What feature do hope will be updated/refreshed for early 2023?

Combat Vette and stripped S&R Conda. The Conda sure was the worst, so many proto light and proto radiolic alloys. Stripped exploration Phantom was chill.
Its a great boast that might be correct, but for the purpose of a discussion people such as myself will discard it as empty boast. Sorry, but on the surface it just doesn't make any sense. For several reasons. Not calling you a liar because lots of players ARE way better than me. And I don't even know if a day = 8hrs or 24 hrs.
 
If the key change they talked about is engineering, it will be disappointing, not that it doesn't need to change, it needs to, of course, because they've already asked several questions to give us feedback in 2021, 2022 will pass and only in 2023 they will do it. I hope it's something much grander than just the engineering that, by the way, should have been changed by now.
 
Players can burn through most "interesting" content really fast. Especially when the "answers" to challenges are posted on the internet.

It takes creative game design to implement "interesting" content that can entice a player into +100 hours of active gameplay. There are only a few games that I have put +100 hours of active game play into and they had significant elements of repetition with only small spatterings of "interesting". It is the player that decides if it is fun repetition with reasonable rewards or awful monotonous grind that just sucks.


-> Upon reflection the vast majority of "interesting" things I have engaged in various +100hr games are self or other player created. Otherwise there is massive repetition in the form of collecting, fighting npc's over & over & over & over, running the same dungeon dozens of times to get the RNG rewards, etc.
Yeh, agree. Looking back these rare titles where I put more than 500h in do have repetition - but the core gameloop is just fun enough. And take e.g. Total War Warhammer 2 or Skyrim - they allow for roleplay and the campaign usually leaves room to be memorable. Sure - you've seen it all. There is little point in playing Xcom2 for yet another playthrough, but why not if blowing up stuff is fun?
What's different is the quality of the repitition. In good games you repeat satisfying core gameloops. In ED you need to complete boring, crappy gameloops before you get to play the satisfying ones.
 
It does get old eventually, Vampire Coast and Nehekara are my fav factions in WH2, but I played them too often now. Though I think if Queen Khalida asked, I just couldn't deny her call.
 
I guess it becomes a continuous process once you have the basic tools engineered and you just use them to unlock stuff. I find using the same ships boring. I would pick one and then play with that for a while until I would switch and do something different. That means I need not just one ship improved - I need all improved or I have to suffer monotonous series of gameplay with stuff i had already enough of. Games live by variety. Engineering - or rather: the bulletsponge greatly goalposted the existing variety behind newly erected grindwalls. Old stuff behind new walls. Not very exiting.
Same here. I have a stable of thirty ships, ranging from true multi-role, to dedicated traders, liners, fighters, and “adrenaline tours.” And, of course, any of those ships has the potential to be converted into a racing ship, which may need to be tuned depending on the course. But I have a pretty good collection of engineered modules at MacKenzie Relay these days.
 
Its a great boast that might be correct, but for the purpose of a discussion people such as myself will discard it as empty boast. Sorry, but on the surface it just doesn't make any sense. For several reasons. Not calling you a liar because lots of players ARE way better than me. And I don't even know if a day = 8hrs or 24 hrs.
Takes around 16 hours. Once you've engineered 10 or more ships, you know all the fastest ways to get materials.
 
What's different is the quality of the repitition. In good games you repeat satisfying core gameloops. In ED you need to complete boring, crappy gameloops before you get to play the satisfying ones.
I guess it’s a matter of how you approach the game. I’ve never had to do what you describe. I pretty much started doing BGS work in my Cobra III during the gamma, as soon as people started to realize it’s potential. It took only a couple of minor tweaks to my play style once engineering was added to the game do it, because opportunities to gather them are everywhere. The biggest change was adding a wake scanner to most of my ships, so I could scan a single wake on may way out of mass lock.
 
Takes around 16 hours. Once you've engineered 10 or more ships, you know all the fastest ways to get materials.
Yes, but I have never wiped my inventory of all types of engineering mats to zero before. The only possible scenario I can think of is a new alt that gets given credits to buy ships and then unlocks the engineers intentionally ignoring the collection of any mats around them. Then deciding to engineer a ship in one big burst.

Edit: Nope even thats not possible. Unlocking some of the engineers would inadvertently give you mats. Like the mining requirement. And data from ships to determine if they are wanted. I don't think its possible to unlock the engineers for a combat corvette without getting mats. So you would have to intentionally remove all mats from your inventory for some odd reason. And you claim you did this 3 times.
 
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I guess it’s a matter of how you approach the game. I’ve never had to do what you describe. I pretty much started doing BGS work in my Cobra III during the gamma, as soon as people started to realize it’s potential. It took only a couple of minor tweaks to my play style once engineering was added to the game do it, because opportunities to gather them are everywhere. The biggest change was adding a wake scanner to most of my ships, so I could scan a single wake on may way out of mass lock.
It doesnt help in finding the needle when you increase the number of haystacks.
 
Yes, but I have never wiped my inventory of all types of engineering mats to zero before. The only possible scenario I can think of is a new alt that gets given credits to buy ships and then unlocks the engineers intentionally ignoring the collection of any mats around them. Then deciding to engineer a ship in one big burst.

Edit: Nope even thats not possible. Unlocking some of the engineers would inadvertently give you mats. Like the mining requirement. And data from ships to determine if they are wanted. I don't think its possible to unlock the engineers for a combat corvette without getting mats. So you would have to intentionally remove all mats from your inventory for some odd reason. And you claim you did this 3 times.
I said that I could do it from scratch, not that I actually did it. Though I definitely always have to get all the materials for the G5 rolls, since I never farm more than I need.
 
