Carrier export orders are not auto canceling and lost tons of cargo off of my carrier because of it.

Ofc, all we can do until FDev gets this sorted - which may not happen in U12 which is due now in May - is to find workarounds.

One workaround is to cancel the sell orders as i said
The other is to check the commodity market everytime you dump commodities, just to make sure you dont sell something you dont want to sell
Yep but it still brings the issue of people not remembering these orders and it not even showing as a checked off selling commodity in the markets. I mean heck if you have multiple ones set and they all sell out I’m not sure what the limit would be until people forget which ones but your workaround would require those cmdrs to do this to each and every commodity.
 
Ofc, all we can do until FDev gets this sorted - which may not happen in U12 which is due now in May - is to find workarounds.

One workaround is to cancel the sell orders as i said
The other is to check the commodity market everytime you dump commodities, just to make sure you dont sell something you dont want to sell
And sorry for my frustration. Dealing with a lot of stuff and I hope you believe me when I say commodities missing in the game for me alone isn’t the issue. I will continue to play the only game I really own. Lol Thanks for your patience and understanding. O7
 
Yep but it still brings the issue of people not remembering these orders and it not even showing as a checked off selling commodity in the markets. I mean heck if you have multiple ones set and they all sell out I’m not sure what the limit would be until people forget which ones but your workaround would require those cmdrs to do this to each and every commodity.
A little note pad comes in very handy with this game, (& X series for that matter) otherwise you should be able to narrow it down somewhat as there must be some commodities you've never traded.
If you're dealing with a CG the CG commodities will be prime suspects. If you're transferring Cr check the commodities you use for that.
 
A little note pad comes in very handy with this game, (& X series for that matter) otherwise you should be able to narrow it down somewhat as there must be some commodities you've never traded.
If you're dealing with a CG the CG commodities will be prime suspects. If you're transferring Cr check the commodities you use for that.
Haha. I have three almost full notebooks for this version of elite alone. Bgs, lore, and locations visited/info found at those locations. If you think that’s bad you should see my old notebooks from the three previous games.

My issue still comes from the orders not auto canceling. I do wonder what fdev is gonna do about this. It makes sense to have orders that don’t end so CMDRs can keep things cycling but it doesn’t make sense to not show them in the commodity markets or even have a straight option to cancel it. The other side is I think the very reason the game doesn’t show nonstocked commodities suggests it was never intended to have export orders setup you don’t have commodities for. The only thing I’m certain on in all of this is the bug of export orders not ending automatically presented a lot of other issues within this same mechanics of these little features. I imagine there is a way to let everyone have each of these things but we won’t be getting it tomorrow.
 
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Try it. Put one ton of something in storage and buy it right from your own carrier. Then go and try to take down the sell order.

That it so interesting to me because I even have frontier employees confirming that export orders are suppose to auto cancel once sold out. How do you cancel an export order without that specific orders cargo in storage? You can’t even see the order in carrier commodity management without the cargo in storage.
Go to the carrier services, then manage bar trading, go down the list looking for the items being sold, any that are at 0 turn off the trading.
 
Go to the carrier services, then manage bar trading, go down the list looking for the items being sold, any that are at 0 turn off the trading.
We are all talking about the space commodity market on carriers that has this issue and im not sure if the bar tender has the same types of problems. Looks like from your explanation its not happening at the bar tender. If you take a little time to look at exactly what we are talking about youll see what i mean pretty quickly. The devs were able to confirm the issue and get back to me within 10 minutes. My support ticket reply from this morning suggested they didnt even really have an idea this bug was happening. But who knows on that.
 
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Hi all,
my ticket was resolved and lost commodities returned because the CSR saw that the sale that cleaned me out was at zero cost to the buyer. Hope this info helps resolve your issues w/ FDev CS.
Problem here is that it's CG materials. If this carrier gets refilled then the smart (but obviously dishonest) play is to "accidentally" sell all your MAs to squadmates for 5% then get it refilled for free.

TBH if I found an FC selling Tritium for 3k per unit I'd fill my boots all day long. Might be a mistake, but someone's going to buy it so may as well be me.
 
Whelp. Frontier support is now saying they dont see this as a bug
Source: https://youtu.be/4EH99NxL6Vw
I made the video to explain it to them(and maybe it'll be helpful for others to learn about this) but i suppose the non visable sale in my markets is just to be known and everyone is at risk of losing their cargo from this trap. You can look at it and see the check isnt checked. I do wonder how many others they had contact them with this issue and they just wrote them off. They told me in the ticket “We recommend that you check if an active sell order is on when transferring cargo to your carrier to prevent this from happening in the future.” and yet, the video clearly shows no metas for sale while restocking means they can be bought again. Just unbelievable.
 
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FDev wants me to go to the suggestion forums here to suggest this feature be added. You know, a commodity market management system that shows it’s selling stuff even when it’s not in stock. They won’t even acknowledge why this is an issue for every cmdr and they want me to make suggestions. It’s funny because I use to say to other CMDRs “you don’t seriously think fdev is intentionally and for no reason trying to screw you, do you?” and now I have proof that they do. Glad I know about it now and I’ll do my best to get that little secret out to others but I really can’t defend fdev anymore when players say they are getting intentionally screwed. Heck, pretty sure they didn’t even know what I was talking about until the very last message with a video I sent them. Maybe that will help them get their head out of their butts and not do this to more players.
 
