So there's absolutely 0 reasons for Odyssey to run poorly anymore.

I dont mind all the tricks reducing quality to improve speed.
But those have to have their own settings so whoever wants to have all the fluff at 40fps can still have them, instead of forcing mandatory lower quality for higher fps.

personally i'd rather have all the fluff at 40-45 fps than 90-120 fps with reduced quality
 

Deleted member 182079

D
Ouch. Well at least it proves that they were trying to make consoles.

The point though is, in the same statement in which they cancelled consoles, they also committed to no further changes to horizons.

For me its looking up actually. Just try it again for science. Its notciably a graphically superior version of elite.

Wait until you see the crazy volumetric fog effects inside coriolis stations again. Mind blown definitely next gen.
EDO can look better in some situations (or used to, in others), but lighting wise it's still much worse than EDH.

EDH also looks more consistent throughout, and plays smoother, and that goes a long way in my book.

PS - to put it another way, I haven't used the word 'jank' as often as I did since playing Odyssey. Sure, it has improved, but it's still a very janky experience throughout, even in space (occasional microstutter for whatever obscure reason etc.).
 
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EDO can look better in some situations (or used to, in others), but lighting wise it's still much worse than EDH.

EDH also looks more consistent throughout, and plays smoother, and that goes a long way in my book.

PS - to put it another way, I haven't used the word 'jank' as often as I did since playing Odyssey. Sure, it has improved, but it's still a very janky experience throughout, even in space (occasional microstutter for whatever obscure reason etc.).

Fair point, i tried, but sadly didn't make it trough.

++ good lighting
++ pretty surfaces

-- bad performance
-- crashes to desktop
-- anti aliasing
-- worse skybox
-- much worse planets from space
-- new ui is functional and pretty but takes one or two more clicks for the same thing, and requires skill to use. ie, good university design school assignment sample.

Yeah didn't turn out. Im glad some people find it okay though.

Also is it just me, or is combat much easier in horizons than pre odd? I like it not complaining. They might have fixed engineered modules working?
 
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Deleted member 182079

D
Fair point, i tried, but sadly didn't make it trough.

++ good lighting
++ pretty surfaces

-- bad performance
-- crashes to desktop
-- anti aliasing
-- worse skybox
-- much worse planets from space
-- new ui is functional and pretty but takes one or two more clicks for the same thing, and requires skill to use. ie, good university design school assignment sample.

Yeah didn't turn out. Im glad some people find it okay though.

Also is it just me, or is combat much easier in horizons than pre odd? I like it not complaining. They might have fixed engineered modules working?
I'm kinda giving up raising these points now, those who are happy with the game as it is, and find it pretty and all, I'm glad for them. But I do play other games which have truly exceptional visuals (CP2077, MSFS, Forza Horizon 5, to name a few) so I know what is possible from a visual perspective, and EDO is constantly drawing the short straw in comparison. If I only played Elite and nothing else, I would probably be quite amazed and all what it does, but with the aforementioned experience I can't even if I tried real hard.

And looking at the latest post by the CMs, it seems we're back to maintenance mode - where adding the ability to use the UI while being seated is a big job, apparently.
 
I am running a RTX-2080ti and do VR with a Vive pro and in Horizons get full 90fps anywhere in Elite, great VR performance that looks great.

Now in Odyssey not talking about any planet/on foot stuff just flying around, combat and station stuff I get lots of low fps and stuttering.
The fps is constantly changing 80 then for no reason drops to 45 jumps up to 60, it’s all over the place.

My Odyssey graphic settings are mostly set to medium or low where in `horizons mostly set to high in both cases resolution set to 1.

Remember this is a DLC not a new game, I was never expecting it to be a completely different game.

What really bothers me is they gave us a completely different game that doesn’t perform instead of “ New Download Content “

Odyssey should have been sold as Elite Dangerous 2
 
It is a DLC running a different engine. 🤷‍♂️
New Engine
New and different UI
Every planet completely different from new planet tech
None of this dlc compatible with Horizons, you log into Horizons or Odyssey

seems like a different game to me with some framework, models ported over
 
Frontier should take the hint from CDProject RED and scrap their own engine in favor of Unreal Engine 5 and receive full development support in return...

