Newcomer / Intro What are you up to?

I still have my Asp. Without doubt the best view in the game.
Both Asps, T7, T9 and T10 share an almost identical cockpit however it was claimed the T9 had the best view if only because it doesn’t have the interrogation lights built into the frame of the cockpit.
But the Anaconda has so much more range. I have it and the Krait Phantom nearly maxed out. Thing about the Anaconda nobody talks about that I like the best: It is SO easy to get in and out in the RV. Far more easy than any other ship. It's nearly automatic on the Anaconda, where on other ships it takes me forever fudging back and forth and side to side to get in the right position to board the ship.
I find the Phantom extremely easy just come in and line up from the back and stop just as you hit the front landing leg.
 
I still have my Asp. Without doubt the best view in the game. But the Anaconda has so much more range. I have it and the Krait Phantom nearly maxed out. Thing about the Anaconda nobody talks about that I like the best: It is SO easy to get in and out in the RV. Far more easy than any other ship. It's nearly automatic on the Anaconda, where on other ships it takes me forever fudging back and forth and side to side to get in the right position to board the ship.
I just zoom under and watch for the boarding light to come on, then hit the handbrake. It doesn’t matter what angle I’m at, when I hit board it automatically straightens itself.

The only problem I ever have is if the ship is low to the ground and there’s a rock in the way, but that’s a rare occurrence.
 
I just zoom under and watch for the boarding light to come on, then hit the handbrake.
That's exactly what I do, I've "Lined Up" pointing forwards, backwards and sideways, as soon as the board light comes on, I punch the hand brake and back the throttle off (I use auto-throttle control with Xbox controller). It's cool when I line up sideways, the SRV spins 90° real fast before the wheels fold up.
 
Sidewinder is the answer if you don't like the cookpit. Indeed both Adder and Hauler's views seem to be too obstructed. Ofc internals are limited and you got to make sacrifices if you want to explore properly in a Sidewinder, but, if it's carrier based exploration, that's fine, you only need a DSS and a little fuel scoop. And the smallest footprint makes landings anywhere an easy matter, nice for salad hunting (i don't even look at the ground sometimes, just go to a random spot, and often it's ok). Was spotting bacteria from 50 or so meters altitude the other day too. Opens a debate though, ok i'm exploring in an Asp now what, if a find a planet with a lot of bio, i need to go back to carrier for a Sidewinder? But very nice tool anyway to have. I find an additional fuel tank is good to be added, main tank is drained too fast.
Sidewinder does have a better cockpit view than Adder. It's been a long time since I was in a Hauler, but I have a soft spot for it despite its issues.
What I didn't say before, is I've been trying out a few ships with a specific set of capabilities for running missions that give good inf++ rewards as efficiently as possible - most amount of inf++ in shortest time.
A small ship with less chance of waiting to dock at outposts that is as fast as possible with 16 to 20t cargo space and at least a size 1 collector limpet controller and ideally 300mj shields - 250my okish, 200mj marginal.
I've been trying not to buy another Imperial Courier for my alt account but failed. The next best is Cobra MKIII which is fast, but not 851m/s boost fast. When you want a shield, you lose a class 4 slot in the Cobra which with all the other stuff being as near equal as possible means the Cobra and Courier cargo space are the same. So they can both do the same number of collect 4 black boxes/some other maguffin salvage missions often worth 5 inf+. There is usually no more than 4 of these for one faction on the mission board, and I'm only ever doing this for one faction at a time. The the Cobra is slower with less jump range and shields. Being able to fit Enhanced Performance Thrusters us a big plus, which is a no for the Cobra. The Courier also ends up being the same price in credits as the Cobra at this soec.
The other mission types are data courier, various data link scans using the ship, megaship turret disable (ram the power supply with shields to avoid fine and getting shot ) and knock out installation power supply which is good done from a distance with light weight engineered seeker missiles. My alt account does this with light weight packhounds. Any excuse to use packhounds 🤣

The Viper is really a write off because of the military only slot, the DBS a bit small and I didn't like the sound of it. And the Adder is a bit small and there was nothing about it that appealed except for the potential 717m/s boost speed. Shields also much too weak.

The Courier really is "the meta" for starting wars and elections, and winning elections unless the system is in a state that requires shipping cargo or combat operations.
 
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I still have my Asp. Without doubt the best view in the game. But the Anaconda has so much more range. I have it and the Krait Phantom nearly maxed out. Thing about the Anaconda nobody talks about that I like the best: It is SO easy to get in and out in the RV. Far more easy than any other ship. It's nearly automatic on the Anaconda, where on other ships it takes me forever fudging back and forth and side to side to get in the right position to board the ship.

In every Lakon, my favorite thing, is that below the dashboard you can see down and between your feet. That's why train our pilots for planetary landings to level out and when the destination is between your feet, yeah now now pitch down!
5VAqEMhl.jpg


I gutted my Orca into the Phantom (the one that looks like a potporri dispenser) for my trip to Colonia. There that Phantom still lies. I gutted it in turn into a Diamondback for the trip home

Anyway I'm not thinking bigger yet, I like to take my time.. tell your Anaconda salesman maybe DM me in 3309. Who did you work with, at Inter Astra? :) I might commission a new Phantom or Orca in near future for to get out of dodge a spell!

