Release Elite Dangerous HUD Mod (EDHM)

Yes the UI, whenever there is an update it always deletes the shortcut and then installs in the same place so why delete the shortcut.

If it is an update I just dont understand why it does this.
 
Yes the UI, whenever there is an update it always deletes the shortcut and then installs in the same place so why delete the shortcut.

If it is an update I just dont understand why it does this.
I have no idea, I don’t have the UI installed. My work is focused on modding Elite, and the UI is created by another person. Have a chat with Blue Mystic on the EDHM discord and he’ll help you out
 
Im having this issue with the destination target text: appear like this when is supposed to be transparent.
 

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I'm currently retrying Odyssey in VR (stopped doing that day 1 because of horrible bugs and performance). Must say it seems to run better, not perfect. I do like some HUD elements, and of course the main reason is the atmospheric planet tech. Anyway, I have Horizons tweaked to my liking with 3Dmigoto and I wanted this back in Odyssey. Odyssey uses different shaders. Some of those I found mentioned at places, but I simply hunted the ones I needed. For now I have found most

What I want to to get away with the (horrible) outside HUD (the circles, etc indicating stars, planets, ships etc), also no particle effects, but I do want to keep Orbit Lines but much more faint (that shader 4a4e5b8f681b6647-ps_replace.txt I have TWEAKed, with the '* 0.05' part)

Code:
o0.xyz = cb1[210].yyy * v1.xyz * 0.05; // TWEAK TRY



all other shaders I simply SKIP. The d3dx.ini 'skipping part' (wip) here below for those interested

Code:
d3dx.ini


; --- EDO BEGIN ---

; Orbital and Gravitational Lines Transparency
; ShaderFix 4a4e5b8f681b6647-ps_replace.txt

; Remove HUD (keep Orbital Lines)
[ShaderOverrideHUD]
Hash=c181d3dea31a8b51
Handling=skip

; Remove orange Landing Bay
[ShaderOverrideOrangeLandingBay]
Hash=c4ce74ec2d85e419
Handling=skip

; Remove orange Target
[ShaderOverrideOrangeTarget]
Hash=ac8f7fa0078088ce
Handling=skip

; Remove the particles that move past the ship when in normal flight
[ShaderOverrideParticlesNormal]
Hash=1117cd9909228f54
Handling=skip

; Remove the particles that move past the ship in supercruise.
[ShaderOverrideParticlesSupercruise]
Hash=fbc2b4629a8d5448
Handling=skip

; Remove the "speed lines" on each side of the cockpit when in Supercruise
[ShaderOverrideBarsSupercruise]
Hash=23af154e27fd483d
Handling=skip

; Remove the haze in spaceports. This removes the white haze inside large spaceports.
[ShaderOverrideHazeSpacePorts]
Hash=93225a0128a5aad0
Handling=skip

; --- EDO EIND ---
Elite - Dangerous (CLIENT) 2022-01-29 02-44-19b.mkv_snapshot_00.09_[2022.01.29_13.11.02].jpg
 
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I'm currently retrying Odyssey in VR (stopped doing that day 1 because of horrible bugs and performance). Must say it seems to run better, not perfect. I do like some HUD elements, and of course the main reason is the atmospheric planet tech. Anyway, I have Horizons tweaked to my liking with 3Dmigoto and I wanted this back in Odyssey. Odyssey uses different shaders. Some of those I found mentioned at places, but I simply hunted the ones I needed. For now I have found most

What I want to to get away with the (horrible) outside HUD (the circles, etc indicating stars, planets, ships etc), also no particle effects, but I do want to keep Orbit Lines but much more faint (that shader 4a4e5b8f681b6647-ps_replace.txt I have TWEAKed, with the '* 0.05' part)

Code:
o0.xyz = cb1[210].yyy * v1.xyz * 0.05; // TWEAK TRY



all other shaders I simply SKIP. The d3dx.ini 'skipping part' (wip) here below for those interested

Code:
d3dx.ini


; --- EDO BEGIN ---

; Orbital and Gravitational Lines Transparency
; ShaderFix 4a4e5b8f681b6647-ps_replace.txt

; Remove HUD (keep Orbital Lines)
[ShaderOverrideHUD]
Hash=c181d3dea31a8b51
Handling=skip

; Remove orange Landing Bay
[ShaderOverrideOrangeLandingBay]
Hash=c4ce74ec2d85e419
Handling=skip

; Remove orange Target
[ShaderOverrideOrangeTarget]
Hash=ac8f7fa0078088ce
Handling=skip

; Remove the particles that move past the ship when in normal flight
[ShaderOverrideParticlesNormal]
Hash=1117cd9909228f54
Handling=skip