 
Frontier should take the hint from CDProject RED and scrap their own engine in favor of Unreal Engine 5 and receive full development support in return...


Yea, sure UE5 would support the Stellar Forge and the proc-generation of hundreds of thousands of billions of planets and the seamless transition from supecruise to disembark
Not to mention that FDev would receive it as a a gift and will not have to pay a dime for it (as license) nor to support the costs to re-develop the game.

Guess you can gift them about 5-10 million pounds for this project to come to fruition?

😂 😂
 
Frontier should take the hint from CDProject RED and scrap their own engine in favor of Unreal Engine 5 and receive full development support in return...

totally OT but i hope this does not mean the end to witcher 3 enhanced. i own the complete version on pc but have held off starting it (yep i have never played W3) because of the free upgrade to the enhanced edition. seeing as i have a 3090 i want to see it in as best a light as i can esp as it was to be a free upgrade

as for FD changing engines. AFAIK all games FD make use their own engine. i may be wrong and things can change but i dont see them scrapping it any time soon myself.

but time will tell
 
Yea, sure UE5 would support the Stellar Forge and the proc-generation of hundreds of thousands of billions of planets and the seamless transition from supecruise to disembark
Not to mention that FDev would receive it as a a gift and will not have to pay a dime for it (as license) nor to support the costs to re-develop the game.

Guess you can gift them about 5-10 million pounds for this project to come to fruition?

😂 😂
Not to mention redoing most of the code to work with a different engine.. 🤷‍♂️
 
Yea, sure UE5 would support the Stellar Forge and the proc-generation of hundreds of thousands of billions of planets and the seamless transition from supecruise to disembark
Not to mention that FDev would receive it as a a gift and will not have to pay a dime for it (as license) nor to support the costs to re-develop the game.

Guess you can gift them about 5-10 million pounds for this project to come to fruition?

😂 😂
Unless they have to choose between maintenance mode, or do the invest to get a new engine (because maybe develop one now can be even more expensive), because the Cobra Engine could be today outdated and not be able to support next Frontier more modern games or DLCs of the old ones. And the visibility of this problem thanks to the 2021 released products, I think can be under their stock market turmoil, more even than the immediate short term results failure on objectives. But future expectations.

I wouldn't laugh
 
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... AFAIK all games FD make use their own engine. i may be wrong and things can change but i dont see them scrapping it any time soon myself.

but time will tell
CDProject RED had even upgraded their own RED Engine for Cyberpunk 2077, just like Frontier did with their Cobra Engine...

It is indeed a very bold move to acknowlege that their own engine is limited and it would be more benneficial to move forward to Unreal Engine 5... receiving from Epic full development support.
 
Well, the current gpu market makes graphics cards prohibitively expensive. PC gaming is in a bad spot because of it.
The price of graphics cards is dropping on an almost daily basis, so hopefully will get back to reasonable levels soon. I'm hanging on until AMD release their next generation cards later in the year.
 
Switching engines would be an absolutely massive undertaking. It would require re-implementation of everything especially because they're coming off their own in-house stuff and not switching from one AAA machine to another, which would have more similarity between them due to trying to keep up with each other in capabilities and trying to attract from the same engineer pool. I think that they would only do this if they couldn't make money from Cobra, or stood to make a lot less with it. Does Odyssey fit that bill? Dunno. Elite shares time with the other games.
 
The price of graphics cards is dropping on an almost daily basis, so hopefully will get back to reasonable levels soon. I'm hanging on until AMD release their next generation cards later in the year.
I doubt it will ever normalize. Supply is still an issue, and we'll be back in the same situation when the 4000 series cards come out.

I wound up buying a laptop with a 3070ti. Actually saved me money over building a computer with one.
 
Well I could buy a Radeon RX 6900XT from ebuyer today for £1099 if I were so inclined. That is the same as it's MSRP in the UK in January 2021.
 
CDProject RED had even upgraded their own RED Engine for Cyberpunk 2077, just like Frontier did with their Cobra Engine...

It is indeed a very bold move to acknowlege that their own engine is limited and it would be more benneficial to move forward to Unreal Engine 5... receiving from Epic full development support.
Yea, and then maybe the can add Oddesy to console , doubtful, but I want to remain optimistic
 
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