Wasn't intended to be rude, im not that sort of person, im just to the point.How rude!![]()
O7
Wasn't intended to be rude, im not that sort of person, im just to the point.How rude!![]()
maybe because pvp harder than non pvp?Why do some folks still think that PvPers have more skill than the non PvP community, just not true.
Seal clubbing and destroying ships outfit for mining, exploration and trade is hard?maybe because pvp harder than non pvp?
do you mean unengineered ship vs engineered ship, right?Seal clubbing and destroying ships outfit for mining, exploration and trade is hard?
what a nice strawman argument... does not matter how big the space is, when someone is actively looking to crash into you.Space is vast and thus collisions are very rare. Almost non-existant. The odd no-clip would thus basically never happen. A non-issue, in other words.
Ships, engineered or not, that are even semi optimized for non combat trades can, at best, run from a combat outfit ship. That's it. There is no fighting back, there is no competition, there is running and/or dying. The only challenge for the attacker is if they can kill the other ship before it high wakes. While I am sure that high level PvP can take quite a bit of skill, that's not the PvP many ever see. All I ever see is gankers, murder hobos, seal clubbers, and the like, in combat ships, usually fully engineered, some even running premium ammo for low as possible TTK, preying on non combat ships. That hardly takes skill. So, yeah, the whole "PvPers are more skilled" mantra doesn't really hold much water for a lot of us. Maybe some are, I never actually see them though.do you mean unengineered ship vs engineered ship, right?
Let them try to take down one Basilisk first, and then you can try five Hydras at onceShips, engineered or not, that are even semi optimized for non combat trades can, at best, run from a combat outfit ship. That's it. There is no fighting back, there is no competition, there is running and/or dying. The only challenge for the attacker is if they can kill the other ship before it high wakes. While I am sure that high level PvP can take quite a bit of skill, that's not the PvP many ever see. All I ever see is gankers, murder hobos, seal clubbers, and the like, in combat ships, usually fully engineered, some even running premium ammo for low as possible TTK, preying on non combat ships. That hardly takes skill. So, yeah, the whole "PvPers are more skilled" mantra doesn't really hold much water for a lot of us. Maybe some are, I never actually see them though.
Let them try to take down one Basilisk first, and then you can try five Hydras at once![]()
Maybe the difficulty of translation. I thought someone wrote that PvP is much harder than PvE.And what does that have to do with PvP? Oh that's right, nothing at all!
Maybe the difficulty of translation. I thought someone wrote that PvP is much harder than PvE.
Of course pvp is optional!
To avoid pvp of any kind you simply avoid open.
In practical terms, as you are probably aware, there are two layers of opt in for pvp combat: the first is the choice to fly in open, the second is the choice to fly to CGs and the engineer systems etc, and to align to a power. Attacks by players outside of these scenarios are so rare that they are virtually irrelevant.Well you see the thing is, yes Basilisks and Hydra are both very easy....you just don't bother fighting them, they're optional content, whereas PvP for many players on the receiving end isn't optional, which is a big difference you understand.
If you play in open and don't take part in CGs or other community activities... You can stay in solo. There is almost no difference. If someone plays open he/she does this, I suppose, to meet other players. And meeting other players without CGs is a rather rare situation.In practical terms, as you are probably aware, there are two layers of opt in for pvp combat: the first is the choice to fly in open, the second is the choice to fly to CGs and the engineer systems etc, and to align to a power. Attacks by players outside of these scenarios are so rare that they are virtually irrelevant.
The calls for open only mainly stem from power play and to a lesser extent BGS conflicts, and this whole thread is full of incessant demands to fundamentally change open mode into a game wide PG, so …Well yes, except for the incessant demands for OPEN ONLY everything would be hunky dory, not sure why people keep demanding OPEN ONLY!
Allegedly from BGS/PP enthusiasts, though they rarely seem to know the mechanics of either. Can't imagine why...The calls for open only mainly stem from power play and to a lesser extent BGS conflicts, and this whole thread is full of incessant demands to fundamentally change open mode into a game wide PG, so …
The calls for Open only anything stem from the fact that some of those who bought the game with a mode shared galaxy and where PvP is an optional extra can't accept that the galaxy is shared by players in all game modes and they can't force players to present themselves to be shot at. From the Inara stats it seems that those who engage in PvP, a subset of whom might be looking for Open only anything, comprise a rather small minority of players.The calls for open only mainly stem from power play and to a lesser extent BGS conflicts, and this whole thread is full of incessant demands to fundamentally change open mode into a game wide PG, so …
The best analogy I can think of is leaving your car open with the keys in the ignition and expecting nobody to touch it.Stopped playing in open mode after DistantWorld expedition where I got a "headshot" right after login in.
You have time even now, it's highly unlikely instance with another player immediatelySome kind of safety when login in beeing in space or on a planet to have the chance to start and defend yourself before beeing killed 1 second after login
Yes, as I myself have said many times, security levels should mean a lot more, and it's perfectly feasible for the game to effectively stop any notorious player from operating in a high sec system, just by having them chain interdicted by the ATR.More policeships protecting ships in controlled systems (not anarchy) depending on how much ships have been killed.
Er, SOLO mode?? (who will you ever meet on an exploration trip anyway??) OK, DW2 was an exception ..I know it is Elite DANGEROUS but some mechanism to make the game more fair for merchants and explorers would be fine ;-)
The orginal game existed before internet so ...I am pretty sure lot of players would leave if FDev would drop solo mode. In the early days ED was solo only!
This. Any demands for Open-only or Open buffs "to make BGS fair" simply demonstrate ignorance of how the BGS works. Therefore, making BGS "fair" can't be the real motivation. Therefore, the real motivation must be something else.Allegedly from BGS/PP enthusiasts, though they rarely seem to know the mechanics of either. Can't imagine why...