Newcomer / Intro What are you up to?

I've decided that I will make a small effort, and at least sell a bit of my Tritium I've been holding onto. But I need to haul my butt back to the bubble. Still, if I don't cash in on this I will probably feel like I missed out. So I'm going to try to motivate myself. :p
 
Even though closer stations will be empty, somewhere 200 ly away tritium should remain. At least i hope so. That a lot of jumps in 30 ly or something trade ship, but jumps are fast. And my guess you can make min 2 runs at least per hour. 500m profits for even an hour designated to this thing in a whole week will make your carrier 10% closer.
 
Even though closer stations will be empty, somewhere 200 ly away tritium should remain. At least i hope so. That a lot of jumps in 30 ly or something trade ship, but jumps are fast. And my guess you can make min 2 runs at least per hour. 500m profits for even an hour designated to this thing in a whole week will make your carrier 10% closer.
My T9 has a jump range of 27 full. It can do 6 hot jumps and one regular for a 7 jump range. So as long as I can find something in the 170 LY range, I'll be good.

Can typically do about 3 runs per hour at max distance* with a load of 680t.

* If I'm on my game that is...
 
All tritium in the nearby region has now been depleted. Not bad that I made ~1B cr though.
For 2 jumps empty and 3 on the return in my T9 I have been shipping from a station that still has 6 figure quantities of Tritium so it depends on how far you consider nearby to be.

I'm beginning to wonder why they need that much Tritium. Are they going to Andromeda?
Does Tritium replenish over time or is the supply finite in the BGS?
They have a generation ship outlook so they want enough to last for a good while not just for some short hop.

Stocks at stations should recover but I am not a BGS specialist so don't know the timescales, but other materials have recovered quite quickly after the hordes of CG locusts have moved on in the past.
 
For 2 jumps empty and 3 on the return in my T9 I have been shipping from a station that still has 6 figure quantities of Tritium so it depends on how far you consider nearby to be.


They have a generation ship outlook so they want enough to last for a good while not just for some short hop.

Stocks at stations should recover but I am not a BGS specialist so don't know the timescales, but other materials have recovered quite quickly after the hordes of CG locusts have moved on in the past.
I was doing two jumps out, 3 jumps back in the 'vette last night. This morning the best I can find is 4 jumps out, maybe 6 jumps back.
The CG is at tier 2, having collected 10Mill tons of Tritium. When it gets to tier 5, there's going to be lots of FC's with no fuel to get anywhere.
 
...
Trying to unlock an engineer and the only place to buy what he wants are on a carrier. I'm running off information that says it's only 2 or 4 hours old but I get there and either the carrier is gone or has none of the material.
...

... Are you sure? Many engineers require Rare Goods - these are produced at a single specific station - I thought that carriers could not trade Rare Goods but I might be wrong. The other single-market requirement is Meta Alloys, only available to buy in Maia but you can harvest them yourself or indeed buy from a FC.
 
This one wanted Modular Terminals. Only carriers have them according to my search.
Used to be you could only get them from mission rewards. Nowadays some folks do those missions and then sell them on their carrier. You missed out on the fun of doing those missions, I suppose.

It's interesting to think about how different it is for a player just starting ED now, compared to how it was when I began 6 odd years ago.

I saw a guy on Reddit asking if the 120 million per hour he was making was really the best he could get, as though that was a low amount. Geez. I remember when it took months to get that kind of cash, back before Engineering was even a thing. I really enjoyed those days. I guess I'm glad I joined when I did :)
 
Hmm. Sniping skimmers and such isn't very easy :D

Nearly lost all my shields, the SRV and the ship. Bit of a heart-stopping moment!
I've always found them easy, at least from the SRV (Scarab). 4 pips to wep, get in the turret, and they go down fast.

Don't run into one with your ship though, they have special space magic that makes them invulnerable to ship collisions, and does a ton of damage to the offending ship. (This is due to a long-ago exploit which involved high paying (at the time) skimmer massacre missions. They were supposed to be done from the SRV, but people were cheesing them by ramming them with their ships).
 
G5 dirty thrust on vette, feel good! Return of the deadly combo~!! Brace yourself pirate scums!!!!
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Used to be you could only get them from mission rewards. Nowadays some folks do those missions and then sell them on their carrier. You missed out on the fun of doing those missions, I suppose.

It's interesting to think about how different it is for a player just starting ED now, compared to how it was when I began 6 odd years ago.

I saw a guy on Reddit asking if the 120 million per hour he was making was really the best he could get, as though that was a low amount. Geez. I remember when it took months to get that kind of cash, back before Engineering was even a thing. I really enjoyed those days. I guess I'm glad I joined when I did :)
And in today's and last year's game, 30 minutes bounty hunting alongside system authority ships in the sidewinder gets you into a Hauler with a DSS. About an hour and a half in that doing road to riches and you get 20 million+ ASP Explorer credits and all the beginner early game ships become completely optional to try.
 
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