Update on Communication

Deleted member 182079

D
So for now I'll stick with my suspicion (which includes potential apprehension) that there are certain internal difficulties that are none of my business or anyone else outside of the studio. Maybe we should just keep it low and stop acting like paparazzi here.
Having paid for this half finished product of theirs almost a year ago, that kind of does make it my business imo.
 
Bought on release, played for a few months in 2015, and didn't come back until this past December. I have no "history", per se, with all of the pain/drama/annoyance of these releases over the years so I can't add my 1.75 cents WRT that. I would like to say the following about the parts of Arthur's comments (my emphasis in red and green):

1) Perhaps this is my age showing, but who gives a flying flak cannon about twitch, streaming, and shows (aka the stuff in red above)? I know the cool thing for the newest generation of gamers isn't to actually game, but to watch other people play the game, watch other people discuss the game, and generally do anything other than playing the game. However, that's always seemed like the Fortnite and COD crowd to me, not a niche game like Space Trucker Elite Dangerous. I guess I had ED players pegged as the kind of people that, you know, actually play the game. Those people desire the stuff in green. So let's have more stuff in green and less stuff in red.

2) If the answer to #1 is that "Yes, most ED players actually play the game", then why are (apparently) limited resources being funneled into this social presence? Who's using it?
"But Kakamage, the resources to do the stuff in red have NOTHING to do with the resources to improve the game itself!" Ok, I can understand that. I'd then counter that the 37 pages of people asking for more CM investment kind of point to where those resources could be employed. When a commenter in the first few pages wondered what CMs do all day and said it certainly couldn't be just meetings, one of the CMs responded with an itemized list of a ton of social media crap. Let's use the Spongebob Patrick meme and take all that effort to execute social media crap and put it over here, where here is <insert more CM community involvement that's NOT social media crap>. Don't ask me what that is; ask the 37 pages of people clamoring for more CM involvement. Just don't make it be the garbage in red.

3) I am effectively a noob but learning and enjoying playing so far as I work towards my dream explorer build. I then plan to take said build and go explore for a very long time. I might like it and I might not. I really just want to get a staggering number of first discoveries and see the weird and crazy stuff out in the black. Going by community sentiment, I might as well just uninstall the game tonight, because this game is dead.
It would be easy to brush that off as vocal-minority-doom-and-gloom if information flow was better existent. Humans and our meat-electricity brains don't operate well in a vacuum; we fill it with literally anything and make suppositions on sometimes zero information. I don't know nor care if the issue is the CMs, Devs, and/or Corporate Management. It's probably all three. But comms have to be better. Delete the corporate-speak. For a second, pretend like the gamers the play your game are actual people just truly desiring to know when their favorite game is going to get even better, despite that fact that we're all probably just psychotic, ravenous human manifestations of a 4-alarm dumpster fire. You don't speak corporate-speak to a dumpster fire. You employ water, sand, CO2, or AFFF (only if there's grease/oils, of course).

4) Since I don't like bringing problems without bringing solutions, if you want an example of a studio and CMs that (in my humble and totally not biased opinion) are absolutely crushing it, take a look at Satisfactory. Coffee Stain studios, and their amazing also-niche game, manage to deal with their ravenous fans approximately 124.3x better than this studio does. When fans have stupid ideas or want stupid stuff, they say no. Hell, Jace (one of their CMs) just put out a video where he explained 6 things that would NEVER be implemented into Satisfactory regardless of community clamor. Imagine that here! If it's interesting or possible, they take it on board. Sometimes they actually put it in the game. Sometimes they punt it. Either way, they communicate what they're doing. So, just copy what Coffee Stain is doing. No excuses. Just do it. You're a professional company with the resources and ability, right? You just lack the gumption to execute.

Ok I wrote way too much that no one is going to read at the end of a 37-page thread. I think I need to go reevaluate my life.

o7
I'm not trying to diminish the effort you put in to your post, but with so much content in the game since you played briefly in 2015, why is fdev's "social presence" important?

