Comets get at least a position from StellarForge but are not in Game. We can figure out were StellarForge would have put them and drop there.
The BodyType: SmallBody is not in the Journal Spec probably cause they not in game.

Since Frontier decided to not put Small Bodys in Journal Spec, despite the Type exists. Makes me curious about Star Description: X (=exotic) again. I have scratched that from my mind because i thought it's simply not in Game.
Now we have a BodyType that is not in game and also not in journal Spec. i start to believe again, there may be at least one Star of Type X somewhere out there. And Rouge Planets as well.

So to my latest experiment:
I will repeat that, but this time i will sell the Data to TDW while docked with a breached canopy. Since the Game apparently makes a difference.
Any idea how i can crack my canopy open, without killing myself?
Is there any third party tool that will highlight when we enter a system with such body types as X (exotic star) or SmallBody (comet)? Was hoping EDDiscovery or Elite Observatory would, but now think they won’t.
 
I was one of the first Elite in Exploration according to back then however Fdev would have to confirm as that's only going by Out of game tools and posts which not every player was using, Onepercent was first triple and won the 10k prize for it
 
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TDW originated from the very earliest days of space exploration, which implies based in Sol.

Well the outer rim needs context. Pluto was the outer rim of Sol system at the time of gamma, outer rim (reminiscent of a Wheel) could be the surface of the human bubble at the time (Sol-Achenar radius), outer rim of the Milky Way?
I'm just recording this for my own collective memory, me, myself and I.
This is why I had to do a bit of excursion just to see if "something new" happens in Sol. First point of focus is the Pluto area (for a myriad of reasons).

- I swung by Charon for the Anaconda wreck, which gave me the Tip-off mission (even not via inbox, it just triggered).
This sent me to a rather uneventful "get a new mission at Habitat" at Dione, moon of Saturn. Here I got a new mission through scanning the DataPoint at the habitat to retrieve 9 black boxes from a Supply Cache in Wolf 359 (boxes scatter on the ground).
Retrieved and landed at Erlich City port at Mercury to deliver it.

At Mercury I noticed the two wreck POIs which I hadn't visited previously.
The only thing that stands out a nano-meter is the T9 wreck which has a um-proportionally large 'No intrusion zone' around it. Having some Military Plans & Military Intelligence and some other illegal stuff. Usually just trading items. I'll just be keeping them for later, storage.

Notice: I've been reading a lot of USS Encoded & Degraded messages in the past (years).
One thing that stand out a bit more this time is the 'very optimistic & nailed it' tone in the three signals I collected from the Habitat-search mission (Public).
I have to see if other Encrypted/Emmision Data optimistic messages is the new-normal.

ZIc10yi.png
 
I’m intrigued by these invisible comets. Can one type, for example, Halley’s comet, Pareco comet 1 or Pareco comet 2 into the galmap search bar to target select it?

Or do we have to use the 64bit ID?

Is that 64bit ID given in the journal file when we enter a system? Is it the “SystemAddress"? E.g. apparently Shinrarta has "SystemAddress":3932277478106 from https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-9748589
Because the example I saw to calculate it wouldnt work for a named system since it required the XX-X designation in the system name.
Yes the 64bit ID is the number in "SystemAdress".
To go to Halley's comet:
  • Go to SOL (else it won't work)
  • Open Galmap and enter in search bar "Wregoe AC-D d12-22020096" without quotes.
  • If it is far, use scanner to target it (concentrated signal sources, at right of unidentified signal sources frequencies)
  • IF you have a spuercruise assist, you can go in without having to do a loop of shame.

For Pareco, I'll post after finishing the listing of comets in the system Medusa (28 comets for the moment, heading to the 29th...)
 
I was one of the first Elite in Exploration according to back then however Fdev would have to confirm as that's only going by Out of game tools and posts which not every player was using, Onepercent was first triple and won the 10k prize for it
Well, when was that?
I was harking back to what DW reported - that DB had said something like “we know where Raxxla is and why it hasnt been found yet” (although DW only said it the once & no corroboration as far as I know). If true it might mean that nobody had at that time got the Elite rank needed to gain entry to Shinrarta, where I suspect the next clue might be.

Edit: actually first one player to Elite might well have been reported in the Newsletter!
And have they stopped producing them? Cant remember when I last received one!
 
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If true it might mean that nobody had at that time got the Elite rank needed to gain entry to Shinrarta, where I suspect the next clue might be.
Kickstarter perk Founder has permanent access to Shinrarta right from the beginning.
Some KS levels even got you to start at Jameson Memorial, already in Gamma phase.
 
