Game Discussions Star Citizen Discussion Thread v12

Nightrider is probably on standby waiting for someone to say something hyperbolic about CIG so he can lock the thread!


Some very good comments

That's only if they aren't making progress - which it already appears from the outside looking in. Updating people is never a bad thing. Giving grandiose keynote presentations promising the everything under the sun and saying it's all just 6-8 months away because "you're an optimist" which in reality none of that is remotely realistic is why backers get upset. That and the constant "it's right around the corner guys! Promise" we hear about S42. December of 2020 it was "we're actively burning down the remaining tasks before moving onto polishing." Yet the sprint reports don't reflect that at all.

And of course the usual guff

But what happens if they decide that the chapters they previously decided were "completed" now have to be scrapped or reworked because of a new gameplay mechanic or developments to the game engine? CIG should understandably be hesitant to ever mark something as complete until it well and truly is complete. In the video game industry, that only happens like a month before game copies start being shipped out to retailers.

Which is immediately countered

then it clearly doesn't show that they have proper control over what they are developing. If they have completed things then decide "oh we need to rework it or start all over" then there is a serious issue.

If that happens they should fire every single person involved with that decision, enough is enough.

Oh...

Anyone see a pattern here that CIG are a bunchnof hypocrites and liars at best?

Just you wait until Nightrider wakes up sonny jim!

"work on SQ42 this month saw us working on SQ42, where we continue working on SQ42. In the coming months our focus will be to work on SQ42 whilst also working on SQ42"

This is pretty much the tone of the monthly reports.

And


People putting more thought into exploration than CIG has.
 
It's a pity it didn't work. Otherwise, I actually like what I see very much. Is the mining process just a matter of pressing a button long enough or does it involve some skill (e.g. overdoing it so that you end up with nothing)?

Also, could it be that there is not much procedural generation in SC? Anyway, judging by the textures in the cave, it looks way too good for PG. While we're at it: How big is the file size of the game at the moment? Without procedurally generated surfaces it must be giant. I guess it must at least be something about 300 GB, right?

edit:
Never mind, got it. Should be less than 100 GB then. Which raises the next question: How many planets has SC in the moment?

Oh. Is port forwarding mandatory? That would be a no-go for me. Found it under recommended system specs. Does it work without (it's very well possible in ED)?
Ok, a few questions...I'll try to keep the answers brief :)

Mining: roughly the same mechanism between hand mining and ship mining. It does require some skill and learned technique. Planetary rocks and asteroids are mineable in both FPS hand mining and ships. Asteroids and rocks can vary in mass, density, resistance and yield which requires a variety of skills and equipment to mine effectively...ranging from different mining heads and 'consumables' or mining modules fitted to the ship's mining head to assist. Ship based mining is ship locked (2 specialised mining ships) and behind a paywall... but you can rent or buy the mining ships in game.

There is also SRV mining via a ROC mining buggy...similar process to ship mining but on planetary deposits only. The ROC can also be rented or bought relatively cheaply in game with in game credits. You also need a ship to transport the ROC...or you can fly down to most planetary outposts and spawn one then drive off from there but that means leaving your ship unguarded and unmanned. A Cutlass Black is the smallest ship able to transport a ROC buggy...also rentable or buyable with in game credits.

Procedural generation is here and there, caves are hand built and placed...they vary in size and complexity from foot only traverse and entry to massive sink holes you can drop a medium sized ship in to. There are also hand mineable deposits...and ship or ROC mineables to explore and mine inside the caves as well as some of the caves being used as NPC bandit strongholds you receive missions via mobiglas to clear...either solo or co-op since you can readily share all current missions of all formats with team mates...the payout is an even split on bounty and missions rewards between team mates.

Rough size of current PU build is around 75Gb

Port forwarding isn't neccessary...I don't use it personally. It's only a recommendation for connectivity issues, not a requirement, same as for ED.

Recommended specs...if you can run EDO, SC will certainly run and a lot smoother over all. Frame rates aren't fantastic on any spec of PC since the game isn't optimised except superficially... but the game runs very smoothly across the board at very high/high detail settings, even on 5 year old PC specs. See Drew Wagar's recent SC streams. He has an i7 6700 and a GTX 1070 with 16GB of system RAM.

Final caveat, there are a metric ton of bugs and issues with Star Citizen...some of them have recurring birthdays. Assuming you decide to investigate further, keep an open mind and a closed wallet outside of the basic starter packs.

If you're looking for a balanced précis of SC (The game, not on Ci¬G or business politics)...it lies somewhere between both ends of the endless rhetoric of good and bad. It's not as bad as the 'haters' make it out to be, not as good as the faithful fan boys dream it to be :)
 
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You cant when you throw in seamlessly getting out of the ship.
Yeah but even if EDO would bring ship interiors, you probably wouldn't be able to take a virtual dump on a physicalized toilet with fidelicious pipe and bowels systems.

