Game Discussions Star Citizen Discussion Thread v12

He is indeed, CEO of Norsenet. I discovered when he came round for the installation site survey that he was a gamer and an SC backer... as well as playing a lot of the other games I play so we exchanged Discord handles and such. Invited him into our little org too...he also keeps really weird hours so it's handy if I need a bit of extra bandwidth at 2am.... I can see if he's about on Discord and give him a shout to wind it up a bit :D

Norsenet?

I got an image of a chain of viking longboats with string and tin cans stretched between them :D
 
No, not yet. I'm also a bit scared of what I've heard about the controller setup. If that's true, I'm not sure I'm ready to get into it just yet, just for a weekend or so. ED's settings are nightmare enough for me - and I've had a few years to slowly grow into it. ;)
One thing I’ll give them credit for is their keyboard layout interface. They actually have a virtual keyboard you can mouse over with to see what key does what, and only a few commands were counterintuitive IMO. Since it’s mostly in foot anyways, I haven’t felt much urgency to set up controllers during the free flys to date.
 
One thing I’ll give them credit for is their keyboard layout interface. They actually have a virtual keyboard you can mouse over with to see what key does what, and only a few commands were counterintuitive IMO. Since it’s mostly in foot anyways, I haven’t felt much urgency to set up controllers during the free flys to date.
Ugh...can't fly M/KB...it's like sticking a steering wheel on a motorbike and trying to ride it o_O
 
Ugh...can't fly M/KB...it's like sticking a steering wheel on a motorbike and trying to ride it o_O
Don’t get me wrong, should I ever actually buy the game again, I will spend the time to set up my controllers appropriately. But a “free fly” event where most if your time is spent doing anything but? You won’t be building much if you don’t ;)
 
If you can land your ship on any planet, as demonstrated in the video, then you can disembark if it's an Odyssey body. What you are asking someone to do is to spend 15 hours+ repeating something for you that has already been demonstrated to work. Why don't you go and do that to prove the point you are trying to dispute, most of us don't have 15+ hours to waste on doing the same thing all over again!
If only there were a group of people that were happy to have work reset every 2 years....
 
I recall similar scepticynicism back when CIG said they wanted to make procedural planets with their Crysis FPS engine, this was around the time we got the Horizons expansion, and remember to laugh at that idea. No way I thought. Well, they not only they delivered but surpassed the expectations.
Yeah they didnt deliver any kind of procedural anything. Planets are completely handcrafted. If you call that "surpass expectations" then indeed they did surpass expectations of delays.
 
"Planets are completely handcrafted"
Planets are completely procedurally generated, and afterthat manually modified to be more interesting. POIs are manually generated and placed.
 
Planets are completely procedurally generated, and afterthat manually modified to be more interesting. POIs are manually generated and placed.

As far as I can tell that's not actually true.

It's not proc gen in the NMS / ED sense (IE each planet being dialled up from a 'seed' which expresses the core rules differently, allowing for tons of variants to be churned out etc)

It seems they started out with that, but turned to tools which allow them to hand design biomes at scale instead. IE they now paint on top of a grey formless globe:

Source: https://www.youtube.com/watch?v=r9fo8GbLuT0&t=175s


(They still seem to use more automated stuff like this for rock scatter / trees etc within that system.)

Here's Chris Roberts on it:

What we’re doing is slightly different than what something like a No Man’s Sky would do. We use procedural techniques to allow us to create or paint at scale. In No Man’s Sky, there’s rules and random [seed] numbers and it creates the planets based on that rule set. With us, we don’t do that because we have a specific universe with pretty deep lore. We use the procedural tools to paint at scale: an artist would go in there and we would say “This planet is in the cold zone, so it’s going to be mostly covered in snow and ice, and then maybe here’s where the oceans would be, the mountain ranges would be, here’s where the tundra would be.” The details of what’s in every inch or meter comes from the procedural rules but the very high level in terms of creation is all artist-driven

---

Not that it hugely matters. Although I'm sure there are pros/cons to both systems. (I'd imagine this system is probably more memory intensive on approach to planets for example, as the bespoke data is loaded in, whereas dialling up proc gen height maps on approach is probably more CPU intensive, as the seed is unpacked etc).
 
Last edited:
Managed to get a crimestat doing a bunker mission tonight...shot one of the security guards who looked suspiciously like a bad guy. To save all the mucking about hacking terminals to clear my crimestat, I let my mate Badger claim my bad boi bounty and shoot me in the face...woke up in the nick for the first time ever. :cautious:

Anyway...discovering I had a 4 hour 30 sentence, I decided to go mining for freedom only to find the terminals where I had to dump my little rocks didn't work 😐


It is a bit jarring that one or two of the 'villains' have similar armour to the 'good ai' on that one, I've fallen foul of it myself once as well!

One thing I've observed that is pretty cool is the AI in the caves (whilst struggling to shoot at you at the moment, akin to Elites old 'spinning static ships' bug in terms of aggressiveness) are pretty good at using flanking against you. One managed to sneak up behind myself and a mate who were fighting our way through the cave network.
 
Last edited:
Well we have had people pick up SRV's from the surface and fly them out to space stations sitting on top of their ships, you can also do that in H so it's not new to Odyssey, it occasionally comes up in the forums but new players may not be aware of it and I guess some older player could forget.
Yeah, didn't MalicVR launch an srv from one moon and travelled to another? I can't remember if he blew up when he landed though.
 
"Planets are completely handcrafted"
Planets are completely procedurally generated, and afterthat manually modified to be more interesting. POIs are manually generated and placed.
No they are not proc gen. Otherwise we'd have millions of planets by now. You obviously need to look at what "proc gen" entails as absolutely everything on these planets is done manually as shown during their dev talks, even the latest one (for those Pyro system planets). (edit) maybe there's an initial "proc gen" pass during the 3D model building, but that's not in game, that's in the 3D artist dev kit. Probably to create the base terrain - then they manually edit everything as shown.
 
Golgot, just because CIG say many times that they don't procedurally generate the planets, and instead paint them using procedural tools, which they've talked about and demonstrated multiple times, doesn't mean they aren't procedurally generated - you just have to ignore what CIG say, do, and show! 😄

Please stop using official sources to correct misinformation, you know the entire content of the official videos and articles are taken out of context.

Please also check social media to ensure you're using the correctly revised history to meet whatever the currently accepted narrative is. :cool:
 
"Planets are completely handcrafted"
Planets are completely procedurally generated, and afterthat manually modified to be more interesting. POIs are manually generated and placed.
Like everyone else does. You're missing the point completely about procgen. The old way - taking some fractal heightmap or whatever and then make it a 3D map, sphere, blabla. Is old news. Then sprinkling hand-crafted bit about. Literally how it was done for decades. And the reason why there is so much to loading, I guess. Modern procgen genereates a seed and then automatically places assets around. Replicatable. Generatable in chunks at demand. No loading required. Seed is the same for everyone with same outcome anywhere. But I doubt you even understand the difference and find a way to placate how SC does is the best way.
Maybe it is actually. It just has one Star System and making that detailed as much as possible is better done by hand. Procgen is for massive worlds, not for just one star system with tiny planets. It'd be a waste to develop a current age procgen system for just that, I'd say.
 
Back
Top Bottom