I have no idea, I don’t have the UI installed. My work is focused on modding Elite, and the UI is created by another person. Have a chat with Blue Mystic on the EDHM discord and he’ll help you outYes the UI, whenever there is an update it always deletes the shortcut and then installs in the same place so why delete the shortcut.
If it is an update I just dont understand why it does this.
Im having this issue with the destination target text: appear like this when is supposed to be transparent.
Thats what I thought, update 10 must have messed it up. Thank you GeorjThere may have been a change in the shader, I'll check it out
o0.xyz = cb1[210].yyy * v1.xyz * 0.05; // TWEAK TRY
d3dx.ini
; --- EDO BEGIN ---
; Orbital and Gravitational Lines Transparency
; ShaderFix 4a4e5b8f681b6647-ps_replace.txt
; Remove HUD (keep Orbital Lines)
[ShaderOverrideHUD]
Hash=c181d3dea31a8b51
Handling=skip
; Remove orange Landing Bay
[ShaderOverrideOrangeLandingBay]
Hash=c4ce74ec2d85e419
Handling=skip
; Remove orange Target
[ShaderOverrideOrangeTarget]
Hash=ac8f7fa0078088ce
Handling=skip
; Remove the particles that move past the ship when in normal flight
[ShaderOverrideParticlesNormal]
Hash=1117cd9909228f54
Handling=skip
; Remove the particles that move past the ship in supercruise.
[ShaderOverrideParticlesSupercruise]
Hash=fbc2b4629a8d5448
Handling=skip
; Remove the "speed lines" on each side of the cockpit when in Supercruise
[ShaderOverrideBarsSupercruise]
Hash=23af154e27fd483d
Handling=skip
; Remove the haze in spaceports. This removes the white haze inside large spaceports.
[ShaderOverrideHazeSpacePorts]
Hash=93225a0128a5aad0
Handling=skip
; --- EDO EIND ---
Wow! this looks fantastic like it's meant to be played.I'm currently retrying Odyssey in VR (stopped doing that day 1 because of horrible bugs and performance). Must say it seems to run better, not perfect. I do like some HUD elements, and of course the main reason is the atmospheric planet tech. Anyway, I have Horizons tweaked to my liking with 3Dmigoto and I wanted this back in Odyssey. Odyssey uses different shaders. Some of those I found mentioned at places, but I simply hunted the ones I needed. For now I have found most
What I want to to get away with the (horrible) outside HUD (the circles, etc indicating stars, planets, ships etc), also no particle effects, but I do want to keep Orbit Lines but much more faint (that shader 4a4e5b8f681b6647-ps_replace.txt I have TWEAKed, with the '* 0.05' part)
Code:o0.xyz = cb1[210].yyy * v1.xyz * 0.05; // TWEAK TRY
all other shaders I simply SKIP. The d3dx.ini 'skipping part' (wip) here below for those interested
View attachment 288601Code:d3dx.ini ; --- EDO BEGIN --- ; Orbital and Gravitational Lines Transparency ; ShaderFix 4a4e5b8f681b6647-ps_replace.txt ; Remove HUD (keep Orbital Lines) [ShaderOverrideHUD] Hash=c181d3dea31a8b51 Handling=skip ; Remove orange Landing Bay [ShaderOverrideOrangeLandingBay] Hash=c4ce74ec2d85e419 Handling=skip ; Remove orange Target [ShaderOverrideOrangeTarget] Hash=ac8f7fa0078088ce Handling=skip ; Remove the particles that move past the ship when in normal flight [ShaderOverrideParticlesNormal] Hash=1117cd9909228f54 Handling=skip ; Remove the particles that move past the ship in supercruise. [ShaderOverrideParticlesSupercruise] Hash=fbc2b4629a8d5448 Handling=skip ; Remove the "speed lines" on each side of the cockpit when in Supercruise [ShaderOverrideBarsSupercruise] Hash=23af154e27fd483d Handling=skip ; Remove the haze in spaceports. This removes the white haze inside large spaceports. [ShaderOverrideHazeSpacePorts] Hash=93225a0128a5aad0 Handling=skip ; --- EDO EIND ---
I'm currently retrying Odyssey in VR (stopped doing that day 1 because of horrible bugs and performance). Must say it seems to run better, not perfect. I do like some HUD elements, and of course the main reason is the atmospheric planet tech. Anyway, I have Horizons tweaked to my liking with 3Dmigoto and I wanted this back in Odyssey. Odyssey uses different shaders. Some of those I found mentioned at places, but I simply hunted the ones I needed. For now I have found most
What I want to to get away with the (horrible) outside HUD (the circles, etc indicating stars, planets, ships etc), also no particle effects, but I do want to keep Orbit Lines but much more faint (that shader 4a4e5b8f681b6647-ps_replace.txt I have TWEAKed, with the '* 0.05' part)
Code:o0.xyz = cb1[210].yyy * v1.xyz * 0.05; // TWEAK TRY
all other shaders I simply SKIP. The d3dx.ini 'skipping part' (wip) here below for those interested