Let's face it, SC has already and forever won as it'll always be years beyond the competition even if eternally decades away from any sort of release (beta included)
 
Just to make it absoloutely clear, since there was some deflection and side discussion, yes you can. Not that anyone in their right mind would normally do it.
Same in Star Citizen...as much as the distances involved are a fraction of ED's...nobody ever bothers to fly direct from a planet or moon's surface to an orbital station. As soon as the ship clears atmosphere, everybody hits that spool button for the QT drive :)
 
Ooooh, my ears are burning!

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Thanks for the detailed answers, much appreciated.



At the moment I wouldn't want to spend more than the basic package, which seems to cost around $40. Since mining looks pretty interesting but is not possible with this ship (and I'm not sure I'd feel comfortable with rented ships), I think I'll leave it alone for now. I've heard that it's possible to earn better ships with in-game currencies, but I suspect that's not too realistic and will lead to a terrible grind. But correct me if I'm wrong.

Maybe i missed it or forgot, but did you try a free fly?

Always try a free fly first ;)
 
No, not yet. I'm also a bit scared of what I've heard about the controller setup. If that's true, I'm not sure I'm ready to get into it just yet, just for a weekend or so. ED's settings are nightmare enough for me - and I've had a few years to slowly grow into it. ;)

Free fly's usually last a week or so, plenty of time to get a feel for it.

Servers do tend to be wonkier due to load though. YMMV.
 
AFAIK, ports open doesn't mean port forwarding. Ports open just means your firewall needs to allow them through.

That's how I read it. Many third party firewalls will just block all incoming connection regardless of source and close ports not used for common activities like we browsing and etc, that's why many of them have a "gaming mode" you need to switch to when playing games, which opens ports that games communicate over.
 
Thanks for the detailed answers, much appreciated.



At the moment I wouldn't want to spend more than the basic package, which seems to cost around $40. Since mining looks pretty interesting but is not possible with this ship (and I'm not sure I'd feel comfortable with rented ships), I think I'll leave it alone for now. I've heard that it's possible to earn better ships with in-game currencies, but I suspect that's not too realistic and will lead to a terrible grind. But correct me if I'm wrong.
It's fairly easy to earn the in game credits to buy ships these days, quickly too. Mission payouts even for the limited variety available are pretty good. The 2.1 million aUEC to purchase a Prospector would take a few days at most of box missions or basic low level bounties...since all mission types now steadily increase in payout with gained reputation. As an example, I did roughly 2 hours of basic box missions taking me to and from a variety of locations tonight, earned over 350k aUEC.

I also did some mid to high level bounties with a mate a bit later sitting in a turret on one of his ships for the ship bounties and delving into deep caves on foot for some of them, earned a further 230k in shared bounty payouts. I'm not quailified to do the higher level bounties myself...you have to earn a bounty hunter certification in various levels of bounty first, I haven't completed the certification (since I find them boring)...he has so could share the higher payout bounties with me.

It's not hard to make credits in game.
 
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A longish video this time. A bit of multicrew bounty hunting with me in the top turret of Badger's Connie (he's my ISP as well as being a mate), also...a bit of spelunking with shooty bits. The reason the vid is so long is that I forgot I was recording...couldn't be bothered editing either since I've no aspirations to become the next Spielberg :)

Apologies for the Scottish colloquialisms...two Jocks in Discord chat...it can be colourful :whistle:

 
To be fair, even with the amount of time I have in ED...I had to think about it :D

Well we have had people pick up SRV's from the surface and fly them out to space stations sitting on top of their ships, you can also do that in H so it's not new to Odyssey, it occasionally comes up in the forums but new players may not be aware of it and I guess some older player could forget.

I'm not moving the goalposts, its not the same if aspects of it are missing.

If you can land your ship on any planet, as demonstrated in the video, then you can disembark if it's an Odyssey body. What you are asking someone to do is to spend 15 hours+ repeating something for you that has already been demonstrated to work. Why don't you go and do that to prove the point you are trying to dispute, most of us don't have 15+ hours to waste on doing the same thing all over again!
 
A longish video this time. A bit of multicrew bounty hunting with me in the top turret of Badger's Connie (he's my ISP as well as being a mate), also...a bit of spelunking with shooty bits. The reason the vid is so long is that I forgot I was recording...couldn't be bothered editing either :)

Apologies for the Scottish colloquialisms...two Jocks in Discord chat...it can be colourful :whistle:


Your friend is your internet service provider???
 
Your friend is your internet service provider???
He is indeed, co-founder and CEO of Norsenet. I discovered when he came round for the installation site survey that he was a gamer and an SC backer... as well as playing a lot of the other games I play so we exchanged Discord handles and such as likeminded gamers do. Invited him into our little SC org too...he also keeps really weird hours so it's handy if I need a bit of extra bandwidth at 2am.... I can see if he's about on Discord and give him a shout to take the limiter off and wind it up a bit :D

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