The Star Citizen Thread V2.0

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Using head-tracking for aiming is definitely a lot more painful than people think it is. None of the currently available solutions are nearly accurate enough for that, including the OR. (Unless you include the current iteration of SC's autoaim.) Actually, the view lock that is now in AC would help in that regard, but then why bother with head-tracking in the first place? Besides, head-tracking should really be used for situational awareness. Restricting it to aim takes a lot away from a game.

Also, modern fighters do not use head-tracking for aiming. Modern fighters have nothing to aim. You don't "aim" missiles, while the guns are last-resort weapons, and accurately targeting them at combat speeds/distances requires a lot more precision than head-tracking can deliver. In fact, I don't think a single kill made by US jets has been made with the guns since Vietnam. (But I could be wrong, for those rare edge cases.)

What your probably thinking of is the helmets being developed for the F-35. These are not for aiming, but rather for the exact same thing you would use head-tracking in SC for: situational awareness. It has a bonus capability of being able to lock targets based on pilot input, but for the most part it's just there so pilots aren't limited to using the HUD that's only in a forward-facing location.

So bringing that to SC, if we wanted to go the whole "SC's combat is based more on realism" route, then every combat-capable ship would ditch guns/lasers in favor of as many missiles as you could stack on the thing. (Except maybe larger ships that can fire large, aoe rounds.)

Also, Mr. Nowak, if CR was wealthy prior to SC, and wanted a fancy car, wouldn't he already own it? Company money shouldn't be used for personal purchases, and if some employees are being paid enough that they can purchase fancy cars, then perhaps the budgeting on this 250+ person studio is just slightly out of whack.

And forgive me for bringing this up mods, but I am rather curious about the rumors of CR having a cocaine habit. It's been brought up repeatedly for a good number of years now, and I recall some folks posting a picture of CR with a bong in this thread previously. (I had assumed it was shopped, but now I wonder.) Does anyone know what's up with this? (Again, mods, I apologize for bringing it up, and if you prefer that it not be discussed, I'll understand if this last paragraph disappears.)
 
Using head-tracking for aiming is definitely a lot more painful than people think it is. None of the currently available solutions are nearly accurate enough for that, including the OR. (Unless you include the current iteration of SC's autoaim.) Actually, the view lock that is now in AC would help in that regard, but then why bother with head-tracking in the first place? Besides, head-tracking should really be used for situational awareness. Restricting it to aim takes a lot away from a game.

Also, modern fighters do not use head-tracking for aiming. Modern fighters have nothing to aim. You don't "aim" missiles, while the guns are last-resort weapons, and accurately targeting them at combat speeds/distances requires a lot more precision than head-tracking can deliver. In fact, I don't think a single kill made by US jets has been made with the guns since Vietnam. (But I could be wrong, for those rare edge cases.)

What your probably thinking of is the helmets being developed for the F-35. These are not for aiming, but rather for the exact same thing you would use head-tracking in SC for: situational awareness. It has a bonus capability of being able to lock targets based on pilot input, but for the most part it's just there so pilots aren't limited to using the HUD that's only in a forward-facing location.

So bringing that to SC, if we wanted to go the whole "SC's combat is based more on realism" route, then every combat-capable ship would ditch guns/lasers in favor of as many missiles as you could stack on the thing. (Except maybe larger ships that can fire large, aoe rounds.)

Also, Mr. Nowak, if CR was wealthy prior to SC, and wanted a fancy car, wouldn't he already own it? Company money shouldn't be used for personal purchases, and if some employees are being paid enough that they can purchase fancy cars, then perhaps the budgeting on this 250+ person studio is just slightly out of whack.

And forgive me for bringing this up mods, but I am rather curious about the rumors of CR having a cocaine habit. It's been brought up repeatedly for a good number of years now, and I recall some folks posting a picture of CR with a bong in this thread previously. (I had assumed it was shopped, but now I wonder.) Does anyone know what's up with this? (Again, mods, I apologize for bringing it up, and if you prefer that it not be discussed, I'll understand if this last paragraph disappears.)