I just zoom under and watch for the boarding light to come on, then hit the handbrake. It doesn’t matter what angle I’m at, when I hit board it automatically straightens itself.

The only problem I ever have is if the ship is low to the ground and there’s a rock in the way, but that’s a rare occurrence.

But I found (even teensy) rocks in the way particularly common with a Cobra! A couple of times I naively wandered out then had to get back in under pressure, trying to squeeze through the right way! That was a bit of a Cobra quirk. And it has those sort of side supports hanging down too you can almost never get in from the side it seems. I have to write to Falcon DeLacy


 
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But I found (even teensy) rocks in the way particularly common with a Cobra! A couple of times I naively wandered out then had to get back in under pressure, trying to squeeze through the right way! That was a bit of a Cobra quirk. And it has those sort of side supports hanging down too you can almost never get in from the side it seems. I have to write to Falcon DeLacy


Yes this. I had to dismiss my Odyssey ground operations Cobra in Colonia 5 times on one occasion before I convinced it to land somewhere that didn't put a hillock under it making it impossible to drive the SRV under it to re-board. It just kept going back to rough ground to land.
To be fair, I did have this issue once with the DBX when landing behind Jameson's Crashed Cobra. I'd imagine you are familiar with the ground conditions there....
 
First encounter with Thargoids. Killed three small ones, got into it with a large one and he blacked out the power.

:oops:

K.

Also, friendly fighters have a nasty habit of pulling right in front of me as I fire the Gauss cannons. So one bounty later, I'm heading back to get back at it. Think I'll avoid the big ones. They seem salty.
Back when they first appeared, I did go out and fight a few scouts. I got a few kills, but I found it oddly disgusting. They scream when they die, and it just feels a lot like squishing small animals or something. I've never gone back to fight them since then :p

I've watched videos of players fighting the bigger thargoids. They are bit more robust. I guess I don't care enough to want to learn all the sequences. Kinda reminds me of boss fights, which I hate.

Yes, I'm kinda weird :D
 
I still don't understand why I can't fit a 1E decontamination limpet controller in a 2 slot. Or 3 slot or 1 slot for that matter.
Nor do I.

I have one fitted in the one slot of a Krait with a cargo rack in the two to load the limpets and four of the hardpoints loaded with AX weapons.

This is according to Inara as the ship is out in the Witch Head area and I haven’t been there in ages, but unless something has changed it should work.
 
I've watched videos of players fighting the bigger thargoids. They are bit more robust. I guess I don't care enough to want to learn all the sequences. Kinda reminds me of boss fights, which I hate.

Yes, I'm kinda weird :D
I've never cared for "boss" fights either and some of vids I've seen where a player takes on one of the big boys... well, the time it takes alone puts me right off.

Struggling to play much at the mo due to heat oppression :(
 
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To be fair, I did have this issue once with the DBX when landing behind Jameson's Crashed Cobra. I'd imagine you are familiar with the ground conditions there....

Nope but I just went down there I see I solved the mystery, why Jameson had crashed, in such a flat area and with so much paint job left. Maybe he bumped that rock.
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I will find a more challenging landing spot and inspect some of these geysers later. There sure are a lot of carriers in system. Hello from HIP 12099 1 B
2QKbvHTl.jpg
 
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Nope but I just went down there I see I solved the mystery, why Jameson had crashed, in such a flat area and with so much paint job left. Maybe he bumped that rock.
4rn62C2l.jpg


I will find a more challenging landing spot and inspect some of these geysers later. There sure are a lot of carriers in system. Hello from HIP 12099 1 B
2QKbvHTl.jpg
Jameson's Crashed Cobra is the number one spot in the galaxy for collecting encoded materials. You datalink scan the four red flashing comms beacons behind the Cobra and get some grade 4 and 5 encoded materials, and then relog and repeat until storage full. Then visit Ray Gateway in Diaguandri for the nearest Encoded Materials Trader to trade what you collected for something useful like Data Mined Wake Exceptions.
Quite why anyone feels the need to take an entire fleet carrier with them to do this is beyond me. I go with a DBX or ASPX depending on which of my commanders needs a top up of encoded mats.
 
Back when they first appeared, I did go out and fight a few scouts. I got a few kills, but I found it oddly disgusting. They scream when they die, and it just feels a lot like squishing small animals or something. I've never gone back to fight them since then :p

I've watched videos of players fighting the bigger thargoids. They are bit more robust. I guess I don't care enough to want to learn all the sequences. Kinda reminds me of boss fights, which I hate.

Yes, I'm kinda weird :D
I have yet to encounter a Thargoid. I stopped playing just before they were introduced, around the time of the first UA discoveries and since rejoining, haven't been interdicted. I agree about the 'Boss' fight thing. Not my cup of tea either.
 
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