unless there are plan to add more of them (the Colonia Highway I know of, but any other plans?)
- Smuggling missions are cool. I only tried the smuggle one. Getting to interact with an actual human in a settlement in a different way than assault (FINALLY!) is very cool.
- The anti aliasing fixes on planetary surface are amazing. FINALLY there is no shimmering AT ALL!
- Horizon clothing on Odyssey armor - YES! But we need more clothing choices. The available ones are now very old and the models look the same, it's only the design that changes.
Overall experience (all the bad things)
- CZ performance is still TERRIBLE. The only improvement is that I have not experienced a total freeze (granted I only did 1 CZ, because it was totally unplayable). The FPS never went above 40, which is
absolutely unacceptable for a dynamic PVP shooter game.
- The distant terrain is "morphing" in a weird way (I reckon due to the AA fixes). Seems like the textures move and change and morph, when the player is mobile. When stationary, it settles down and looks great (no shimmering, per above comment)
The gameplay issues and bugs that I came across today (not including small cosmetic issues or glitches, as there were a few of those too).
- This happend in both stations and during the approach and after disembarking at an Odyssey settlement. The frame rates go down drasatically, sometimes to single digits (seems to be that some backround optimisation processes are going on) and then after a few seconds they climb back up to more than they were originally. In short: Approach and disembark, medium FPS (25-35), massive drop and stuttering (5-15), then climb back up to 40-50. I even got 60 FPS in a settlement for a short while once. (
VIDEO)
- Input lag - I noticed on a few occassion that there is a slight input lag while on foot. I would move the mouse, but the in game camera wouldn't move at the same time, but some half second later. Same happened with keys used to walk (WSAD).
- Sticky keys - similar to above, but the other way around. When I walk and release the key, my character kept moving in that direction, sometimes for a FEW GOOD SECONDS. This is UNACCEPTABLE for the stealth gameplay and could lead to A LOT of failed missions.
- When leaving the CZ early via the dropship (after you respawn in it when you die on the battlefield) it goes into SC and towards the station. If you're very close to the station and you then turn on the menu (via ESC key) to for example change some keybinds, the Vulture dropship will go PAST the target station and will continue going forward forever. Workaround is to log out to main menu and log back in - the dropship is then in normal space and upon engaging Super Cruise, it will go back to the station. (
VIDEO)