CR is a somewhat of a car collector... at least that's what I know.
 

psyron

Banned
I would like to know from some SC fans what they think of this new ship:

6c207d90-fc9c-42ab-b84e-2545fcf07bb2.jpg

I mean, it looks amazing doesn't it?
 
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it looks quite good! I love the outer shape! the break up of the shape makes it seem smaller than it really is - its a big / huuuge ship. I would love to know if these small greebles or whats it called have some functions. there are these 2*2 door like forms on the side. (edit: these are the weapon mounts - silly me ^^)
Then I would like to know where (how big) the cockpit is. I think I know it already though.

Its definitely better than any ship from eve where you never know if an actual light is a window or just light because the creator wasnt sure himself. Eve ships dont feel big to me - because their design is not broken up - they could even be hand small.. (the Vexor looks like a Pistol)

Elites ships look definitely much more believable! Maybe the retrodesign (to Elite Original) demands a more abstract look after all. Its elites style, and I like it! It looks spacey and sci-fi!

Its maybe a weird coincidence that it also reminds me of the remote control of the kid in The Sheriff and the Satellite Kid

https://www.youtube.com/watch?v=GbRBhK1MaBo

german: https://www.youtube.com/watch?v=HE8MN87Go7c

dont ask me why ^^ when I watched that movie as a kid I literally dreamned for days and wished having such kind of a remote control aswell ;)
 
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psyron

Banned
it looks quite good! I love the outer shape! the break up of the shape makes it seem smaller than it really is - its a big / huuuge ship.
I agree with this. The cockpit looks like a cockpit of a smaller ship.

Its maybe a weird coincidence that it also reminds me of the remote control of the kid in The Sheriff and the Satellite Kid

https://www.youtube.com/watch?v=GbRBhK1MaBo

dont ask me why ^^ when I watched that movie as a kid I literally dremaned for days and wished having such kind of a remote control aswell ;)

Yes, i remember, indeed. ;)
 
its looks similar to the 890 jump. I think those two have a comparable size. so it makes sense they share some ssimilarities - the elite one looks more military and combat ready, while the SC one looks more like a passenger ship though.. (but maybe thats equipment dependant

unbenannte7s2e.jpg
 
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I don't know why, but it's quite difficult to get the sense of scale for most of the ED ships. But the general shape is quite cool.

thats probably because it has no textures yet - this is the same with SC ships when you read the jumpoints and look at the early design case studies.. its just a block out. scale is difficult to imagine that way.

secondly SC ships orient themself at real life battleships and airplanes - our brains are trained to recognize those, that way the scale is more believable.

Elites strength is that its full retro. it has the old retro charme. something very rare!
 
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thats probably because it has no textures yet - this is the same with SC ships when you read the jumpoints and look at the early design case studies.. its just a block out. scale is difficult to imagine that way.

secondly SC ships orient themself at real life battleships and airplanes - our brains are trained to recognize those, that way the scale is more believable.

Probably just the lack of greeble...


Edit here are some new SC concept art pieces:
WZNCNFL.png
Imcoming.jpg
cHlp7m9.jpg
 
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Edit here are some new SC concept art pieces:
WZNCNFL.png
Imcoming.jpg

Those two Carrack pics look spectacular indeed. The only downside to the pilot position imo is that the beams forming the canopy of the ship are too thick, and the pilot seat is too away from them. It might be an effect of the perspective the screenshot was taken in though.
 
Those two Carrack pics look spectacular indeed. The only downside to the pilot position imo is that the beams forming the canopy of the ship are too thick, and the pilot seat is too away from them. It might be an effect of the perspective the screenshot was taken in though.

Fightercraft in space might big canopy wanted for visual close dogfighting.
But bigger airplanes and gunships like Mihind well it more a dedicated gunner with a gun cam.
And way bigger its more like boat in space.

Pilot becomes " helm officter " ot " on the " Helm"

Large space craft could even not dock on there own. But with dock assisted tow/ push thugs or shuttle. Or drones.

You ask for clearance a docking officervcomes aboard and ocheterate the docking.

The bigger the space craft becomes the more the gameplay changes.

So for fightercraft cockpit is very important. For big freighners or frigates well a militair ship got it agility maxed out to it size limit. But for freighner it just need to go with lot cargo from A to B. So just need the trusters to do the job.
 

psyron

Banned

"Elite Dangerous is one of my favorite games - i don't talk about it much because i support Star Citizen so much - but this game deserves an equal amount of my attention at this point."

