Game Discussions Star Citizen Discussion Thread v12

Those 700 people include Turbulent...they're still an internal part of Ci¬G's dev team...for the moment anyway :)

Yes, i suspect that is the case. And Chris also counted the other contractors like FireSprite.

But he never explicitly said that. He just said more than 700 people working on Star Citizen.

I wonder if he counted himself in that number :p
 
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$600 vs $40

Which one punches above its weight?
 
Same for the one on the right - the brabster was very clear we'll get interiors at some point :)
Still a sore point with me...the myopic view of the focus group who were responsible for EDO. They could have made Star Citizen practically irrelevant for the majority of ED fans who invariably tried out SC (however briefly) after the disappointment with EDO's release... Had they included ship interiors and EVA gameplay on release, they may not have...from someone who enjoys both flavours of game... for different reasons :)
 
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Still a sore point with me...the myopic view of the focus group who were responsible for EDO. They could have made Star Citizen practically irrelevant for the majority of ED fans who invariably tried out SC disappointed with EDO's release... Had they included ship interiors and EVA gameplay on release, they may not have...from someone who enjoys both flavours of game... for different reasons :)
yeah, space EVA was how I was justifying space legs - as long as there was more to do - which EVA and salvage would have done (not entirely convinced by just walking around). Still enjoy EDO, but ... that would have been a better fit.
 
To bring this slightly more on topic - both games make me wonder how connected to their fans the devs are: 10 minutes outlining the EDO plans with a player would have brought up EVA and legs in ships and probably bemusement at the idea of making a disconnected FPS on planets. And similarly 10 minutes of medical gameplay in the 'verse would have brought up the 'but we die all the time due to ramps / doors / whatever - maybe later?'.
 
...Anyways, the ATC that followed on from that, discussing the marketing driven sale of the latest concept jpeg, the MISC Odyssey was interesting, even to the point where Mike remarked on several of Ci¬G's devs not involved directly with the marketing side had popped into Discord or had appeared briefly on reddit curious to see what this new marketing cash cow actually was...since they had no idea internally...one of them from the missions team remarking, "So it does everything then?...That's interesting."

Hah yeah found the bit:

Source: https://www.twitch.tv/videos/1218232852?t=4h13m38s


I guess it's not that surprising that a missions team guy wouldn't know about it. (But funny that it raised their eyebrows ;))

I always found this admission by John Crewe, the ship pipeline king, to be pretty gobsmacking though...

Source: https://www.youtube.com/watch?v=2QX63JLLiQk&t=1744s


John Crewe: It's just the the tier 3 [beds] at the moment. I don't know how we're going to plan on that. That's one for the marketing department to decide on.

No no, space brethren. That is definitely something for devs to decide on. Whether a ship is modular in a key way. How it balances against other ships in its facilities. That's you. You do that...

But apparently not. Or at least, not initially...

---

On a side note: Having sat through a chunk of Mike's segment, I've been left bewildered by that whole world as an outsider.

The push and pull of belief and disbelief. The desire to own the Odyssey and the cynicism about what (and when) it'll actually be. The practical cussing of the Carrack's comparably useless medbay (because it was designed before medical gameplay was a thing, and placed miles from the entrance). Then immediately talking about how a '2021 take' on MISC interiors (compared to the shoddier stuff of yesteryear) could be the thing that makes or breaks their purchase. Then straight back to wondering whether CIG are desperate for funds, and this 'everything ship' is their way of getting them.

Round and round it went. A river of rapture and repentance. 'I love this game' hail marys, followed by 'but the industry trend is for exploitative add-ons' foreshadowing and blame.

My favourite take-away was the simple 'imagine' meme though.

"A lot of imagine on the table with the Odyssey". Damn straight 😁
 
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Someone not happy with inventory loss and also commenting on server pop. Has CIG done something with server pop, or is it really less players?

As yesterday (or maybe the day before) when you touched on this, I've been playing today on and off, servers of 40+

Not sure where this has come from (again, not massively invested in SC) but supposedly theres a pic showing the Carrick inside the Odyssey.

hpawjmb03k281.jpg
 

Viajero

Volunteer Moderator
To bring this slightly more on topic - both games make me wonder how connected to their fans the devs are: 10 minutes outlining the EDO plans with a player would have brought up EVA and legs in ships and probably bemusement at the idea of making a disconnected FPS on planets. And similarly 10 minutes of medical gameplay in the 'verse would have brought up the 'but we die all the time due to ramps / doors / whatever - maybe later?'.
Maybe. But if for some reason (product timing and life cycle, technical or resources limitations or whatever) I had to split space legs in at least 2 DLC, one for planetary content (surface settlement and structure assets, AI, stealth mechanics, missions, and bgs integration etc) and another for EVA and ship interiors related content, I think I know which one would make much more sense to do first as a technical stepping stone and enabler for the other. And I think FDEV does as well. As with everything, things will go on only if the franchise continues being reasonably profitable though, but from a sequencing and life cycle point of view I think it makes a lot of sense.
 
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Bollox, you're giving Ci¬G credit where none is due. Support your fellow French speaking colleagues at Turbulent my friend...they might just save the very game you keep giving credit to the wrong people for ;)
Where have you heard Turbulent has made the medical gameplay ? I've only heard about the hospital places, nothing more.

For what I know about Turbulent :
  • they are part of the Server Meshing team
  • they create manually maps (derelicts and hospitals)
  • they create manually parts of Pyro
  • they work on procedural tools for outpost/station generation to provide a solid foundation for their artist and save time when creating systems
 
Not sure where this has come from (again, not massively invested in SC) but supposedly theres a pic showing the Carrick inside the Odyssey.

hpawjmb03k281.jpg

That’ll be a joke. They’re pretty similar in size. Probably riffing on its ability to carry a ton of vehicles.

(The power of future jpegs, they can be whatever you want them to be ;). Although weirdly, what they often end up being is: Slightly better than the last £XXX ship in that niche ;))
 
Where have you heard Turbulent has made the medical gameplay ? I've only heard about the hospital places, nothing more.

For what I know about Turbulent :
  • they are part of the Server Meshing team
  • they create manually maps (derelicts and hospitals)
  • they create manually parts of Pyro
  • they work on procedural tools for outpost/station generation to provide a solid foundation for their artist and save time when creating systems
You seem to be dismissive of the fact that Turbulent devs are part of the general internal Ci¬G dev pool working with as well as designing and implementing a set of shared 3D assets as well as making their own work available for the project in general...or you're still assuming wrongly that Turbulent are just 'the website guys'...which seems to be the attitude of folks still imagining that Ci¬G aren't really 100% committed to Sqn 42 but are still working on the PU. The ship and vehicle experience teams are still working for both...which is about it. The main focus of Ci¬G as a whole has been switched to CR's vanity project...so who do you imagine is taking up the slack...and why is Todd Papy the PU Live director, over in Montreal having heavy discussions with Turbulent?

Turbulent...looking at them for a moment as a separate entity from Ci¬G... have more programmers and engineers on their small team and are less concept artist and designer top heavy than their Ci¬G counterparts...although the designers and artists they do have are very experienced, most of them coming from Ubisoft or Eidos over in Montreal.

The PU is still Ci¬G's project...the same as Turbulent are still part of Ci¬G's reputedly 700 strong team working on it.
 
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