To be fair, much of the 37 pages in this thread make me chuckle. People wanted contact from the CMs (understandably) and Arthur posted what was effectively a confirmation the game is not dead, don't worry, but decisions are still being awaited on * things *. And it generated all this lol.

I wonder what everyone would have done with their time instead had Arthur not posted this week.
 
There is still HOPE - I saw Mr. Braben piloting NPC ship today!

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Actually, there must be some way to capture and store the excess energy produced by an fdev announcement/non announcement.
I believe there's an energy vampire at FDEV.

It all falls into place...first, there was the "delay" for consoles until sometime in the fall. That got a little bit of frustration for him to feed off, but overall not too bad. Then there are the tasty emotions from upset PC CMDRS from the horrific launch. Oh, that's good, but it wanted more! Mr. Braben then comes out and delays consoles INDEFINITELY! It's been gorging itself on that since July, but wants MORE! So no Dev updates since October, no comms through January, oh tasty!

I have a few suspicions about who this vampire might be, but the vampire drudges might have me banned.

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I have read all 4 chapters and I generally agree. But... (there's always a but ;)) I remember just before the last wall of silence, I think it was Arthur, saying something like "actions speak louder than words", if not literally. I take such statements as promises, and for me it would be even more devastating than any silence, however long, if they were to announce something now that they cannot deliver.

So for now I'll stick with my suspicion (which includes potential apprehension) that there are certain internal difficulties that are none of my business or anyone else outside of the studio. Maybe we should just keep it low and stop acting like paparazzi here.
Haha, glad at least one other person sort of agrees with me. (See, I'm really not THAT crazy!)

I can appreciate your stance and when I think about it, there's a certain peace in that mentality. With your outlook, information flow (even if sporadic) is a wonderful and welcome surprise because it carries with it the weight of promise and certainty. I sort of envy you for that as it is a positive outlook.

For me, communication is a must, even if the communication is "Hey I have nothing do add". This is mostly due to my job where communication flow has to be constant, by definition, otherwise really really serious stuff happens (death, damage to highly complex equipment, environmental disaster, all that good stuff). This means a lot of negative reports; negative meaning reporting even the lack of something occurring. So when I read the corporate-speak fluff in the OP, I just scratch my head and wonder "Why not speak like a normal person?" It's quick to say "Hey guys I know you're all nervous. Please trust that we're still working. We have nothing else to report, truly. We appreciate the passion you have for ED." That's non-committal and shows they're still listening. It's not corporate-speak. It doesn't impact stock price and it doesn't promise anything specific. Will it still tick people off? Yeah, probably, but $5 says they're at least a little bit less mad than when they read the OP.

Appreciate your time reading the wall of text I wrote and thanks for responding! o7

I'm not trying to diminish the effort you put in to your post, but with so much content in the game since you played briefly in 2015, why is fdev's "social presence" important?

To be fair, much of the 37 pages in this thread make me chuckle. People wanted contact from the CMs (understandably) and Arthur posted what was effectively a confirmation the game is not dead, don't worry, but decisions are still being awaited on * things *. And it generated all this lol.

I wonder what everyone would have done with their time instead had Arthur not posted this week.

