Usually the scenario presented is that faction X is being weakened or otherwise harmed by players who may represent another faction Y.
Said individual then launches to intercept anyone approaching "their" station.
Obviously there's noone there and they complain about players "hiding" in solo.
It doesn't occur to them that actions could take place at any point in the previous tick, in any mode and on any platform. It may also be a player looking to build rep with a faction.
It also doesn't occur to them that attacking is a -ve BGS action and if sustained will drive their own faction into lockdown.
This all assumes that the player is presenting their position honestly, though as Brokk indicates we've seen numerous examples of suspected gankers trying to use the BGS as a fig leaf in the same way they used piracy.
Ok, thanks for the explanation.
It's never black and white when it come to the BGS and I can see and appreciate various points of view.
I personally try to avoid BGS battles as I simply don't have the time, and I find it 'not quite right' in some way that those that win the conflicts do so merely because they have more spare time. Knowing about the BGS does help, sometimes significantly, but it's mainly brute force.
But regarding open/solo BGS: some of my more enjoyable time in the game has been a BGS conflict with another open-only group, where we had generally good natured 'organic' pvp. If the other group had resorted to solo to get an advantage, yeah we would certainly have had something to say about it.
On the other hand we were well aware that some of their players only played in other time zones so we would never see them, and this kind of debunks the open-only BGS argument I think.