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FDev wants me to go to the suggestion forums here to suggest this feature be added. You know, a commodity market management system that shows it’s selling stuff even when it’s not in stock. They won’t even acknowledge why this is an issue for every cmdr and they want me to make suggestions. It’s funny because I use to say to other CMDRs “you don’t seriously think fdev is intentionally and for no reason trying to screw you, do you?” and now I have proof that they do. Glad I know about it now and I’ll do my best to get that little secret out to others but I really can’t defend fdev anymore when players say they are getting intentionally screwed. Heck, pretty sure they didn’t even know what I was talking about until the very last message with a video I sent them. Maybe that will help them get their head out of their butts and not do this to more players.
As seen here, it's not an issue for every CMDR. Some of us think it's the behaviour we expect and want.

Having said that I agree we need an extra "sell amount" limit. This is indeed a suggestion, and IMO a very good one; I don't understand why it wasn't an obvious thing to implement from the start.
 
As seen here, it's not an issue for every CMDR. Some of us think it's the behaviour we expect and want.

Having said that I agree we need an extra "sell amount" limit. This is indeed a suggestion, and IMO a very good one; I don't understand why it wasn't an obvious thing to implement from the start.
Yep and the largest issue here is that any cmdr that takes steps to go turn off a single commodity among a list of I don’t know how many could easily be fooled into thinking they don’t have the one commodity they want to keep stocked for sale. So it really is a issue for every cmdr because it’s a typical route anyone would take and the game tells you it’s not sale. I know I’m not at fault for taking extra steps to let people know about this so they too don’t fall for it.

Side note. You actually expect the sell order to not show a check for selling when it’s actually being sold? Interesting. I really don’t understand why others, including frontier, doesn’t see why every person will easily fall for this unless told about it.

Edit: Oh I see. You’re saying that some CMDRs don’t want to end sales. Very clearly not the issue. I’m saying the issue is the sale not being checked off. The issue I’m pointing out will blatantly lead people to believe stuff isn’t for sale. If you guys can’t see the trap and why others WILL fall for this then you don’t understand why I’m here.
 
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On PC, outside of the game, the "market.json" file in the journal can tell you which commodities are still on export. They have a non-zero "BuyPrice" but zero "Stock".

That's a good tip, bit convoluted since the market.json is valid only for the last visited station so it requires to actually be on the carrier and visit the commodity market section.
But still a good tip


(Also useful only for PC players)
 
TBH if I found an FC selling Tritium for 3k per unit I'd fill my boots all day long. Might be a mistake, but someone's going to buy it so may as well be me.
Yes.. I got 'cleaned out' of tritium by making exactly that same mistake. As EDO doesn't (bug!) permit transferring 'stolen' goods straight from cargo to ship, I had to set up a sell order to refill from my stock of stolen goods. Then opened the FC for a console friend to ship his fleet in... Forgot to lock it down again!

Just meant I had to go steal another 12k ton, such is life!
 
Yes.. I got 'cleaned out' of tritium by making exactly that same mistake. As EDO doesn't (bug!) permit transferring 'stolen' goods straight from cargo to ship, I had to set up a sell order to refill from my stock of stolen goods. Then opened the FC for a console friend to ship his fleet in... Forgot to lock it down again!

Just meant I had to go steal another 12k ton, such is life!
See and that is exactly my issue. We can sit here and name off all the things we can do to workaround or prevent this from happening but at the end of the day they will all require the knowledge that the game does not show you a sale when it actually is in this one specific situation. So yeah for me it meant about 1.5 billion in lost cargo and it meant you losing all your trit with the same mistake made and lessons learned. But then i look at how many others might not know about this and I do just see red. This could lead to potentinally a lot of lost time and money to those who unknowingly subject themselves to it. Worse yet, my ticket with fdev and their mention of "if i need to make a suggestion go to the suggestion forums" tells me they actually dont see this as an issue. Ive seen them use a lot of "working as intended"'s over the years but this may be one of the worst. I really dont know how else to put it but it is a trap for anyone that just doesn't know.

Edit. Sorry I did misunderstand. You had a different issue. Just read it quickly and thought you were just another cmdr that got caught up by this. As i talk to more people about it Im finding ones that had not only the same issue as i did recently but got the same treatment from fdev basically telling us we had it set to sell the whole time so they wont do anything. Still most of my points stand i think. lol
 
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I was in the middle of writing to this thread the other day when I realized that simply mentioning that active exports can be gleaned from the Journal is about as useful as a Retributor. While the information is technically all in there, it's all spread out into individual buy/sell/cancel events that might or might not supersede earlier entries. So I scrapped the original post and banged out a simple basic tool (unfortunately PC only, sry consoles 🙈).

Hopefully FDev picks up on this and fixes at least the visibility issue (though with the general lack of UI development since EDOs release I'm not that optimistic actually :().
 
I was in the middle of writing to this thread the other day when I realized that simply mentioning that active exports can be gleaned from the Journal is about as useful as a Retributor. While the information is technically all in there, it's all spread out into individual buy/sell/cancel events that might or might not supersede earlier entries

Checking the market.json as suggested by @HansAcker (while at the carrier and after checking the commodity market) is pretty straightforward
 
Checking the market.json as suggested by @HansAcker (while at the carrier and after checking the commodity market) is pretty straightforward
It certainly is. It also has less computational overhead. Using the Journal on the other hand can be done from any location, so the two approaches complement each other. Come to think of it I should probably include this in the tool description as well. :)
 
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