Drew was going on about how the lifts were persistent. And when he was in the lift nobody else could use it. My mind immediately went to "Pool's Closed"
Like Mole said, there's just the one lift, actually it's lift doors, which in some cases you can see travel to the lift you just called, across the map. Then the said lift doors replace the fake lift doors that were there, and the latter then disappear (sometimes, it's out of sync, so you can see both pairs of doors on top of each other..). You can then transition into the "lift map", which may or may not kill you by falling through it. Then the doors close and said "lift map" will move in a completely random direction at terrifying speeds and accelerations, then the doors open, and you are mostly safe IF you called that lift yourself, otherwise if you're a passenger you may die instantly at the map transition when exiting.
That's lifts in SC.
(insert joke about cultists saying "doors are difficult")
Something else which concerns me in Star Citizen is the time wasting. Considering that this is my biggest beef with Elite, I don't want to be jumping outta the frying pan into the fryer. You can spot the players in Star Citizen because they are the ones who are running. No wonder they are running.
They are running all the time because nothing prevents them doing so: armor weighs nothing, and you can move / jump like the Doom Guy. It's a FPS with some space elements.
The views may be spectacular, but after you've seen them for the 1329th time they lose a little of their sparkle, and all you want to do is get to yer spaceship. How long does it take from the time of yer death to getting yer hands back on the yoke of yer spaceship?
Depends if your spawn point is at a space station, or in one of the big planetside cities. At a space station, maybe 1 minute or so ? In a city more like 5-10 minutes depending on location and your luck with public transport timing. First priority with a fresh character is to set the spawn point at the nearest space station...
And I have incredibly massive concerns about that "Pay to skip" countdown timer Drew encountered. Is that just for the free day players or is that in the game with the fully-paid-up players as well? The fact such a mechanism exists in the game at all is setting off my alarm bells
The "pay to skip" is the same for everyone. Obviously some try at having at least some consequence to getting your ship destroyed / lost. Annoying part is, you do lose ships quite often because of bugs.