Pretty sure Felix is.I wonder if Astolfo is a Yugioh card
Pretty sure Felix is.I wonder if Astolfo is a Yugioh card
I thought the sarcasm was obvious in my post.You can log out if you dont like the players on the server - is not exploit no matter what they're trying to tell you.
Meant the assertion of dominance, which is a behaviour deeply rooted in evolution. In human civilization we have learned to override this with social considerations, or may apply it willfully. Not all give off the impression that they are equipped with a choice in the matter, though. Judgement about others from such encounters therefore may turn out either as evil or incapable.Haha ship go boom.
No it means exploding ships in a ship exploding game is fun.Meant the assertion of dominance, which is a behaviour deeply rooted in evolution. In human civilization we have learned to override this with social considerations, or may apply it willfully. Not all give off the impression that they are equipped with a choice in the matter, though. Judgement about others from such encounters therefore may turn out either as evil or incapable.
Sorry for the late reply, ran out of time there but didn't want to leave this unclarified. Is there a countdown to the next ganking thread or will this one continue?
To be fair, real gankers don't see the rebuy screen alltoo oftenMost gankers don't care about the rebuy screen. They certainly don't feel dominated by it.
Nah, this is my second job, right after Panther Clipper threadsNooo, let the thread rest in its tomb.
Me & the rebuy screen have a very special relationship, it must be just because of how often we meet!Most gankers don't care about the rebuy screen. They certainly don't feel dominated by it.
That's cool about NPCs, if it's other players though it's just hypocrisy trying to paint it as anything else than the above.No it means exploding ships in a ship exploding game is fun.
Personally I like to explode NPCs more, but there are people who think otherwise.
Also thank you for my (late) 30 seconds of armchair psychology.
It would be nice a mode that does not allow ships destruction. So you can still be engaged but the worst case that happens is that you get your ship disabled and then you can reboot the systems to have it operational again.I'm under the impression that a lot of people, including myself, prefer to play Solo mode all the time, not because we don't want to play with others, but simply because we don't want to PVP others.
For comparison, let me talk to you about of one of the worst launches in recent years, Fallout 76, which to the surprise of some has actually redeemed itself (at least to some extent), but owes it survival to its community, which stood during awful first year fo the game, but also a community that confused Bethesda because the devs were convinced their players wanted more PVP... and they were proven wrong, best depicted through many of the ironic headlines that gaming journalism used to deliver the "shocking" revelation:
Bethesda Didn’t Get Why ‘Fallout 76’ Players Wouldn’t Kill Each Other
Bethesda Didn’t Get Why ‘Fallout 76’ Players Wouldn’t Kill Each Other
Bethesda was surprised to learn that Fallout 76 players didn't care much for PvP, and how the game has evolved reflects that.www.forbes.comBethesda Apparently Shocked People Didn't Like PvP in 'Fallout 76'
Bethesda Apparently Shocked People Didn't Like PvP in 'Fallout 76'
"It's a smaller percentage of our player base than we thought."www.gamingbible.co.ukBethesda Surprised By How Many Fallout 76 Players Didn't Want to PvP
Bethesda Surprised By How Many Fallout 76 Players Didn't Want to PvP
Bethesda VP Pete Hines reveals that the company was surprised to find that players preferred to avoid PvP in Fallout 76 in favor of PvE.gamerant.comBethesda was surprised how uninterested players were in Fallout 76's PvP
Bethesda was surprised how uninterested players were in Fallout 76's PvP
We just want to be friends.www.pcgamer.comBethesda got confused that Fallout 76 players don’t murder each other
Why is everyone being so nice?
Bethesda got confused that Fallout 76 players don't murder each other
When Bethesda was designing Fallout 76, it expected players to murder each other, but it turns out they'd rather just work together.www.pcinvasion.com
Don't misunderstand: Fallout 76 do had (still has to a small degree) griefers and gankers, but the vast majority of players simply preferred not to engage in PVP.
Keeping things short, today many of the ways to engage into PVP have been disabled, pacifist mode is a menu option that makes it almost impossible to engage in PVP, and while the game's reputation will forever be tarnished by its launch, its actually in a better than many people expected (which can't be said for games like EA's Anthem, which already threw the towel and cancelled further development). It still is no substitute for a proper Fallout 5, but as a casual time waster with a Fallout theme: it's passable.
Back to Elite Dangerous, I think a lot more people would like to try playing in Open Play with random strangers in Elite if they had the choice to opt out from PVP, like having an aforementioned pacifist mode that disabled PVP interactions.
But that's just my impression, and I would like to hear what other thinks on this matter:
Do you think that Open Play would be negatively affected if PVP could be disabled?
Do you think Elite could benefit from having more people try to play & cooperate with others in Open Play?
That's cool about NPCs, if it's other players though it's just hypocrisy trying to paint it as anything else than the above.
We had this same argument ten thousand times. No, it's not.That's not true.
The game is just you in front of the screen and all kind of pixels on it. Whether or not there are other people controlling some of those pixels is utterly irrelevant. Ultimately there are people behind all pixels, including NPC's (people who programmed the AI in that case).
Well then you were wrong ten thousand times, congrats.We had this same argument ten thousand times. No, it's not.
That's a very sociopathic approach.That's not true.
The game is just you in front of the screen and all kind of pixels on it. Whether or not there are other people controlling some of those pixels is utterly irrelevant. Ultimately there are people behind all pixels, including NPC's (people who programmed the AI in that case).
What is more likely, that ten thousands are wrong or you?Well then you were wrong ten thousand times, congrats.
It would be nice a mode that does not allow ships destruction. So you can still be engaged but the worst case that happens is that you get your ship disabled and then you can reboot the systems to have it operational again.
I ganked few ships during CG's but I never destroyed anyone. I used to stop shooting and let them flee when they had hull at less than 10% for example.
That's a very sociopathic approach.
And it is wrong.
"Would more people go to our vegan restaurant if we added steak to the menu?"
Arguably, yes. But why stop there?
"Would more people play ED if we removed the spaceships and made it a F2P Battle Royale game"?
Arguably, yes.
If we are going to do things "because more people might play then", then whatever ED will end up is not going to be the ED you want. If you only use it as an argument to get things you want, but pretend "ED should remain a niche game!" when it comes to other things, you are basically arguing in bad faith.
Well yes and no, your point about many CMDRs not being any better notwithstanding (and you could probably include me in that). I'll be rather frightended if FDev can make NPCs that pass the Turing test!If I can tell the difference between PvP and PvE, something is wrong with the PvE.