Game Discussions Star Citizen Discussion Thread v12

Absolutely...... I am no SC worshipper and i I do not drink the SC coolaid, I just like some of what they are doing and wish dearly FD has some of the ambition shown in SC - not all of it. I dont need to drop a cup in a wood and come back to it in 6 months time for it still to be there, but equally it would be nice to have some "live" persistence that isnt just baked into the game or to have update thursdays where things magically happen on the server tick.
Have you considered that FDev may have tried all the obvious awesome stuff first, and after realizing it cant work, for now, reverted to what we have? Have you realized that CIG cant do what they want, yet? There's a difference between cant and wont. What CIG does now, is shows some fancy looking things, but overall it doesn't work. Nor can it...thats where I feel the scam is.
 
I’m feeling cheated. So far, apart from most of the NPCs having graduated from the George Lucas school of acting, I’ve only had one truly noteworthy bug this free fly. Where are my bugs? WHERE ARE MY BUGS??? :D

Got your back! Fly over to Baijini Point above Area 18, head to the habs main hall and call an elevator for the habitat cells. Enjoy the Quantum Superposition Elevator, where you can exist in two different elevators at the same time! :D

Orison's atmospheric escape times

Just experienced them. Ouch.

Now for a bit of goodies from my janky travels:
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Persistent Entity Streaming​

Implementation of the Persistent Entity Streaming core technology into Star Citizen. Making use of services such as the Entity Graph and Replication Layer, this will allow every dynamic object in the game to fully persist across all servers, irrelevant of whether it is owned or held by a player. This feature has been added to the Alpha 3.18 column.
 
I'm guessing a lot of the bugs also don't crop up if you just play solo. Since CIG are (supposedly) still tinkering around with their networking tech, robust does not come to mind immediately. Au contraire! Solo would suit me just fine but I'm having way too much fun with other games, atm (if you like survival games, check out Grounded, I believe it's available on Xbox Game Pass). So SC will have to wait some more. It must be said that it does provide lulz by the bucket at times, but certainly not in the way I expected it to, nearly a decade ago.
There's no solo as such...and I'm usually playing with the guys in the org. We still get bugs the same as everyone else does, but not to the extent or the severity I've seen others suffer them when streaming. No idea why...it's not like we're doing anything different 🤷‍♂️
 
Have you considered that FDev may have tried all the obvious awesome stuff first, and after realizing it cant work, for now, reverted to what we have? Have you realized that CIG cant do what they want, yet? There's a difference between cant and wont. What CIG does now, is shows some fancy looking things, but overall it doesn't work. Nor can it...thats where I feel the scam is.
SC / CIG have.promised.far.to much I agree. But are you seriously suggesting NPC crew to fly your ships or NPC escort missions CANT work? ..... IF CIG can't make those fairly standard features for their kind of game (given that games like xwing (escort missions) and Frontier (ship crew - admittedly I would hope for better implementation now) had them in decades ago) then they are in the wrong business. IMO it is the network code which is mostly causing all their issues and their quest for 1000 player instances. of all the over blown promises that is the main one which is causing issues would be what I would put my money on... and for me personally I could live without that anyway.. honestly I believe most players would cope without that as well if the game launched with more modest numbers. (after the initial annoyance that they "failed" because only 32 player instances and that a coke can dropped on a planet despawned after 2 weeks)

but I guess no one outside of cig will know for sure.
 
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Lets forget about Elite when discussing Star Citizen. The disparity between the 2 projects is huge not just in funding and staff but also goals and promises.

CIG have talked about subsumption for years, as far back as 2014 iirc, and how it was going to be the next big thing, indistinguishable from human players blah blah blah.
Then they showed off Star Marine (v2) and the NPCs turned like they were little green army men.
Then after many years they added the much lauded Bartender AI...

The past predicts the future and CIG's past is littered with promises that have fallen flat. No one should get their hopes up for NPC crews doing anything close to what they are tasked to do.

The only thing I can think they will be good for is making comedy videos along the lines of "Mr.Bean goes to space"
 
But are you seriously suggesting NPC crew to fly your ships or NPC escort missions CANT work? ..... IF CIG can't make those fairly standard features for their kind of game (given that games like xwing (escort missions) and Frontier (ship crew - admittedly I would hope for better implementation now) had them in decades ago) then they are in the wrong business. IMO it is the network code which is mostly causing all their issues and their quest for 1000 player instances. of all the over blown promises that is the main one which is causing issues would be what I would put my money on... and for me personally I could live without that anyway.. honestly I believe most players would cope without that as well if the game launched with more modest numbers. (after the initial annoyance that they "failed" because only 32 player instances and that a coke can dropped on a planet despawned after 2 weeks)

but I guess no one outside of cig will know for sure.

I think they would have, already, if they could and they'd make sure everyone knew it. These folks brag about things that are present in other games, as if their the ones who did it first, no?

It probably is the network stuff thats messing it up, sure. But shouldn't they admit that/change plans?

And isn't one of the games a single player thing? Or can be played single player? Is that Squadron 42? Why not make that workable, without net stuff then? More likely, they're trying, but cant. So whats their excuse for that?
 
And isn't one of the games a single player thing? Or can be played single player? Is that Squadron 42? Why not make that workable, without net stuff then? More likely, they're trying, but cant. So whats their excuse for that?
have you seen S42 in action? Last I heard (and i dont follow as closely as others so perhaps i am wrong) but last i heard S42 is expected to launch before SC, precisely because it is easier to implement and they are not showing too much of people playing it because of spoilers. Perhaps this is a lie, but for me it is plausible enough that it could be true..... after all I DONT want to see spoilers of the game. I am not making excuses for CIGs tardiness but reading posts on here makes it seem that nothing works in the game.

where as in general a lot of it does work some of the time
 
have you seen S42 in action?

