Ahh, guy who majors on AAA multiplayer shooters. I give him 6 months before his first 'What The Hell Is This Desync?' vid
Apache: 8 HellfiresI guess marketing noticed the slump in the funding tracker then
I'll have to make a choice now...$25 for a pointless hoverbike to use in a space game that's broken... or $80 for an Apache helicopter to use in a flight sim that isn't![]()
Nah, no Apache Longbow yet...no Apache either if I'm honest, it's still a jpegApache: 8 Hellfires
Ka 50: 12 Vikhr
Just saying... Jokes aside: Is it an Apache with mast mounted sights? Always wanted to fly one of those.
U people typing 'bout DCS ? or MSFS ?Nah, no Apache Longbow yet...no Apache either if I'm honest, it's still a jpeg![]()
In their respective threads on this forum, yes, both (and they were talking about DCS here).U people typing 'bout DCS ? or MSFS ?
Ahh, guy who majors on AAA multiplayer shooters. I give him 6 months before his first 'What The Hell Is This Desync?' vid![]()
Nice to see Turbulent's marketing budget being put to good use.
Wut? lolIts quite amazing that rather than apologizing to the community for blaming them for their own inability to make roadmaps, they simply pay a shill to promote them.
I remain amazed that they are still getting any money, let alone so much. It beggars belief and defies logic.
May the old gods strike me blind...but I found this interesting. Settled a few myths and legends about graphics and rendering in straight layman's terms, not only in SC but generally.
GTA San Andreas had you loading boxes into trucks from garages, even off the back of moving trains into speeding cars, 20 years ago. The 10 years that happened before Star Citizen dev started seemed to last a lot longer than the next 10 did. The stuff people come out with, acting like its innovative, on spectrum makes me think some of them haven't played a game since 1992, never mind 2002.
GTA San Andreas had you loading boxes into trucks from garages, even off the back of moving trains into speeding cars, 20 years ago. The 10 years that happened before Star Citizen dev started seemed to last a lot longer than the next 10 did. The stuff people come out with, acting like its innovative, on spectrum makes me think some of them haven't played a game since 1992, never mind 2002.
Shenmue, it was the future of videogame immersion back in 1999/2001, they innovated from using forklifts in the first one to doing it by hand in the second.GTA San Andreas had you loading boxes into trucks from garages, even off the back of moving trains into speeding cars, 20 years ago. The 10 years that happened before Star Citizen dev started seemed to last a lot longer than the next 10 did. The stuff people come out with, acting like its innovative, on spectrum makes me think some of them haven't played a game since 1992, never mind 2002.
GTA San Andreas had you loading boxes into trucks from garages, even off the back of moving trains into speeding cars, 20 years ago. The 10 years that happened before Star Citizen dev started seemed to last a lot longer than the next 10 did. The stuff people come out with, acting like its innovative, on spectrum makes me think some of them haven't played a game since 1992, never mind 2002.
The Mystery of the Murdered Roadmap?Ray has tilted back to copium…
Source: https://youtu.be/0SBE8ih88HQ
His theory?
- CIG feared the backlash from either (A) projecting 4.0, then not delivering, or (B) not projecting 4.0 at all… [Seems quite possible]
- CIG have a 4.0 branch up and running now, and when it all comes together, a 3.X patch will suddenly become 4.0 and hit the PU rapidly… [Secret dev build y’all
]
Bless him…