Newcomer / Intro What are you up to?

IMHO, you'd be much better off making a more purposeful build. Weapons are very much a personal choice, depending on whether you want fun or earnings rate and how long you want your play sessions to be.

I prefer all lasers for PvE because the earnings rate is higher overall and I prefer long play sessions without having to waste a lot of time going back for ammo. The time to kill is longer in theory, but if you set your fighter on the enemy and wait for it to land a shot, the enemy will prioritise the fighter, so you get complete freedom to shoot it from the side, where you can target its powerplant and kill it before it even knows you're shooting it. That works for any ship bigger than an Asp. The fighter must be the one with fixed multi-cannons, which stops the enemies from chaffing.The one with fixed plasma works as well, but doesn't seem to do as much damage as the m/c one.

Generally, bi-weave shield are better for PvE, where you want to kill multiple enemies. Prismatics are OK for shorter sessions, but you need two very large shield cell banks to keep them charged, which those builds that you've been looking at don't have. SCBs need cooling, so you'd have to fit heatsinks or thermal vent lasers too. Overall, correctly engineered bi-weaves give more shield strength because they replenish more quickly and give more hitpoints. Always engineer with fast charge.

Here's what I use for PvE. If you don't have Guardian shield boosters, you should prioritise unlocking them, which can be done quickly with a DBX fitted with two point defence and an SRV. If you want to farm materials while shooting enemies, you can change one GSB for a class 7 cargo rack and one class5 GSB for a 5A collector limpet controller. The armour isn't really necessary because you'll never lose your shields, so you can save 1/2 billion r and get some extra speed, which might be more useful.
Nice one, thanks. That's a lot to take in, but I'll start by swap my & A shield for the Bi-Weaves.
 
I need to farm me some encoded materials
If you farm pirates in a Resource Extraction Site (RES), you get loads of encoded data. After a few evenings you can go to a material trader and level it all off. Carry on until you have 10 billion and you should be full of all encoded, plus you have enough credits to get a fleet carrier. You can farm pirates in a low RES and get 200 mil/hour while collecting encoded materials. Low RESs normally have only small ships, though about 1 in 5 times they have big ships. You log until you get the spawn you want. Small ships for quantity, like you need for pirate massacre missions, and big ships to farm manufactured materials. Don't bother with the manufactured mats from small ships because they're not worth enough for the time to collect them. Pirates in a low RES don't put up much of a fight. You don't need any engineering to be 100% successful, though speed and long range sensors always help, so do that first. An FDL with all pulse lasers is a good ship. In the vid below, I used an unengineered Vulture with burst lasers. There's only an outpost to get the missions from, so it's best not to use a big ship, otherwise you have to swap ships in a nearby system to get the missions and to cash them in.

Here's a video I made on how and where to do your pirate farming. You have to complete several sorties before you're ranked up enough to get 200mil/hr, so stick with it. The first trip is worth about 60 mil/h. Watch all the blue writing come up at the top right of the HUD when the scans complete, which is the encoded data I get:
Source: https://www.youtube.com/watch?v=ToQcJ-9jVao&t=12s
 
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Here's a video I made on how and where to do your pirate farming. You have to complete several sorties before you're ranked up enough to get 200mil/hr, so stick with it. The first trip is worth about 60 mil/h. Watch all the blue writing come up at the top right of the HUD when the scans complete, which is the encoded data I get:
Source: https://www.youtube.com/watch?v=ToQcJ-9jVao&t=12s
Good old Ngalinn-Mainani grind! I made most of my FC money there. Works really well, can recommend. Some wing synergy exists too, if you happen to have friends in a similar situation.
 
Another restore power bugged. Installed the reg, no progress bar. (n)

So, just for kicks, I'm powering down the settlement. That'll learn 'em.

EDIT

Well. That was... unexpected.

After I'd shut down the reactor and powered it back up, there appeared to be a reset of some kind. The progress for the power up triggered and asked me to put the fires out - I'd already extinguished them. As I ran out of the building, six scavs were waiting - all of which I'd previously killed. They'd already taken out my SRV and all of 'em were on my case immediately.

I ran for my ship.

The base was on alert and I was considered a hostile with defences trained on me.

I decided to cut my losses and move on.

Not had something like this happen before - but then, I never tried powering down then back up again.

Still, it was fun and adrenalin flowed like spice melange.
 
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massacre mission:
got to site in wyrd and started spotting guards.jump to the nearest roof top and started watching there movements, Big mistake was that i didn't look behind me enough has there was a raised walkway behind my hiding spot, got spotted took that one out and all hell broke loose. me killing 2 guards and 1 civil. before i took the a sniper shot to the head, yes no shield on.

2nd attempted at an assassination of a scientist.
found all guards and went to the rooftops again (hey i like rooftops).and this time shield on/and a building by itself and no stairs or gangways. Took out 2 guards alarms went off stay out of site and didn't move. Alarms went silence and every thing was ok again, so moved back out of shadows and rescanned the area. Blow up a barrel so to cause an extraction, and executed a scientist, oops the wrong one. But never mind they knew i was there just not spotted us.yet. move a bit closer to the edge, to close got spotted by the sniper and died.
 
I did a couple of combat missions today. One was to clear a base of the criminal occupants. That one went pretty much as expected.

"Don't mind me, I'm just downloading some data while these folks take their naps":
Screenshot 2022-02-04 091945.jpg


The other was an Exterminate Scavengers one, but it bugged out. I was supposed to kill 17 but there were only 15 present.

I decided to re-log and see if I could get the other 2 that way, but it reset the mission. Now it was kill 9. This time there were 9, though, so I completed it in the end.

The planet was remarkably dark.
2022-02-04_08-03-10_Frigur_Frigur D 5.jpg
 
I did a couple of combat missions today. One was to clear a base of the criminal occupants. That one went pretty much as expected.

"Don't mind me, I'm just downloading some data while these folks take their naps":
View attachment 289773

The other was an Exterminate Scavengers one, but it bugged out. I was supposed to kill 17 but there were only 15 present.

I decided to re-log and see if I could get the other 2 that way, but it reset the mission. Now it was kill 9. This time there were 9, though, so I completed it in the end.

The planet was remarkably dark.
View attachment 289774
It's funny you mention the number of scavs. I've had a few missions now where the last one has gone completely AWOL.
 
It's funny you mention the number of scavs. I've had a few missions now where the last one has gone completely AWOL.
I have seen some just walk away, some dragged towards the centre of the planet but also, there have been instances where the kill count did not go up for one of the first kills and, when I finished, the counter was stuck at 9/10.

There is quite a range of things that can go wrong. In my experience, the worst is the last one, where all the scavs are actually there, but one doesn't count for some reason. 🤷‍♂️
 
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