Game Discussions Star Citizen Discussion Thread v12

Not that it hugely matters. Although I'm sure there are pros/cons to both systems. (I'd imagine this system is probably more memory intensive on approach to planets for example, as the bespoke data is loaded in, whereas dialling up proc gen height maps on approach is probably more CPU intensive, as the seed is unpacked etc).
It matters if you want a vast universe, with exploration gameplay, which CiG sold for hundreds of dollars a piece as these exploration ships didnt come cheap..
It also matters for performance but not as much as indeed proc gen assets would also need to be loaded just the same.
NMS is a good example of really interesting planet surfaces done with proc gen (I didnt really enjoy the game itself, but the technical aspect is really amazing). As usual POIs are hand crafted but then placed by the proc gen engine.
 
The average SC fanatic doesn't dive too deep into the wrongful games out there. For them only SC is the only measure there is.
If there is one thing that shows the scale difference of the planets/moons in ED and SC, it's how long it takes to get to the surface from space manually. Totally boring to do, but don't lots of SC players like that stuff?
 
It matters if you want a vast universe, with exploration gameplay, which CiG sold for hundreds of dollars a piece as these exploration ships didnt come cheap..

Oh yeah I’m sure it could matter, in terms of pros and cons. (I meant more that it doesn’t in terms of a silly spat on a backwater forum ;))

I’d say CIG’s system is interesting, in that it gets decent visual results. And they probably do have the funds/manpower to brute force it as an approach.

But it does still have to prove it can provide the scale they’ve claimed (100+ systems etc), for sure. Both on a technical front, and in the sense of getting it done some time this decade ;)

It is thoroughly absurd how far away they are currently…

"An artist should be able to crank out a moon, or even a base planet, in a day or two days." - Chris Roberts [2016]
 
BTW, if SC's mini-planets were of real size, CIG would have 36 times the area to fill with something. They would probably still be working on the first one.
I'm glad its not on that physical scale, having a 1:1 scale universe is great from a science perspective but space is very empty because of it.

I'm happy with just 20 Star Systems, that's enough if that universe is filled with rich diverse content, SC so far "Single system" is ram packed with it and while i don't expect every system to be like that quite a lot of them will be and even the most sparse are going to have more to explore than anything in EDO.

That's the difference in approach, replicating the same structures to use over and over again vs hand crafting very large and rich worlds that are all unique.
 
A longish video this time. A bit of multicrew bounty hunting with me in the top turret of Badger's Connie (he's my ISP as well as being a mate), also...a bit of spelunking with shooty bits. The reason the vid is so long is that I forgot I was recording...couldn't be bothered editing either since I've no aspirations to become the next Spielberg :)

Apologies for the Scottish colloquialisms...two Jocks in Discord chat...it can be colourful :whistle:


Mole use Gyro mode on that turret so it moves independent from the ship :)
 
I'm happy with just 20 Star Systems, that's enough if that universe is filled with rich diverse content, SC so far "Single system" is ram packed with it and while i don't expect every system to be like that quite a lot of them will be and even the most sparse are going to have more to explore than anything in EDO.
I'm sure you (and also, I for that matter) would be happy with that situation, I'll take quality over quantity any day.

But how does that mesh with those poor folk who have thrown money at the Explorers mechanics that have been promised?
 
I'm sure you (and also, I for that matter) would be happy with that situation, I'll take quality over quantity any day.

But how does that mesh with those poor folk who have thrown money at the Explorers mechanics that have been promised?

No idea... what i want and what they might do are not the same thing, they might procedurally generate systems not known to Citizens to find, they are just not going to be like Stanton, Pyro, Nyx, Odin....
 
I'm glad its not on that physical scale, having a 1:1 scale universe is great from a science perspective but space is very empty because of it.

I'm happy with just 20 Star Systems, that's enough if that universe is filled with rich diverse content, SC so far "Single system" is ram packed with it and while i don't expect every system to be like that quite a lot of them will be and even the most sparse are going to have more to explore than anything in EDO.

That's the difference in approach, replicating the same structures to use over and over again vs hand crafting very large and rich worlds that are all unique.

By that point of view, there would be an argument that SC would be better if planets were Spore sized! Jam packed with content!

And we've discussed this before, while you might be happy with 20 systems, there are over 100 in lore and CIG have since the early days promised and sold 110. And it would cause issues with the lore with only 20.
 
Any system getting added will be fully explored within a week.

Theoretically, I can sort of see it working though.

You've got your core '100' or whatever it is systems that have all the NPC services like with have now, and and the unexplored stuff is proc-gened/uninhabitabed and ripe for player 'colonisation' in whatever form it may take.
 
By that point of view, there would be an argument that SC would be better if planets were Spore sized! Jam packed with content!

And we've discussed this before, while you might be happy with 20 systems, there are over 100 in lore and CIG have since the early days promised and sold 110. And it would cause issues with the lore with only 20.

Well its very quick and easy, reletivly, to make a bunch of assets and press a button to generate star systems out of them, provided you have those tools. once you have all that in place the amount of star system you can generate is infinite, not that they will look much different from eachother, depending how many seed assets you make.
 
Theoretically, I can sort of see it working though.

You've got your core '100' or whatever it is systems that have all the NPC services like with have now, and and the unexplored stuff is proc-gened/uninhabitabed and ripe for player 'colonisation' in whatever form it may take.

I think i can say with absoloutely certainty as long as CR is in charge that will never happen. Not enough fidelity.
 
Well its very quick and easy, reletivly, to make a bunch of assets and press a button to generate star systems out of them, provided you have those tools. once you have all that in place the amount of star system you can generate is infinite, not that they will look much different from eachother, depending how many seed assets you make.

Once again, c.f. Chris "fidelity" Roberts.
 
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