You do realise calling @sallymorganmoore a barbarian will likeley put you in her sights for a take down in gameYou put cola in wine..? You barbarian! Why..?
You do realise calling @sallymorganmoore a barbarian will likeley put you in her sights for a take down in gameYou put cola in wine..? You barbarian! Why..?
I do know some Spaniards who, while we were all living in Italy, drank such a concoction - but the wine they used was the €1 per litre cooking wine that one buys in a carton from Italian supermarkets. Almost undrinkable neat, so they added cola... Which meant each glass actually cost more than buying the perfectly drinkable €2 a bottle table wine...
May I please suggest that a new commander is created for @Zac Cocken 's exclusive use in live stream play sessions called Commander Puur!
While you are here @sallymorganmoore
That megaship cargo hatch bug that got fixed in update 6?
Well... it's back in update 7, and still here in update 8. Here's the ticket.
Issue Tracker
issues.frontierstore.net
Thanks.
Banned
Hello! Can you help me out a little more please with the 'transportation' part? Are these distances for on foot?Transportation missions in Odyssey are now 150 to 200 lys away i think this should be no more than 20 lys
Too Late. It's now your official Lave Radio Nickname.Banned
The restricted areas now extend upwards/vertically. If there's a restricted area on the ground floor and you're directly above it on the second floor (or the roof), the notification will show up and inhabitants will react accordingly when they see you. For instance, this happens in the bigger PWR buildings (power regulator on the ground floor, atmospheric processing and a small room with two lockers on the first floor), IND buildings with a first floor corridor running over the underlaying science lab, et cetera.It sounds very much like it, I've added this to the notes too.
Bit more for me on the hatchbreakers?Hatchbreakers broken , will this be addressed. No cargo releasing from ships still too. Or are you nerfing pirates
I don’t have nightmares. The Thargoids have nightmares about me(But who can deny, they can be pretty terrifying right?)
Megaship looting - fixed again in patch 6, broken in patch 7 ... and still broken in 8Bit more for me on the hatchbreakers?
More info in general would really help me out for both of these.
Thank you!Megaship looting - fixed again in patch 6, broken in patch 7 ... and still broken in 8
Issue Tracker
issues.frontierstore.net
I've not done all mission types yet, but I did notice that the top right HUD objectives for a Covert Heist (in this case stealing an industrial sample) did not get checked when I stole the sample and as such didn't tell me to leave the settlement. However, the mission information over at the Transactions tab did say the mission was complete and that I had the appropriate sample in my inventory. I was also also able to hand in the mission afterwards, so the HUD objectives for that type of mission might just be a cosmetic error.
- Some odd behaviour with reactivation, massacre, restore missions not completing for Commanders.
Thank goodness. I've never understood how the inside of an asteroid could remain colder than its environment for millions of years.Thanks Sally.
New bug found: on core mining the frozen temperatures are not "triggering" the ice effect on widescreen.
Sorry for my English.
hmm. Have to disagree, i've been waiting for longer range transport and courrier missions forever. Love it. In fact i've got one lined up after i complete an EDO mission. Over a million spacebucks for delivering 16 tons.Transportation missions in Odyssey are now 150 to 200 lys away i think this should be no more than 20 lys
oOOOooo really? Is your in game commander name InventedStick?we are still crashing killing goids