Voted. And if we're upvoting lighting bugs, this one is also pretty fundamental and breaking (no nighttime moonrises possible!) and could use some love too:
Got to admit, now that Ive been playing Odyssey for a bit, I have a hard time believing it was a design choice.Thanks for the vote - it’s one possible way you’ll get to see an official response.
It’s already got two bars on the popularity pyramid - more votes means more visibility to the devs - and if the issue gets a green tick of Acknowledgment then that’s us being told it is a bug.
Of course it may get the black stripe of Invalid, in which case we’ll know it was a design choice.
Thank you for telling us that you have low standards, I guess...Must admit, that I really don't give aabout this type of lighting issue. All I'v noticed is that there is a lot more colour in the game now than we had in the 'paint it beige' days. I'v got better things to do......like PLAYING (& ENJOYING) THE ACTUAL GAME, instead of comparing screenshots from what was supposed/not supposed to be promised by Frontier.
Interesting that you think a non-specific bug that you rarely experience should be given higher priority than a persistent bug that we all encounter every time we play the game...Although I rarely experience them, there are far more SERIOUS bugs that other players are encountering, than what is being described here as comparing two screenshots of the same area, one from an Alpha & one now.
Yet here you are.But then again, I'm not the whining type that'll nitpick & moan on every fine detail no matter how small.
Maybe because I'v been playing computer games since the birth of the industry, I appreciate just how good graphics are these days, when compared to how they first appeared many, many years ago.Thank you for telling us that you have low standards, I guess...
But most people think it's not unreasonable to expect an advertised feature to actually be available in the released version of a game. It's even less unreasonable to expect a feature available in the existing game (Horizons) right now to still be there in the expansion pack.
Do you think it's OK for a games company to charge you to remove existing features?
Interesting that you think a non-specific bug that you rarely experience should be given higher priority than a persistent bug that we all encounter every time we play the game...
Yet here you are.
Me too!Maybe because I'v been playing computer games since the birth of the industry, I appreciate just how good graphics are these days, when compared to how they first appeared many, many years ago.
Me too!I'v been playing ED for 7 year's this Christmas, with over 11.5k game hours put into the game. I would be absolutely gobsmacked if Frontier release even ONE update without causing an issue to something else!
I agree.Odyssey's release, for whatever reason, is the biggest example Iv seen, since I started gaming back in the late 70's, just how bad a release can get.
Considering the number of non-performance related issues that were addressed in Update 7 (despite performance being the absolute number 1 priority issue to fix), I see no reason why they shouldn't be able to do both.It's all personal preference, thankfully we all don't think & act in the same way & are entitled to our opinion's in this forum....within forum rules of course.
I personally believe, at this stage, that Frontier have more serious issues to resolve first (Like performance & FPS issues), rather than...& in my mind, something that just looks different than it did in a build months ago.
I, and all the participants in this thread, and related threads, do indeed have a different opinion to you. We believe that an advertised feature should be available, and therefore should be given the priority it deserves.Not saying it shouldn't be looked at, but it shouldn't be too high on a priority list......though you may have a different opinion to what you believe should be resolved.
I don't consider myself a whining type.... For me this is as important as those SERIOUS bugs you are talking about. I don't do combat or any similar activities and since my focus is exploration, the variety of landscapes and vistas is seriously affected by this issue. Also the fact that the product we got doesn't match the promotional material is equally important. On a daily basis I work in an environment where I get feedback from a long chain of approval and I know this is one of the driving forces of improvement and refinement of products. That feedback, in this case ours is the reason why games are moving forward and improving. This is not whining, this is feedback and I'm sure devs find it very useful.Must admit, that I really don't give aabout this type of lighting issue.
All I'v noticed is that there is a lot more colour in the game now than we had in the 'paint it beige' days.
I'v got better things to do......like PLAYING (& ENJOYING) THE ACTUAL GAME, instead of comparing screenshots from what was supposed/not supposed to be promised by Frontier.
Although I rarely experience them, there are far more SERIOUS bugs that other players are encountering, than what is being described here as comparing two screenshots of the same area, one from an Alpha & one now.
But then again, I'm not the whining type that'll nitpick & moan on every fine detail no matter how small.
My last post said it all.I don't consider myself a whining type.... For me this is as important as those SERIOUS bugs you are talking about. I don't do combat or any similar activities and since my focus is exploration, the variety of landscapes and vistas is seriously affected by this issue. Also the fact that the product we got doesn't match the promotional material is equally important. On a daily basis I work in an environment where I get feedback from a long chain of approval and I know this is one of the driving forces of improvement and refinement of products. That feedback, in this case ours is the reason why games are moving forward and improving. This is not whining, this is feedback and I'm sure devs find it very useful.
