Game Discussions Star Citizen Discussion Thread v12

Viajero

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Faithful backer declares if they discovered management were giving themselves dividends they would never pledge another penny. Upon being shown management did indeed give themselves dividends tries to show its wrong. Poster leaves it there because afraid mods will whack him if he says more. Faithful does not respond after.

100% guaranteed the faithful will continue to give CIG money.
Is this recent?
 

Viajero

Volunteer Moderator
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Faithful backer declares if they discovered management were giving themselves dividends they would never pledge another penny. Upon being shown management did indeed give themselves dividends tries to show its wrong. Poster leaves it there because afraid mods will whack him if he says more. Faithful does not respond after.

100% guaranteed the faithful will continue to give CIG money.
I presume that backer will probably not respond to this evidence anymore, or respond with some kind of mental gymnastics dismissing it.

Backer´s money simply vanishing away in dividends to the owners (Chris Roberts is around 80%, and then add Sandi and Erin) "because they´re worth it" is already bad enough. But also this is one more exhibit showing how CIG considers SC already released for most practical purposes, since usually only companies selling an actual released product for a profit can discuss "dividends" to start with.
 
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And I have incredibly massive concerns about that "Pay to skip" countdown timer Drew encountered.

Currently it’s something everyone encounters, and is just an ingame credits thing. You can 'expedite' your insurance claim when replacing a stranded/destroyed/bugged ship.

May just relate to Chris’s strange desire to have a working tax system etc…

Source: https://old.reddit.com/r/IAmA/comments/11wivt/i_am_chris_roberts_creator_of_wing_commander/c6q7kqy/


I does feel like it could get deployed dubiously in any launched game state though, for sure. Say if the Lifetime Insurance (currently bought for $) bestowed an automatically faster reclaim time. That would be a bit more mobile-gaming-style 'pay to play now'.
 
I don't have Star Citizen. I didn't think there was any way to play it other than multiplayer?
There isn't. You need not interact with other players - then you play alone in MP which is usually just a dumbed down, feature stripped SP with characters bunnyhopping about and stuff shooting at you for no apparent reason.
 
Drew was going on about how the lifts were persistent. And when he was in the lift nobody else could use it. My mind immediately went to "Pool's Closed"
Like Mole said, there's just the one lift, actually it's lift doors, which in some cases you can see travel to the lift you just called, across the map. Then the said lift doors replace the fake lift doors that were there, and the latter then disappear (sometimes, it's out of sync, so you can see both pairs of doors on top of each other..). You can then transition into the "lift map", which may or may not kill you by falling through it. Then the doors close and said "lift map" will move in a completely random direction at terrifying speeds and accelerations, then the doors open, and you are mostly safe IF you called that lift yourself, otherwise if you're a passenger you may die instantly at the map transition when exiting.
That's lifts in SC.
(insert joke about cultists saying "doors are difficult")

Something else which concerns me in Star Citizen is the time wasting. Considering that this is my biggest beef with Elite, I don't want to be jumping outta the frying pan into the fryer. You can spot the players in Star Citizen because they are the ones who are running. No wonder they are running.
They are running all the time because nothing prevents them doing so: armor weighs nothing, and you can move / jump like the Doom Guy. It's a FPS with some space elements.

The views may be spectacular, but after you've seen them for the 1329th time they lose a little of their sparkle, and all you want to do is get to yer spaceship. How long does it take from the time of yer death to getting yer hands back on the yoke of yer spaceship?
Depends if your spawn point is at a space station, or in one of the big planetside cities. At a space station, maybe 1 minute or so ? In a city more like 5-10 minutes depending on location and your luck with public transport timing. First priority with a fresh character is to set the spawn point at the nearest space station...

And I have incredibly massive concerns about that "Pay to skip" countdown timer Drew encountered. Is that just for the free day players or is that in the game with the fully-paid-up players as well? The fact such a mechanism exists in the game at all is setting off my alarm bells
The "pay to skip" is the same for everyone. Obviously some try at having at least some consequence to getting your ship destroyed / lost. Annoying part is, you do lose ships quite often because of bugs.
 
Like Mole said, there's just the one lift, actually it's lift doors, which in some cases you can see travel to the lift you just called, across the map. Then the said lift doors replace the fake lift doors that were there, and the latter then disappear (sometimes, it's out of sync, so you can see both pairs of doors on top of each other..). You can then transition into the "lift map", which may or may not kill you by falling through it. Then the doors close and said "lift map" will move in a completely random direction at terrifying speeds and accelerations, then the doors open, and you are mostly safe IF you called that lift yourself, otherwise if you're a passenger you may die instantly at the map transition when exiting.
That's lifts in SC.
(insert joke about cultists saying "doors are difficult")
Can't find the video where a commando presses a lift button, lift opens with someone inside, commando goes to another lift panel, presses button, lift opens with the same guy in it :)
 
The "pay to skip" is the same for everyone. Obviously some try at having at least some consequence to getting your ship destroyed / lost. Annoying part is, you do lose ships quite often because of bugs.
So the "pay to skip" bit happens when yer retrieving yer destroyed ship? That time will be added onto yer "get outta yer spawnpoint and into yer ship" time?

Now I'm not going to call Chris Roberts greedy. He's a businessman and he's making decisions to maximise his profits. There's a good chance that he will look at the number of people using the "pay to skip" option and think to himself that maybe just a tiny wee increase in waiting time will persuade more folks to use that option

Personally, I'm not sure about this whole "consequence to getting your ship destroyed" thing anyway. It's a videogame. I saw Drew salivating over the "Altered Carbon" solution to respawning. I'm happy to just respawn seeing as it is just, after all, a game
 
So the "pay to skip" bit happens when yer retrieving yer destroyed ship? That time will be added onto yer "get outta yer spawnpoint and into yer ship" time?
yes, if you only have one ship and it gets destroyed or is missing because you got killed and sent light years away from where you parked it, then you’ll have to wait certain amount of time (depending on ship size/value/ rarity?) before your insurance claim is fulfilled…

at some point it was also said that ship availability would affect that timer (cause if ship can’t be produced then insurance can’t give one to you) but no idea if this is still planned.

to me is just a bad money sink, a bad version of travel/teleportation fee other games have

Edit: Please note that I’m not telling you that you need to own more that one ship… but if you’re going to buy another then your best bet is an Idris /s
 
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