; Remove the particles that move past the ship in supercruise.
[ShaderOverrideParticlesSupercruise]
Hash=fbc2b4629a8d5448
Handling=skip

; Remove the "speed lines" on each side of the cockpit when in Supercruise
[ShaderOverrideBarsSupercruise]
Hash=23af154e27fd483d
Handling=skip

; Remove the haze in spaceports. This removes the white haze inside large spaceports.
[ShaderOverrideHazeSpacePorts]
Hash=93225a0128a5aad0
Handling=skip

; --- EDO EIND ---
View attachment 288601
Wow! this looks fantastic like it's meant to be played.
Could you share your .ini file? I don't want to mess things up :)

Edit:
Nevermind. I followed your instructions and worked perfectly. Your'e a hero!!
 
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I'm currently retrying Odyssey in VR (stopped doing that day 1 because of horrible bugs and performance). Must say it seems to run better, not perfect. I do like some HUD elements, and of course the main reason is the atmospheric planet tech. Anyway, I have Horizons tweaked to my liking with 3Dmigoto and I wanted this back in Odyssey. Odyssey uses different shaders. Some of those I found mentioned at places, but I simply hunted the ones I needed. For now I have found most

What I want to to get away with the (horrible) outside HUD (the circles, etc indicating stars, planets, ships etc), also no particle effects, but I do want to keep Orbit Lines but much more faint (that shader 4a4e5b8f681b6647-ps_replace.txt I have TWEAKed, with the '* 0.05' part)

Code:
o0.xyz = cb1[210].yyy * v1.xyz * 0.05; // TWEAK TRY



all other shaders I simply SKIP. The d3dx.ini 'skipping part' (wip) here below for those interested

Code:
d3dx.ini


; --- EDO BEGIN ---

; Orbital and Gravitational Lines Transparency
; ShaderFix 4a4e5b8f681b6647-ps_replace.txt

; Remove HUD (keep Orbital Lines)
[ShaderOverrideHUD]
Hash=c181d3dea31a8b51
Handling=skip

; Remove orange Landing Bay
[ShaderOverrideOrangeLandingBay]
Hash=c4ce74ec2d85e419
Handling=skip

; Remove orange Target
[ShaderOverrideOrangeTarget]
Hash=ac8f7fa0078088ce
Handling=skip

; Remove the particles that move past the ship when in normal flight
[ShaderOverrideParticlesNormal]
Hash=1117cd9909228f54
Handling=skip

; Remove the particles that move past the ship in supercruise.
[ShaderOverrideParticlesSupercruise]
Hash=fbc2b4629a8d5448
Handling=skip

; Remove the "speed lines" on each side of the cockpit when in Supercruise
[ShaderOverrideBarsSupercruise]
Hash=23af154e27fd483d
Handling=skip

; Remove the haze in spaceports. This removes the white haze inside large spaceports.
[ShaderOverrideHazeSpacePorts]
Hash=93225a0128a5aad0
Handling=skip

; --- EDO EIND ---
View attachment 288601

Thanks CMDR, we have most of these in EDHM, except for the station haze removal and the landing bay holo. I tried to recolour the landing bay holo but it affects the carrier versions (which is an ARX colour) so I stopped messing with that, but providing an option to turn them off is a good idea.

Just one thing, doesn’t disabling c181d3dea31a8b51 also disable your targeting / planetary altitude reticles as well?
 
Thanks CMDR, we have most of these in EDHM, except for the station haze removal and the landing bay holo. I tried to recolour the landing bay holo but it affects the carrier versions (which is an ARX colour) so I stopped messing with that, but providing an option to turn them off is a good idea.

Just one thing, doesn’t disabling c181d3dea31a8b51 also disable your targeting / planetary altitude reticles as well?
Yes. In Horizon I had this on a switch F1 key coupled with VoiceAttack. Maybe I will do this again. Above is my wip because some stuff still happens which I dont like. Disabling stuff is not perfect, it is more a 'personal taste' thing. Some might like it, others might not.

I will try EDHM. Maybe it does all I want😀
 
Yes. In Horizon I had this on a switch F1 key coupled with VoiceAttack. Maybe I will do this again. Above is my wip because some stuff still happens which I dont like. Disabling stuff is not perfect, it is more a 'personal taste' thing. Some might like it, others might not.

I will try EDHM. Maybe it does all I want😀

I'd say it has all you want except for the station fog and landing bay holo, but you can just add those code blocks to the bottom of d3dx.ini. With regards to the orbit lines, they are separated into 3 categories: orbit lines, gravity well lines, and star exclusion lines, and they can be coloured or turned off separately.