Thanks for the wisdom /sMy last post said it all.
Try to enjoy your game without letting the sub quality surface lighting ruining it all for you![]()
Sorry I just can't look away from a problem like this. The way to solve problems is to point them out politely, so that people responsible for them can take the appropiate measures to fix them. The team deserves to know what is concerning ED's community and as others said, not everyone has the same priorities you have (for example, I'm not particularly concerned about terrain tiling...). Elite Dangerous community is very rich and diverse, so the last thing I'd do is tell other players what they should do to enjoy the game. As I said, for me lighting is on top of my priorities and no one can change my mind regarding thisMy last post said it all.
Try to enjoy your game without letting the sub quality surface lighting ruining it all for you![]()
In Dev Update 3, Arthur posted, “Of course if you observe any specific instances of poor lighting, please open a new issue tracker entry giving specific feedback” so it appears FDev are still interested in hearing about lighting issues as wellAs I said, for me lighting is on top of my priorities and no one can change my mind regarding this
Peeps, where is the best place to get Suit schematics ??
I believe this is more of a case of the atmsphere and terrain color making it seem that way, not that the actual lighting is fixed.
You claim you don't nitpick and "moan" about stuff and yet here you are whining and moaning about people criticizing this game bug.My last post said it all.
Try to enjoy your game without letting the sub quality surface lighting ruining it all for you![]()
As I said upthread, my guess is that applying the full effect messes up the way port interiors look (maybe you can't read the screens, maybe it just gives you hideous colours) and it was easier to switch it off rather than re-do the interior lighting. Not to say they won't re-do the interior lighting later.Got to admit, now that Ive been playing Odyssey for a bit, I have a hard time believing it was a design choice.
FDev actually shared screenshots from the game during alpha to show us what we should expect from the engine, and those screenshots clearly showed coloured lighting from the star & atmosphere.
Yet, when we play the game, star shading is always flat white without any colour variation, and atmosphere colour has little to no impact on the overall scene colour.
I just don't get it. How can FDev go from "Look - it works!" to "LOL, JK. It doesn't actually work."?
I wouldn't be nearly so annoyed if they hadn't already showed us screenshots ostensibly taken from the actual game engine itself.
What happened FDev??
Until FDev give us a formal response, we’re all just guessing.As I said upthread, my guess is that applying the full effect messes up the way port interiors look (maybe you can't read the screens, maybe it just gives you hideous colours) and it was easier to switch it off rather than re-do the interior lighting. Not to say they won't re-do the interior lighting later.
But I'm probably completely wrong.
Coloured lights aren't really a "feature", or at least not something you'd bother putting on the front of the packaging. I can only guess it wasn't playing nice with something else and this wasn't apparent until everything was put together towards the end. That's why I was guessing concourses, which you'd probably design and build in isolation away from everything else. Or maybe ship interiors? Everybody was really moaning about them being too dark and coloured light is darker than pure white light. Perhaps it was just one too many things to get right! Were the planets lit properly when it was first released? I can't remember.Until FDev give us a formal response, we’re all just guessing.
Personally, I don’t care why it was removed anymore. It is an advertised feature that has been removed from the released product.
FDev have had 6 months to fix it - they should either restore the feature ASAP, or update their adverts to use actual game footage.
The ASA take a dim view of misleading adverts.
And yet, that’s exactly what they are doing:Coloured lights aren't really a "feature", or at least not something you'd bother putting on the front of the packaging.
And yet, it was working fine in Alpha, so they clearly made a conscious effort to turn it off.It feels like something you'd have to make an effort to turn off rather than make an effort to put in.
Dunno, considering all the problems they're having with the frame rates, this feels like a fairly low priority issue at the moment. I too want it fixed but I'm not going to accuse them of trying to steal my money or something.And yet, that’s exactly what they are doing:
Why are these advertised features not available in-game?
Frontier's own website and Steam Store page for Odyssey both have video footage and several screenshots marked as 'IN GAME FOOTAGE', showing the following visual features: Coloured lighting from the star (0:18 and 0:55) Lens flare (0:27) Volumetric fog (0:28) However, none of these features...forums.frontier.co.uk
And yet, it was working fine in Alpha, so they clearly made a conscious effort to turn it off.
Anyway, it’s a moot point now. They are advertising a feature that is not available. They either need to fix it ASAP, or they change their promotional material.
It’s as simple as that.