- Nichole D'Angelo

I like the word "equal".
I like discussing both games on an "equal" level - non is superior to the other.

And i think that Star Citizen will even help to bring Elite Dangerous to the attention of more players since CIG are investing a lot of money in PR. And jumping over to ED is then just a natural next step (since SC is far from being released).
 
I like the word "equal".
I like discussing both games on an "equal" level - non is superior to the other.

true words!! and until sc releases in about 2 years elite will be the hyper-top space game anyway (besides elite there is no other serious contender out there for the next years!) - and after that they will most likely both be equal!

its just two sides of a medal! different approaches to our beloved space thematic! in fact I think I will be constantly switching games - always 1-2 months one then the other game XD
 
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"Elite Dangerous is one of my favorite games - i don't talk about it much because i support Star Citizen so much - but this game deserves an equal amount of my attention at this point."

- Nichole D'Angelo

I like the word "equal".
I like discussing both games on an "equal" level - non is superior to the other.

And i think that Star Citizen will even help to bring Elite Dangerous to the attention of more players since CIG are investing a lot of money in PR. And jumping over to ED is then just a natural next step (since SC is far from being released).

All that extra bits posted on youtube are from the subscribers which is separate from SC fundings money. Also Ben from SC recently did a post last week or something (might have been 2) claiming Sandi is the only one working on the marketing side of things so 1 person is not really a big budget. So from that information I would not agree on saying SC is investing a lot of money in PR. It is mostly fans and news sites following the game closely mainly because of all the funding it has received.

Edit:

Here's the quote:

https://forums.robertsspaceindustries.com/discussion/comment/3689723/#Comment_3689723
 
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psyron

Banned
All that extra bits posted on youtube are from the subscribers which is separate from SC fundings money. Also Ben from SC recently did a post last week or something (might have been 2) claiming Sandi is the only one working on the marketing side of things so 1 person is not really a big budget. So from that information I would not agree on saying SC is investing a lot of money in PR. It is mostly fans and news sites following the game closely mainly because of all the funding it has received.

Edit:

Here's the quote:

https://forums.robertsspaceindustries.com/discussion/comment/3689723/#Comment_3689723

No no, what i meant with PR is not Sandy but the many (high quality) ship-advertisment-videos CIG is producing!!
These can't be produced on the side but need a lot of developers and a lot of time instead.
 
No no, what i meant with PR is not Sandy but the many (high quality) ship-advertisment-videos CIG is producing!!
These can't be produced on the side but need a lot of developers and a lot of time instead.

CIG has 2 video/commercial guys... And assets they use for the commercials are usually internal test beds/assets they are going to use ingame...

Quoting the monthly report:
Cinematics

John and Chris are no slouches and immediately after finishing the Cutlass commercial this month they jumped right onto the next one which you’ll be seeing before the end of this year. This commercial will be much more character driven and allow us to test out some of our new facial animation and character model/animation pipelines that are being driven out of the Foundry 42 offices. In addition to being a cool way to showcase our beautiful assets, commercials are also very useful for testing and proving out different aspects of our game art, animation, audio, and mocap pipelines. These will be extremely important to the production of Squadron 42 and the Persistent Universe so having the ability to put them through their paces ahead of time will be a huge time (and money) saver and help us to produce the best quality when it comes time to use these pipelines on the other aspects of the game.
 
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psyron

Banned
CIG has 2 video/commercial guys... And assets they use for the commercials are usually internal test beds/assets they are going to use ingame...

2 guys alone can't pull off those videos all by themself. I am quite sure that a lot of developers were involved.
I mean FD also have done some ED trailers, but they are mostly pure ingame footages with only very few modifications - those really could have been done by 2 guys.
SC trailers in the contrary are hollywood-like-productions - really a lot a lot of work. Many scenes have very much nothing to do with the gameplay of the current game (AC) therefore they have been produced for those commercials specifically.

Edit:
Sure assets like ships are already existing, but the whole choreographie and cinematic cut-scenes are really a lot of work.
 
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