To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

maybe because pvp harder than non pvp?
Seal clubbing and destroying ships outfit for mining, exploration and trade is hard?
I know some combat ship vs combat ship PvP happens, but I don't think anyone can honestly say it's the majority of "combat" interactions between players.
 
Space is vast and thus collisions are very rare. Almost non-existant. The odd no-clip would thus basically never happen. A non-issue, in other words.
what a nice strawman argument... does not matter how big the space is, when someone is actively looking to crash into you.

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Also by that very same logic, PvP could not happen, since space is vast so actually hit anything with weapons would be very rare...
 
do you mean unengineered ship vs engineered ship, right?
Ships, engineered or not, that are even semi optimized for non combat trades can, at best, run from a combat outfit ship. That's it. There is no fighting back, there is no competition, there is running and/or dying. The only challenge for the attacker is if they can kill the other ship before it high wakes. While I am sure that high level PvP can take quite a bit of skill, that's not the PvP many ever see. All I ever see is gankers, murder hobos, seal clubbers, and the like, in combat ships, usually fully engineered, some even running premium ammo for low as possible TTK, preying on non combat ships. That hardly takes skill. So, yeah, the whole "PvPers are more skilled" mantra doesn't really hold much water for a lot of us. Maybe some are, I never actually see them though.
 
Ships, engineered or not, that are even semi optimized for non combat trades can, at best, run from a combat outfit ship. That's it. There is no fighting back, there is no competition, there is running and/or dying. The only challenge for the attacker is if they can kill the other ship before it high wakes. While I am sure that high level PvP can take quite a bit of skill, that's not the PvP many ever see. All I ever see is gankers, murder hobos, seal clubbers, and the like, in combat ships, usually fully engineered, some even running premium ammo for low as possible TTK, preying on non combat ships. That hardly takes skill. So, yeah, the whole "PvPers are more skilled" mantra doesn't really hold much water for a lot of us. Maybe some are, I never actually see them though.
Let them try to take down one Basilisk first, and then you can try five Hydras at once ;)
 
Maybe the difficulty of translation. I thought someone wrote that PvP is much harder than PvE.

Well you see the thing is, yes Basilisks and Hydra are both very easy....you just don't bother fighting them, they're optional content, whereas PvP for many players on the receiving end isn't optional, which is a big difference you understand.
 
Of course pvp is optional!
To avoid pvp of any kind you simply avoid open.
Yes you can duel wingmates in pg but that's agreed upon.
To say that pvpers are all the same is the problem.
Yes there are the scabby hobos who think nothing of clubbing seals in engineering systems. Gankers are the bane of pvp. They give everyone else in the category a bad name.
Pointless mindless allowance of a mechanic that could otherwise be put to good use amongst those who partake.
But the fact is the games broke as regards pvp. Its as it stands, pointless. Apart from those who do it for the fun of it.
Yes the game as it stands allows for solo pg and open simultaneously.
Never a need to ever see another cmdr unless you'd want to.
Elites total failure in my view, to review cqc and pvp has took its toll. 1000s of pvpers left and i don't blame em.
Which I'd say is probably good news for soloists. They can venture forth into open knowing its far less risky than it used to be hehe.
It's as many posters have said. Fdev like the way it is and are unlikely to alter that.
But we live n hope.
And if open only were ever bought about through powerplay bgs etc it would spell a new dawn for pvpers.
But unlikely.
o7
 
Well you see the thing is, yes Basilisks and Hydra are both very easy....you just don't bother fighting them, they're optional content, whereas PvP for many players on the receiving end isn't optional, which is a big difference you understand.
In practical terms, as you are probably aware, there are two layers of opt in for pvp combat: the first is the choice to fly in open, the second is the choice to fly to CGs and the engineer systems etc, and to align to a power. Attacks by players outside of these scenarios are so rare that they are virtually irrelevant.
 
In practical terms, as you are probably aware, there are two layers of opt in for pvp combat: the first is the choice to fly in open, the second is the choice to fly to CGs and the engineer systems etc, and to align to a power. Attacks by players outside of these scenarios are so rare that they are virtually irrelevant.
If you play in open and don't take part in CGs or other community activities... You can stay in solo. There is almost no difference. If someone plays open he/she does this, I suppose, to meet other players. And meeting other players without CGs is a rather rare situation.
 