View attachment 288601Code:d3dx.ini ; --- EDO BEGIN --- ; Orbital and Gravitational Lines Transparency ; ShaderFix 4a4e5b8f681b6647-ps_replace.txt ; Remove HUD (keep Orbital Lines) [ShaderOverrideHUD] Hash=c181d3dea31a8b51 Handling=skip ; Remove orange Landing Bay [ShaderOverrideOrangeLandingBay] Hash=c4ce74ec2d85e419 Handling=skip ; Remove orange Target [ShaderOverrideOrangeTarget] Hash=ac8f7fa0078088ce Handling=skip ; Remove the particles that move past the ship when in normal flight [ShaderOverrideParticlesNormal] Hash=1117cd9909228f54 Handling=skip ; Remove the particles that move past the ship in supercruise. [ShaderOverrideParticlesSupercruise] Hash=fbc2b4629a8d5448 Handling=skip ; Remove the "speed lines" on each side of the cockpit when in Supercruise [ShaderOverrideBarsSupercruise] Hash=23af154e27fd483d Handling=skip ; Remove the haze in spaceports. This removes the white haze inside large spaceports. [ShaderOverrideHazeSpacePorts] Hash=93225a0128a5aad0 Handling=skip ; --- EDO EIND ---
Yes. In Horizon I had this on a switch F1 key coupled with VoiceAttack. Maybe I will do this again. Above is my wip because some stuff still happens which I dont like. Disabling stuff is not perfect, it is more a 'personal taste' thing. Some might like it, others might not.Thanks CMDR, we have most of these in EDHM, except for the station haze removal and the landing bay holo. I tried to recolour the landing bay holo but it affects the carrier versions (which is an ARX colour) so I stopped messing with that, but providing an option to turn them off is a good idea.
Just one thing, doesn’t disabling c181d3dea31a8b51 also disable your targeting / planetary altitude reticles as well?
Yes. In Horizon I had this on a switch F1 key coupled with VoiceAttack. Maybe I will do this again. Above is my wip because some stuff still happens which I dont like. Disabling stuff is not perfect, it is more a 'personal taste' thing. Some might like it, others might not.
I will try EDHM. Maybe it does all I want![]()
Found the solution: setting the text for the ship name to XML User Defined solved it.I noticed some of the included themes have back glows to the ship name above the info panel; I tried searching for an option for it but didnt see it, and I cant find anyone else asking about it or talking about. How do I change that color? (not the text, but the color of the glow behind it)
Hiya, those elements are finished. Are you using the UI? And Horizons or Ody?I changed the Colours finally but had trouble Core mining. I reset back to the original Elite default setting but the Pulse wave colours and the Orbit lines are still from the other setting I tried. Is it not finished?
That sounds good! (Btw, I'm low on time for Discord)I'd say it has all you want except for the station fog and landing bay holo, but you can just add those code blocks to the bottom of d3dx.ini. With regards to the orbit lines, they are separated into 3 categories: orbit lines, gravity well lines, and star exclusion lines, and they can be coloured or turned off separately.
I'm working on c181 at the moment as FDev changed a few things recently, but when it's done you should be able to turn off all 'Environmental Target' indicators (the circles around destinations) while keeping the targeting and landing reticles. At the moment, setting Environmental Target indicators brightness to 0 turns them black rather than invisible, but it shouldn't be too hard to fix
You're welcome to join us on the EDHM Discord as you have good suggestions!
Sorry, I'm and idiot. Didn't realise one needs to Log out totaly of EDOHiya, those elements are finished. Are you using the UI? And Horizons or Ody?
The mod works perfectly. make changes, press the "apply" button in the UI, press F11 in the game. No need to restart anything. For details or questions you can look at the discord. in the first post of the thread there is a link to itYou know how you made F1 triggers? Can you make ESC trigger also but before the trigger check a var to see if it's "triggered", if not, trigger, if it's 1, don't trigger? I don't know shaders but hopefully it can. Used to be a graphic designer so colours mattered that's why I noticed that subtle hair-pullingness of the alpha lol. I can imagine how much it bothered you haha. But now that you explained, I understand. If everything is worked off of the orange, it's crazy limited. It's like white balancing a jpg that's yellow. Without the raw, it's unpossible.
I have a favourite theme, if you look in the theme section there are no themes to select. Turing favourites on/offf does nothing.The mod works perfectly. make changes, press the "apply" button in the UI, press F11 in the game. No need to restart anything. For details or questions you can look at the discord. in the first post of the thread there is a link to it
turn off the "favorites" switch. you don't have any favorites! (on your pictures)
View attachment 289629