Yes the 64bit ID is the number in "SystemAdress".
To go to Halley's comet:
  • Go to SOL (else it won't work)
  • Open Galmap and enter in search bar "Wregoe AC-D d12-22020096" without quotes.
  • If it is far, use scanner to target it (concentrated signal sources, at right of unidentified signal sources frequencies)
  • IF you have a spuercruise assist, you can go in without having to do a loop of shame.

For Pareco, I'll post after finishing the listing of comets in the system Medusa (28 comets for the moment, heading to the 29th...)
This is interesting indeed.
Worthy note: You may have to get within 100km (fly slow) to be to get within it's influence. Otherwise it will just behave as any other 'runway zones' (like planets/statiosn that was bugged when you cant catch their influence zones)

As with the 'blue permit to drop', where the game indicates that you should be able to drop out on a POI like this, there has been bugs in the past when you did not drop ot at the correct location.

Just in case this is just one of the factors for finding anything in space:
- You can observe if you catch the influence and have a high chance of ending up in the correct drop zone if the Signal stops moving away from you.
Then you should be at the true designated drop-out zone. (Not that we expect to find comets, but who knows what else)
 
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This is interesting indeed.
Worthy note: You may have to get within 100km (fly slow) to be to get within it's influence. Otherwise it will just behave as any other 'runway zones' (like planets/statiosn that was bugged when you cant catch their influence zones)
I think you're speaking of another method to catch them.
As we follow a signal source in the left panel, we have the higher precision when exiting supercruise.

Btw, Pareco system:

JSON:
{ "timestamp":"2021-11-05T18:03:13Z", "event":"FSSDiscoveryScan", "Progress":1.000000, "BodyCount":1, "NonBodyCount":11, "SystemName":"Pareco", "SystemAddress":3034117572971 }

{ "timestamp":"2021-11-05T18:04:13Z", "event":"Scan", "ScanType":"NavBeaconDetail", "BodyName":"Pareco", "BodyID":0, "StarSystem":"Pareco", "SystemAddress":3034117572971, "DistanceFromArrivalLS":0.000000, "StarType":"TTS", "Subclass":9, "StellarMass":1.171875, "Radius":820324032.000000, "AbsoluteMagnitude":4.231644, "Age_MY":16, "SurfaceTemperature":6106.000000, "Luminosity":"Vab", "RotationPeriod":432611.319932, "AxialTilt":0.000000, "WasDiscovered":false, "WasMapped":false }
{ "timestamp":"2022-03-05T16:18:36Z", "event":"SupercruiseExit", "Taxi":false, "Multicrew":false, "StarSystem":"Pareco", "SystemAddress":3034117572971, "Body":"Pareco Comet 1", "BodyID":1, "BodyType":"SmallBody" }
{ "timestamp":"2022-03-05T16:23:08Z", "event":"SupercruiseExit", "Taxi":false, "Multicrew":false, "StarSystem":"Pareco", "SystemAddress":3034117572971, "Body":"Pareco Comet 2", "BodyID":2, "BodyType":"SmallBody" }
ID3 = Asire Dock (Outpost)
ID4 = Crown Orbital (Orbis)
ID5 = Webb Station (Orbis)
ID6 = Phillips Market (Orbis)
ID7 = Garden Ring (Outpost)
ID8 = Neville Ring (Orbis) crashed the game when targeted

{ "timestamp":"2021-11-05T18:04:13Z", "event":"NavBeaconScan", "SystemAddress":3034117572971, "NumBodies":1 }
 
I think you're speaking of another method to catch them.
I'm just questioning "if we drop out correctly sometimes" if the signal is flying away from us, to ensure having a higher chance at actually dropping out at something.
When we had 'runaway signals' it was clear that the stations / objects just kept flying away from us if we couldn't "arrest the signal" when in supercruise. I know, those were bugs, but I always wait until "the signal has been arrested" so to speak. :)
 
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Bah, the newsletters archive seem to have been removed, my bookmark doesnt work any more.

But at least the first 53 are still available elsewhere!

Double damn! Those links no longer work either!!!!!!
 
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Yes the 64bit ID is the number in "SystemAdress".
To go to Halley's comet:
  • Go to SOL (else it won't work)
  • Open Galmap and enter in search bar "Wregoe AC-D d12-22020096" without quotes.
  • If it is far, use scanner to target it (concentrated signal sources, at right of unidentified signal sources frequencies)
  • IF you have a spuercruise assist, you can go in without having to do a loop of shame.

For Pareco, I'll post after finishing the listing of comets in the system Medusa (28 comets for the moment, heading to the 29th...)
Mmm, thanks but I’m no programmer!
What I dont understand is how to go from the body you’re trying to select, in this case “Halley’s Comet” , to “Wregoe AC-D d12-22020096”, and how you calculate this string for any other body of interest.
Why can’t you just type into the search bar “Halley’s Comet” or the body ID (10477373803 for Sol+21 for Halley’s Comet=10477373824, https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-9726705).
Apparently you can enter ”Halley’s Comet”, but I don’t know if it is then targeted if you enter the system https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-9590496).

