Thank you very much for your answer, I don't know if I understood everything correctly because of the translation.The stationary target and shooter assumption was to make the math easier to compute, as to include a moving target and shooter would necessitate knowing their relative velocities and the shooter's hit probability as a function of distance - assuming they only pick one direction to move. Messy, but doable for sure.
If we start factoring in evasive maneuvering (sidestep dodging / A-D spam, occasional crouch thrown in to throw off headshots, peek-shooting / jiggle-peeking around corners, etc.) TTK then starts to vary wildly, which is where my concerns about the Oppressor's low velocity and Odyssey's high TTK in general come from.
The static case gives us a good benchmark for the optimal TTK scenario that we can easily go back to and compare other weapons with, independent of a shooter's skill.
As for the 30%, I'm not quite sure I follow -
If you're referring to the damage headshots do, Plasma weapons have a 1.5x headshot multiplier. If you're asking what happens if we increase the Oppressor's base damage by 30% from 2.4 to 3.12, that would mean:
Oppressor bodyshot TTK still lags the AR-50 at 35m (2.66s) by 0.83s while headshots are slightly faster than AR-50 bodyshots by 0.22s. If we factor in the Headshot Damage mod:
- 20 bodyshots for TTKs of 2.99s point-blank | 3.49s @ 35 meters
- 13 headshots for TTKs of 1.94s point-blank | 2.44s @ 35 meters
...which is certainly interesting. I've stated in the past the Oppressor's main issue is applying its damage due to its low projectile velocity, but the recent mathematical discussion makes me wonder if a damage boost is also needed. 30% seems like a lot; however, there may be some justification for increasing its damage by that much or somewhere around there.
- The Oppressor gains a Headshot Multiplier of 2.3, so each headshot deals 7.18 MJs before resistances (50% reduction on a G5 Dominator)
- This results in 9 headshots for a point-blank TTK of 1.34s and a TTK @ 35m of 1.84s.
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1. damage tests are very good. But when moving may be missed, that is, the damage is 0.
2. Why is it done differently in the Odyssey. The suit has plasma resistance and the suit is not destroyed, and with the help of health kits you repaired health...
3. what is the suit's shield? Is it important that you shoot in the head with the shield ? What is the damage resistance of the shield ?
4. 30% increase in non-targeted shot on plasma (all Manticore). Non-aimed i.e. on the run at a glance ...
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