I'm working on c181 at the moment as FDev changed a few things recently, but when it's done you should be able to turn off all 'Environmental Target' indicators (the circles around destinations) while keeping the targeting and landing reticles. At the moment, setting Environmental Target indicators brightness to 0 turns them black rather than invisible, but it shouldn't be too hard to fix

You're welcome to join us on the EDHM Discord as you have good suggestions!
 
I noticed some of the included themes have back glows to the ship name above the info panel; I tried searching for an option for it but didnt see it, and I cant find anyone else asking about it or talking about. How do I change that color? (not the text, but the color of the glow behind it)
 
I changed the Colours finally but had trouble Core mining. I reset back to the original Elite default setting but the Pulse wave colours and the Orbit lines are still from the other setting I tried. Is it not finished?
 
I noticed some of the included themes have back glows to the ship name above the info panel; I tried searching for an option for it but didnt see it, and I cant find anyone else asking about it or talking about. How do I change that color? (not the text, but the color of the glow behind it)
Found the solution: setting the text for the ship name to XML User Defined solved it.
 
I changed the Colours finally but had trouble Core mining. I reset back to the original Elite default setting but the Pulse wave colours and the Orbit lines are still from the other setting I tried. Is it not finished?
Hiya, those elements are finished. Are you using the UI? And Horizons or Ody?
 
I'd say it has all you want except for the station fog and landing bay holo, but you can just add those code blocks to the bottom of d3dx.ini. With regards to the orbit lines, they are separated into 3 categories: orbit lines, gravity well lines, and star exclusion lines, and they can be coloured or turned off separately.

I'm working on c181 at the moment as FDev changed a few things recently, but when it's done you should be able to turn off all 'Environmental Target' indicators (the circles around destinations) while keeping the targeting and landing reticles. At the moment, setting Environmental Target indicators brightness to 0 turns them black rather than invisible, but it shouldn't be too hard to fix

You're welcome to join us on the EDHM Discord as you have good suggestions!
That sounds good! (Btw, I'm low on time for Discord)
 
Hi, does this work for Odessey? I have installed it and I have change theme and done a bit of tinkering. The problem is that the mod is very erratic. Sometimes it works, sometimes it doesnt, even though I'm doing the exact same thing. Now it's got so bad that everytime I load it it won't let me do anything. It will load but all the colours are set to blue and I can't change anything. An indicator that nothing works is that none of the themes show up for selection (see attached image). I know I have connected to the correct install folder because it recognises my Elite CMR details (see attached image).

It's getting to the stage that I feel like I might be stuck with the colour scheme I have create, which is of no use as I was only half way through setting up my first setup.

Is there instructions for this mod? I've seen the basic instructions for install, dos and don't, etc. But I can't find detailed instructions how to use the mod. I'm flying in the dark, to use a bad pun. I need to now if I must reboot everytime I make a change, which is the only thing that works at the moment (when it's functioning), and do I have to have the gamerunning before I start the mod? I can't make changes which can be seen while the game is running, none of the F keys work for me in-game for example.

Finally, is there a way of getting back to my original colour scheme, or even the default Elite one?

I'd appreciate some help, thanks.
 

Attachments

  • EDHM.jpg
    EDHM.jpg
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  • EDHM1.jpg
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You know how you made F1 triggers? Can you make ESC trigger also but before the trigger check a var to see if it's "triggered", if not, trigger, if it's 1, don't trigger? I don't know shaders but hopefully it can. Used to be a graphic designer so colours mattered that's why I noticed that subtle hair-pullingness of the alpha lol. I can imagine how much it bothered you haha. But now that you explained, I understand. If everything is worked off of the orange, it's crazy limited. It's like white balancing a jpg that's yellow. Without the raw, it's unpossible.
The mod works perfectly. make changes, press the "apply" button in the UI, press F11 in the game. No need to restart anything. For details or questions you can look at the discord. in the first post of the thread there is a link to it

turn off the "favorites" switch. you don't have any favorites! (on your pictures)
1643908216793.png
 
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The mod works perfectly. make changes, press the "apply" button in the UI, press F11 in the game. No need to restart anything. For details or questions you can look at the discord. in the first post of the thread there is a link to it

turn off the "favorites" switch. you don't have any favorites! (on your pictures)
View attachment 289629
I have a favourite theme, if you look in the theme section there are no themes to select. Turing favourites on/offf does nothing.

Pressing the Apply button under theses conditions stalls/crashes the mod. It is the only thing that crashes the mod.

This mod worked for me last night. There have been no changes to my pc. I have reinstalled and updated the mod numerous times. My current version is 2.1.4.1

I'm awaiting verification of new phone on Discord.
 
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