Mind I’ve not yet tried any of this ingame!

Edit: mmm, looking at http://disc.thargoid.space/ID64, the bodyID is the most significant 9 bits of the ID64, not the least significant as I’d assumed.
 
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Mmm, thanks but I’m no programmer!
What I dont understand is how to go from the body you’re trying to select, in this case “Halley’s Comet” , to “Wregoe AC-D d12-22020096”, and how you calculate this string for any other body of interest.
Why can’t you just type into the search bar “Halley’s Comet” or the body ID (10477373803 for Sol+21 for Halley’s Comet=10477373824, https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-9726705).
Apparently you can enter ”Halley’s Comet”, but I don’t know if it is then targeted if you enter the system https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-9590496).

Mind I’ve not yet tried any of this ingame!

Edit: mmm, looking at http://disc.thargoid.space/ID64, the bodyID is the most significant 9 bits of the ID64, not the least significant as I’d assumed.
I'm not pro programmer, i just use the spreadsheet to list potential interesting systems (bodies & non-bodies though i still don't understant the last one).
 
I'm not pro programmer, i just use the spreadsheet to list potential interesting systems (bodies & non-bodies though i still don't understant the last one).
I dont seem to be able to access Pyroboros’ spreadsheet, but then I’m having ipad browser problems.
The ID64 definition is here http://disc.thargoid.space/ID64.
Some of the fields are variable width, depending on the system mass value, but that is all taken care of in the system body value (which is given in the journal file). The bodyID needs to be added starting at the 55th bit, so for Pareco comet 1 (bodyID=1) then the ID64 value for that comet is
1*2^55+3034117572971 (since 3034117572971 is the Pareco system value)=36031831136536939 (so I’ve read)
For Pareco comet 2 (bodyID=2) the ID64 value would be
2*2^55+3034117572971 = 72060628155500907

But my calculator doesnt handle those size of values to check!
(Edit: downloaded a free scientific/programmers calculator & this does indeed check out ok!)

If anyone is near Pareco it would be interesting to see if
a) typing Pareco comet 1 in galmap search box selects the comet position when in-system
b) ditto but try typing 36031831136536939 instead.
 
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I dont seem to be able to access Pyroboros’ spreadsheet, but then I’m having ipad browser problems.
The ID64 definition is here http://disc.thargoid.space/ID64.
Some of the fields are variable width, depending on the system mass value, but that is all taken care of in the system body value, which is given in the journal file) The bodyID needs to be added starting at the 55th bit, so for Pareco comet 1 (bodyID=1) then the ID64 value for that comet is
1*2^55+3034117572971 (since 3034117572971 is the Pareco system value)=36031831136536939 (so I’ve read)
For Pareco comet 2 (bodyID=2) the ID64 value would be
2*2^55+3034117572971 = 72060628155500907

But my calculator doesnt handle those size of values to check!

If anyone is near Pareco it would be interesting to see if
a) typing Pareco comet 1 in galmap search box selects the comet position when in-system
b) ditto but try typing 36031831136536939 instead.
Depending on how many non-bodies and bodies you have, I just grabbed the search string for you here using his spreadsheet.

Code:
Body#    SearchString   
0    Wredguia PC-D d12-88   
1    Wredguia PC-D d12-1048664   
2    Wredguia PC-D d12-2097240   
3    Wredguia PC-D d12-3145816   
4    Wredguia PC-D d12-4194392   
5    Wredguia PC-D d12-5242968   
6    Wredguia PC-D d12-6291544   
7    Wredguia PC-D d12-7340120   
8    Wredguia PC-D d12-8388696   
9    Wredguia PC-D d12-9437272   
10    Wredguia PC-D d12-10485848   
11    Wredguia PC-D d12-11534424   
12    Wredguia PC-D d12-12583000   
13    Wredguia PC-D d12-13631576   
14    Wredguia PC-D d12-14680152   
15    Wredguia PC-D d12-15728728   
16    Wredguia PC-D d12-16777304   
17    Wredguia PC-D d12-17825880   
18    Wredguia PC-D d12-18874456   
19    Wredguia PC-D d12-19923032   
20    Wredguia PC-D d12-20971608   
21    Wredguia PC-D d12-22020184   
22    Wredguia PC-D d12-23068760   
23    Wredguia PC-D d12-24117336   
24    Wredguia PC-D d12-25165912   
25    Wredguia PC-D d12-26214488   
26    Wredguia PC-D d12-27263064   
27    Wredguia PC-D d12-28311640
 
The Dark Wheel has its own thing
TDW.png
Was just clearing out some old pics from my iPad & spotted the similarity of this logo with the station in the old start menu, but cant paste the pic here.

