My T9 has a jump range of 27 full. It can do 6 hot jumps and one regular for a 7 jump range. So as long as I can find something in the 170 LY range, I'll be good.Even though closer stations will be empty, somewhere 200 ly away tritium should remain. At least i hope so. That a lot of jumps in 30 ly or something trade ship, but jumps are fast. And my guess you can make min 2 runs at least per hour. 500m profits for even an hour designated to this thing in a whole week will make your carrier 10% closer.
For 2 jumps empty and 3 on the return in my T9 I have been shipping from a station that still has 6 figure quantities of Tritium so it depends on how far you consider nearby to be.All tritium in the nearby region has now been depleted. Not bad that I made ~1B cr though.
They have a generation ship outlook so they want enough to last for a good while not just for some short hop.I'm beginning to wonder why they need that much Tritium. Are they going to Andromeda?
Does Tritium replenish over time or is the supply finite in the BGS?
I was doing two jumps out, 3 jumps back in the 'vette last night. This morning the best I can find is 4 jumps out, maybe 6 jumps back.For 2 jumps empty and 3 on the return in my T9 I have been shipping from a station that still has 6 figure quantities of Tritium so it depends on how far you consider nearby to be.
They have a generation ship outlook so they want enough to last for a good while not just for some short hop.
Stocks at stations should recover but I am not a BGS specialist so don't know the timescales, but other materials have recovered quite quickly after the hordes of CG locusts have moved on in the past.
All carriers are player owned.Quick question, guys: Are most carriers in the game player owned or are the majority game owned?
Ahhhhh. That explains a lot then.All carriers are player owned.
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Trying to unlock an engineer and the only place to buy what he wants are on a carrier. I'm running off information that says it's only 2 or 4 hours old but I get there and either the carrier is gone or has none of the material.
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This one wanted Modular Terminals. Only carriers have them according to my search.Many engineers require Rare Goods
Presumably Marco Qwent, Modular Terminals are originally obtained as mission rewards if a Carrier is selling them some mission enthusiast sold them to it.This one wanted Modular Terminals. Only carriers have them according to my search.
I hope TPTB have taken this into account! I hate having to mine tritium...When it gets to tier 5, there's going to be lots of FC's with no fuel to get anywhere.
In the CG threads there are people saying that a Tritium shortage is part of Fdevs (evil) plan for the future.I hope TPTB have taken this into account! I hate having to mine tritium...
You can get them as mission rewards. I put 35 of them for sale on my carrier at 10,000 credits each and they were sold inside 24 hours. 2 to 3 hours of running passenger and other missions in high tech systems is usually enough to get 25 as mission rewards.This one wanted Modular Terminals. Only carriers have them according to my search.
Used to be you could only get them from mission rewards. Nowadays some folks do those missions and then sell them on their carrier. You missed out on the fun of doing those missions, I suppose.This one wanted Modular Terminals. Only carriers have them according to my search.
I've always found them easy, at least from the SRV (Scarab). 4 pips to wep, get in the turret, and they go down fast.Hmm. Sniping skimmers and such isn't very easy
Nearly lost all my shields, the SRV and the ship. Bit of a heart-stopping moment!
And in today's and last year's game, 30 minutes bounty hunting alongside system authority ships in the sidewinder gets you into a Hauler with a DSS. About an hour and a half in that doing road to riches and you get 20 million+ ASP Explorer credits and all the beginner early game ships become completely optional to try.Used to be you could only get them from mission rewards. Nowadays some folks do those missions and then sell them on their carrier. You missed out on the fun of doing those missions, I suppose.
It's interesting to think about how different it is for a player just starting ED now, compared to how it was when I began 6 odd years ago.
I saw a guy on Reddit asking if the 120 million per hour he was making was really the best he could get, as though that was a low amount. Geez. I remember when it took months to get that kind of cash, back before Engineering was even a thing. I really enjoyed those days. I guess I'm glad I joined when I did![]()