It doesnt help in finding the needle when you increase the number of haystacks.
What needle?

Seriously. I mean, I played the game long before Engineering was a thing, got my main ships engineered to G5 before they started tripling up the drops, and I’ve added only a few ships to my collection post Engineering 2.0, which is fairly casual to do in comparison. I also spent two years out in deep space exploring.

The most common complaints about material gathering seems to be in the nature of not seeing a $50 bill when you pass it in the street, because you’re far too busy watching Netflix on the phone to pay attention to what’s going on around you. Take HGEs, for example. They’re everywhere, and fairly easy to drop into on your way to a station… assuming you don’t take the slowest, and most frequently interdicted, path to your destination.
 
I can engineer a complete ship from zero materials to fully G5 in one day.

Combat Vette and stripped S&R Conda. The Conda sure was the worst, so many proto light and proto radiolic alloys. Stripped exploration Phantom was chill.

I said that I could do it from scratch, not that I actually did it.

Ohhhh, so it was an empty boast. You have never engineered a ship starting from zero materials in 1 day.


Edit: If I understand correctly, you spent 16hrs of dedicated gameplay to get some mats to engineer a single ship? That sounds crazy! I have no idea how many hours I put in, it just blends in with other activities. When I want a new ship I just buy it and apply the engineering. I might have to zip over to a material trader for a few mats I'm short on.
 
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They shouldn't change the game for relog-grinders like numy - they mainly want the game static so they don't have to learn more and so are counterproductive.

They shouldn't change the game for ex-players like Navi - they may be forum ghosts but they should be ignored as they admit they don't play.

Balancing up ship engineering for people who actually play would be fine - add more options for picking up mats while playing is fine, hopefully that will happen as many areas like S&R are under-utilised and would add to variety.
 
Ohhhh, so it was an empty boast. You have never engineered a ship starting from zero materials in 1 day.


Edit: If I understand correctly, you spent 16hrs of dedicated gameplay to get some mats to engineer a single ship? That sounds crazy!
I tend to split it up, one day collecting the materials, the next flying to the various engineers.
 
They shouldn't change the game for relog-grinders like numy - they mainly want the game static so they don't have to learn more and so are counterproductive.

They shouldn't change the game for ex-players like Navi - they may be forum ghosts but they should be ignored as they admit they don't play.

Balancing up ship engineering for people who actually play would be fine - add more options for picking up mats while playing is fine, hopefully that will happen as many areas like S&R are under-utilised and would add to variety.
I'd stop relogging instantly if there were similarly or slightly less effective ways.
 
I dont mind mass-murder and notoriety 10, so getting the stuff I want can end up with a trail of carnage, and me belly-laughing along the way. (I don't murder in Anarchy controlled settlements, that's 'easy mode')
this is a pain for me. since launch my character has played a .... sort of good guy and it was quite easy to do and I was able to get most of the bits and bobs I need. I have never done a piracy mission or a massacre mission but always do the "kill bad guy" ones. yes I know elite has a very large grey area on good and bad guys but still......

but with the on foot stuff, maybe it is just me but it seems really hard to get anywhere without your character being a crazy mass killer. I feel - again perhaps because I don't know the mechanics as well as the ship part - that the game is forcing me to break character if I want the "good stuff"
 
this is a pain for me. since launch my character has played a .... sort of good guy and it was quite easy to do and I was able to get most of the bits and bobs I need. I have never done a piracy mission or a massacre mission but always do the "kill bad guy" ones. yes I know elite has a very large grey area on good and bad guys but still......

but with the on foot stuff, maybe it is just me but it seems really hard to get anywhere without your character being a crazy mass killer. I feel - again perhaps because I don't know the mechanics as well as the ship part - that the game is forcing me to break character if I want the "good stuff"
As long as you aren't seen doing it, stealing stuff is easy - although a suite with Sprint Duration might be useful at times. Even going around and shutting down the alarm (and access level scanner) can assist in murder-free larceny... If you get seen, run away, wait a minute or two and the fuss dies down, then do a bit more. If the alarms are shut down, even data downloads can be done successfully, although they still flash lights locally if you are downloading stuff that is marked with the alarm symbol.

An excellent source of 'good' goodies can be found on the Larceny missions - suit schematics aplenty, remember your ebreaches to open locked boxes.

Abandoned settlements are great, as are the power restore missions, although both can spawn scavengers, occasionally in large numbers. As long as you have a good supply of ebreaches and a power regulator, all of these can be brought back online and pillaged, and if you get scavs, additional bounties for rep & credits.

Investigate all of the Irregular Marker sites you can spare the time for, grab missions sending to to 'recover' from a shut-down settlement, all of these will permit a Lawful approach.

I just chose a life of crime a few years ago, it works for me!
 
I'd stop relogging instantly if there were similarly or slightly less effective ways.

By far the most efficient ED gameplay method for completing goals is to be working on several goals simultaneously. Each individual goal will take longer (less efficient), but collectively more will be accomplished and more goals completed (more efficient).

Having multiple simultaneous goals allows a player to seize golden opportunities when they arise. Each individual goal might not get completed in the order expected. And some goals might require more focus than others.

Examples:
  • Increasing combat rank, fed rank, credits, and mfg mats all simultaneously.
  • Increasing exploration rank, exobiology, collect raw mats, get some credits, and place your name on planets simultaneously.
  • Increasing trade rank, imperial rank, credits, G5 mats from trade rewards, and tons of credits simultaneously.

I know lots of players don't believe this.

Edit: As far as EDO onfoot pew pew.... I haven't done any. It doesn't have any goals I'm interested in. Maybe it needs more interesting goals players can work towards.
 
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