Edit: for anyone who can see that pic, can you check out the star positions??
 
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Depending on how many non-bodies and bodies you have, I just grabbed the search string for you here using his spreadsheet.

Code:
Body#    SearchString  
0    Wredguia PC-D d12-88  
1    Wredguia PC-D d12-1048664  
2    Wredguia PC-D d12-2097240  
3    Wredguia PC-D d12-3145816  
4    Wredguia PC-D d12-4194392  
5    Wredguia PC-D d12-5242968  
6    Wredguia PC-D d12-6291544  
7    Wredguia PC-D d12-7340120  
8    Wredguia PC-D d12-8388696  
9    Wredguia PC-D d12-9437272  
10    Wredguia PC-D d12-10485848  
11    Wredguia PC-D d12-11534424  
12    Wredguia PC-D d12-12583000  
13    Wredguia PC-D d12-13631576  
14    Wredguia PC-D d12-14680152  
15    Wredguia PC-D d12-15728728  
16    Wredguia PC-D d12-16777304  
17    Wredguia PC-D d12-17825880  
18    Wredguia PC-D d12-18874456  
19    Wredguia PC-D d12-19923032  
20    Wredguia PC-D d12-20971608  
21    Wredguia PC-D d12-22020184  
22    Wredguia PC-D d12-23068760  
23    Wredguia PC-D d12-24117336  
24    Wredguia PC-D d12-25165912  
25    Wredguia PC-D d12-26214488  
26    Wredguia PC-D d12-27263064  
27    Wredguia PC-D d12-28311640
Many thanks!
But was more interested in understanding the mechanism behind this search string 🙂
 
Many thanks!
But was more interested in understanding the mechanism behind this search string 🙂
Maybe I can help explain some :)

So first off, I generally play on Xbox, and Pryrobros search mechanism doesn't work on Xbox or Horizons PC due to the old galmap interface still being used. That's confirmed, so trying will lead to failure. Experienced myself.

As for how the search actually works.

You need to start with the 64bit system ID, not the systems ingame name, as many systems have their names changed manually but their 64bit ID is still kept the same, so that's how you get Wregoe AC-D d12 instead of Sol for the system name, Wregoe AC-D d12 was the proc-gen name for the system, and then you need its system ID number (get from EDSM or logs).
This is how you solve the issue of star class, renamed/custom named systems/regions, ect....

Once you have the ID number, cmdr Pyroboros sheet, does the math required to clac out the body id's within the system.

The rest is self explained, search from within the system already, this is to be able to target the body instead of the main star. Then just SC Assist to the location, done.

Hopefully that helps explain things more.
But yes, you need to get his sheet, and I also had trouble getting it, you may want to try another device or another browser, I had to open it on my Laptop not my android phone for it to open correctly and save before I could move it to my phone.
 
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Maybe I can help explain some :)

So first off, I generally play on Xbox, and Pryrobros search mechanism doesn't work on Xbox or Horizons PC due to the old galmap interface still being used. That's confirmed, so trying will lead to failure. Experienced myself.

As for how the search actually works.

You need to start with the 64bit system ID, not the systems ingame name, as many systems have their names changed manually but their 64bit ID is still kept the same, so that's how you get Wregoe AC-D d12 instead of Sol for the system name, Wregoe AC-D d12 was the proc-gen name for the system, and then you need its system ID number (get from EDSM or logs).
This is how you solve the issue of star class, renamed/custom named systems/regions, ect....

Once you have the ID number, cmdr Pyroboros sheet, does the math required to clac out the body id's within the system.

The rest is self explained, search from within the system already, this is to be able to target the body instead of the main star. Then just SC Assist to the location, done.

Hopefully that helps explain things more.
But yes, you need to get his sheet, and I also had trouble getting it, you may want to try another device or another browser, I had to open it on my Laptop not my android phone for it to open correctly and save before I could move it to my phone.
I had pb too thr first time but we have to download a copy then either change the application (excel or calc for open office) or change every functions called "ShiftLeft" something into the function defined in your language.
 
I had pb too thr first time but we have to download a copy then either change the application (excel or calc for open office) or change every functions called "ShiftLeft" something into the function defined in your language.
Yea that too, idk how to explain that part correctly though...
For me, when I opened the sheet on my PC Excel, it gave me a pop-up notice that some formulas were incorrect and a symbol was added/changed too @ i believe....

All I did was go to each cell that had a ref error or null or some error, and checked the formula for any extra @ symbols that were in the wrong place/not referencing anything... turns out I just had to delete like 3 total @ symbols from different cells, and the formulas worked fine.... 🙃 not sure what the issue actually is between different 'english' languages, but it works so 🤷
 
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