I'll be honest, I don't quite follow your first sentence so it's tough for me to answer (and I'm sorry that I'm missing your meaning). I'd like to take a stab at it, though:
1) I was trying to support the posters in here requesting more frequent comms, even if those comms are only "Hey we're alive and we still hear you!".
2) I was perplexed why FDev CMs would list a bunch of (my opinion) foolish social media taskers sucking up their time when the community may not want that. In cognitive systems engineering, this would be where the designers/creators of a product think they know better than the user. The user is the entire point of the design and the user should drive the product creation. If the users (the ED community) are asking for CMs (the designer/creator) to be more present and posting in forums, then the solution is to do exactly that. The solution is NOT to make livestreams and Twitch Drops (what is a Twitch Drop anyway?) and shows. If the community really does want that stuff, then I stand corrected and will happily move along.
3) You're right, not playing from 2015 until essentially now means I have indeed missed out on so much content. And to me, it really is a lot because I'm only doing this stuff for the first time. That doesn't make it "so much content"; it just means I haven't exhausted it yet. A lack of content has easily be masked by grinds or other restrictions. So I can't say with certainty if there is or isn't a lot of content. Apparently, to the community and the old-hats that have done this for the umpteeth time, it's not really a lot. I think it's why I see "Ocean wide and inch deep" here and there. I can't say whether they're right or wrong; I'm just going on what I'm reading and trying to take it with a healthy dose of skepticism.
4) This is just me asking the question because I don't know: How does Arthur's post translate to "the game isn't dead?" Businesses and corporations lie all the time. People lie all the time. People give false hope because delivering bad news invites criticism or attack and is generally an uncomfortable thing to do. Arthur could post all day about content update this and content update that and feature X and feature Y. It's just all talk until concrete evidence is produced. You know the CMs more than I do so perhaps its trustworthy. I just assume everyone is lying when I hear promises like that in life, games, work, etc.

You make a pretty interesting point with your last sentence. I know I burned a lot of time reading and posting in this forum as a result. 😩

o7
 
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Oh no, no Elite streams from Frontier. Elite is DOOOOOOOOOOOOOOOOOOOOOOOOOOMED!!!!!!!

My opinion .... is Elite Dangerous dead? No. Has Frontier stopped supporting Elite Dangerous? No. Is Elite Dangerous Frontier's flagship game? Yes and No. The Elite game series will always be Frontier's Flagship game because that's where it all started for David Braben (he might say different, who am I to argue with him?).

And if Elite is "dead" and they stop development, so what? it's only a game. Frontier Elite II and Frontier First Encounters were played long after Frontier stopped supporting them.

To borrow a line from another franchise close to my heart, Myst ... "The ending has not yet been written."
 
Being that Odyssey has been out for quite a while my question is how long did the Mac fraternity have to wait before the dreaded chop message came through? 🤔
 
The game will never be really dead look how long people waited from the Amiga days ... Are the numbers going down significantly ? I dunno my squadron is on the up ( Xbox PC and PS) . Some of my friends have gone off to do other games . But that could just be burnout . Even my time in game has taking a small drop( after 6 years) . But people love the game , they will come back, eventually . Other games will have the same following .
 
Only problem in comparison to the predecessors here is: once the servers go down this game is done for...
From David Braben...
We have no intention of taking the servers down, but I understand what you are getting at. We plan to archive the game from time to time (ie matching client and servers and game world state), and would release such an archive if the servers were to come down. That would also address the issue of how you preserve an online game for the future, from the whole 'retro' perspective.
 
Being that Odyssey has been out for quite a while my question is how long did the Mac fraternity have to wait before the dreaded chop message came through? 🤔

Here's the announcement thread:

Mac OS client support ended in Dec 2018 with version 3.3 so quite a while. With hindsight this might have been the point internally where it was decided or realised that Horizons would need to be included for all clients.

That situation isn't quite the same as for consoles though because there was crossplay between mac & PC clients already.
 
Let's hope that this will really work... Although I already wonder how any additional progress will be saved then.

But ok... That's a lot of if and maybe.
I have no idea what Frontier's contingency plan is for if/when the day comes to turn off the servers, but I would like to think they allow the community to host private servers, so groups like Hutton Truckers or Mobius host a server themselves for people to log into and play.

But obviously I have no idea.
 
Here's the announcement thread:

Mac OS client support ended in Dec 2018 with version 3.3 so quite a while. With hindsight this might have been the point internally where it was decided or realised that Horizons would need to be included for all clients.

That situation isn't quite the same as for consoles though because there was crossplay between mac & PC clients already.
So … was the client / server version that supported Mac archived and released as per the other quoted post from Mr Braben …
 
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