No one did. That's very much the point of most of this whole ranting about. The "because spoilers" excuse is the most embarassingly appallingly lame one that anyone could really come up with. Name any other heavily story-driven single player title that never got any sort of actual trailer, or teaser, or sneak peek of its gameplay, because "spoilers". Spoiling tiny bits here and there is very much what teasing is all about, when you are not doing it, ten years in, you really have nothing to show, or having major issues with what's currently available.
 
No one did. That's very much the point of most of this whole ranting about. The "because spoilers" excuse is the most embarassingly appallingly lame one that anyone could really come up with. Name any other heavily story-driven single player title that never got any sort of actual trailer, or teaser, or sneak peek of its gameplay, because "spoilers". Spoiling tiny bits here and there is very much what teasing is all about, when you are not doing it, ten years in, you really have nothing to show, or having major issues with what's currently available.
but there have been!....... there are multiple videos of SC / S42 I get emails from them about it monthly about updates.

what we havent seen afaik is actual people playing it live, I am not especially worried about S42 personally I think it is far more likely to make it out in the next few years than SC is......... you can choose to believe S42 is all lies, it is your prerogative but there ARE videos for it.

People question the validity of them - because SC do not have a good track record on that (sandworm for instance) but they exist.
 
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have you seen S42 in action? Last I heard (and i dont follow as closely as others so perhaps i am wrong) but last i heard S42 is expected to launch before SC, precisely because it is easier to implement and they are not showing too much of people playing it because of spoilers. Perhaps this is a lie, but for me it is plausible enough that it could be true..... after all I DONT want to see spoilers of the game. I am not making excuses for CIGs tardiness but reading posts on here makes it seem that nothing works in the game.

where as in general a lot of it does work some of the time
The entire notion that it is "easier" is really questionable, in particular when it comes to SQ42 being SC, "just offline". If they cannot figure out basic topology of services behind SC, they cannot make it work "offline" either.
 
The entire notion that it is "easier" is really questionable, in particular when it comes to SQ42 being SC, "just offline". If they cannot figure out basic topology of services behind SC, they cannot make it work "offline" either.
i dont think S42 is SC but offline (i wish it was) i think it is a much more linear experience, in which case it does not seem to hard to believe it will be possible to hide many of the issues that are in SC. I am not even sure how much ground based content there will be on it..... initially at least it was just meant to be in space.

The good news is time will tell one way or another...... it will either launch or it wont so I am probably not gonna argue about S42s existence or not any more, until we see more its a bit like Schrödinger's Cat
 
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have you seen S42 in action? Last I heard (and i dont follow as closely as others so perhaps i am wrong) but last i heard S42 is expected to launch before SC, precisely because it is easier to implement and they are not showing too much of people playing it because of spoilers. Perhaps this is a lie, but for me it is plausible enough that it could be true..... after all I DONT want to see spoilers of the game. I am not making excuses for CIGs tardiness but reading posts on here makes it seem that nothing works in the game.

where as in general a lot of it does work some of the time

Thing is, they could demo it plenty without spoilers. The whole spoilers excuse is pure guff.

For years they said they couldn't show any SQ42 because "spoilers". Then they did a 1 hour video of SQ42 play, without spoilers, then right after that they went back to using the spoilers excuse. Its complete and utter horse manure, like so much that comes out of CIG.
 
but there have been!....... there are multiple videos of SC / S42 I get emails from them about it monthly about updates.

Yes, like this one:


They also fixed a jitter offset computation error with unified raymarching so that it works in harmony with the guided filter denoiser, and added transmittance-weighted depth-computation, which controls the width of the denoise kernel tin guided filtering and raymarching up-sampling results.

The monthly updates are full of technobabble and nothingburger information, as well as constant use of words like "starting to", "investigated", "looked into", "planned", etc.

When you strip out all the noise from the monthly updates, you end up with very little real information about progress at all.
 
Thing is, they could demo it plenty without spoilers. The whole spoilers excuse is pure guff.

For years they said they couldn't show any SQ42 because "spoilers". Then they did a 1 hour video of SQ42 play, without spoilers, then right after that they went back to using the spoilers excuse. Its complete and utter horse manure, like so much that comes out of CIG.
fair point..... and I am no fan of the way CIG have done things..... the things which I believe are a large part of the problem with SC i am not interested in anyway. i was happier with the much smaller scope of the game and do not need SC to be the best "everything" game. As such I am dissapointed with how delayed it is.
 
have you seen S42 in action? Last I heard (and i dont follow as closely as others so perhaps i am wrong) but last i heard S42 is expected to launch before SC, precisely because it is easier to implement and they are not showing too much of people playing it because of spoilers. Perhaps this is a lie, but for me it is plausible enough that it could be true..... after all I DONT want to see spoilers of the game. I am not making excuses for CIGs tardiness but reading posts on here makes it seem that nothing works in the game.

where as in general a lot of it does work some of the time


My advice is simple - don't believe it until it's OUT. Don't believe it. Why? Precedent.

I mean, come on. How can anybody actually believe anything they say in 2022? Maybe if you don't KNOW about all the lies leading up to 2022 ....



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edit - the theranos burn lol
 
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