Well yes, except for the incessant demands for OPEN ONLY everything would be hunky dory, not sure why people keep demanding OPEN ONLY!
The calls for open only mainly stem from power play and to a lesser extent BGS conflicts, and this whole thread is full of incessant demands to fundamentally change open mode into a game wide PG, so …
 
I would play more often in open mode. Stopped playing in open mode after DistantWorld expedition where I got a "headshot" right after login in.
After this I had to fly the whole distance from last station back to the fleet. This might now be better with fleetcarriers if you respawn there.
For explorers it is frustrating to get murdered down by players not having a kind of codex. You have no goods and no bounties, less weapons and get shot down by players just for fun.

What ED needs for me to play in open:
  • Some kind of safety when login in beeing in space or on a planet to have the chance to start and defend yourself before beeing killed 1 second after login
  • More policeships protecting ships in controlled systems (not anarchy) depending on how much ships have been killed. Not in not conflict zones but in other areas. The number of ships should fall back to "normal" over time.
I know it is Elite DANGEROUS but some mechanism to make the game more fair for merchants and explorers would be fine ;-)

I am pretty sure lot of players would leave if FDev would drop solo mode. In the early days ED was solo only!
 
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Robert Maynard

Volunteer Moderator
The calls for open only mainly stem from power play and to a lesser extent BGS conflicts, and this whole thread is full of incessant demands to fundamentally change open mode into a game wide PG, so …
The calls for Open only anything stem from the fact that some of those who bought the game with a mode shared galaxy and where PvP is an optional extra can't accept that the galaxy is shared by players in all game modes and they can't force players to present themselves to be shot at. From the Inara stats it seems that those who engage in PvP, a subset of whom might be looking for Open only anything, comprise a rather small minority of players.

This thread did indeed start by asking if, should PvP be able to be disabled, would players who would normally play in Solo play in Open instead - some players said "yes, some players said "no". Not all participants agree that Open should be changed in that way - noting that other proposals have been presented in the thread that would improve the game for PvE players without directly affecting Open.
 
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Stopped playing in open mode after DistantWorld expedition where I got a "headshot" right after login in.
The best analogy I can think of is leaving your car open with the keys in the ignition and expecting nobody to touch it.
fdev intends open mode to be the un restricted 'free for all' mode, and DW2 was bound to be a magnet for any players that wanted to blow up other players' ships.
Presumably you made a conscious decision to play in open?

Some kind of safety when login in beeing in space or on a planet to have the chance to start and defend yourself before beeing killed 1 second after login
You have time even now, it's highly unlikely instance with another player immediately

More policeships protecting ships in controlled systems (not anarchy) depending on how much ships have been killed.
Yes, as I myself have said many times, security levels should mean a lot more, and it's perfectly feasible for the game to effectively stop any notorious player from operating in a high sec system, just by having them chain interdicted by the ATR.

I know it is Elite DANGEROUS but some mechanism to make the game more fair for merchants and explorers would be fine ;-)
Er, SOLO mode?? (who will you ever meet on an exploration trip anyway??) OK, DW2 was an exception ..

I am pretty sure lot of players would leave if FDev would drop solo mode. In the early days ED was solo only!
The orginal game existed before internet so ...
If you mean the original Elite Dangerous, no: they wanted to do an offline mode as well as the 'online' mode (not sure if that would have been open only but I doubt it)
I do agree though, that many players would leave if they dropped solo mode, but that will not happen, I'm sure of that. Even open 'only' mode players such as myself use solo mode from time to time.
 
Allegedly from BGS/PP enthusiasts, though they rarely seem to know the mechanics of either. Can't imagine why...
This. Any demands for Open-only or Open buffs "to make BGS fair" simply demonstrate ignorance of how the BGS works. Therefore, making BGS "fair" can't be the real motivation. Therefore, the real motivation must be something else.

That's arguing in bad faith. It's not a way to be taken seriously or gain agreement.
 
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