Newcomer / Intro What are you up to?

Zac finally settled the “heatmap” question. I was right (this time, lol).
This is quite confusing.
In my experience, the different shades are related to the density of the specimens and not to the topography.
The only relation I have found to the terrain is whether a plant prefers a type of terrain over another, so I have that the same (best) shade apprears on flat terrain for Tussock, on extremely craggy terrain for some Fungoids/Frutexa, and deep valleys/craters for Concha, for example.
 
This is quite confusing.
In my experience, the different shades are related to the density of the specimens and not to the topography.
The only relation I have found to the terrain is whether a plant prefers a type of terrain over another, so I have that the same (best) shade apprears on flat terrain for Tussock, on extremely craggy terrain for some Fungoids/Frutexa, and deep valleys/craters for Concha, for example.
Gotta love that confirmation bias, eh?
 
I think that Zac's comment is perhaps too simplistic, and easy to misrepresent.
What I suspect he is trying to say is that the shade is related to the type of terrain where there are different chances to find a specific plant, because it is easy to see very unifom blue areas that in reality are dramatic sequences of peaks and valleys, or very flat blue areas that in fact include a number of craters and other irregularities, just because that's the preferred environment for a specific space mushroom.
In other words, and in my experience, the blue areas identify a "biome", for my lack of a better term, more than reflecting the topography.

I have taken a number of screenshots over my Exobiology career, I need to look them up (among the thousands of useless pics I''ve taken 🤦‍♂️ )
 
I think that Zac's comment is perhaps too simplistic, and easy to misrepresent.
What I suspect he is trying to say is that the shade is related to the type of terrain where there are different chances to find a specific plant, because it is easy to see very unifom blue areas that in reality are dramatic sequences of peaks and valleys, or very flat blue areas that in fact include a number of craters and other irregularities, just because that's the preferred environment for a specific space mushroom.
In other words, and in my experience, the blue areas identify a "biome", for my lack of a better term, more than reflecting the topography.

I have taken a number of screenshots over my Exobiology career, I need to look them up (among the thousands of useless pics I''ve taken 🤦‍♂️ )
Ok. Believe what you want. It seems to work for you.
 
The thing is, I am not trying to be right. I have nothing to gain from being right for the sake of it, and I am generally happy to be proven wrong: there is something new to learn, and I love it.
I am sharing my findings, my experience, in the hope that it can help someone else through the painful process that is Exobiology (in this specific case), and I am very happy to give my insight! I only want to help, not mislead!

There are some shades (darker) where I rarely found specimens, and others where there was always a high chance: they are certainly related to the type of terrain, but from experience it's not fully related to the topography, but rather the type of terrain that the plant prefers.

The Devs know what's the reasoning behind it, they have implemented the system, whatever it is supposed to do, I just happen to think that whatever info was passed to Zac, it was possibly oversimplified: he hasn't given us wrong information (that would be absurd), just not the full picture.

Have a look at these two pictures, for example.
It is clear that the blue area corresponds to the darker terrain, however there is no univocal correspondence between altimetric data, for example. Some craters become invisible in the blue map (just highlighted a couple fo examples with black circles), while some apparently featureless areas become of a different (darker) blue. There is not necessarily a 1:1 correspondence.

1658498774451.png

1658498793004.png


It's easy to verify this in person, everywhere, especially in areas with Fungoids, Concha, Frutexa, or other plants that prefer highly irregular terrain.

I did not achieve Elite in Exobiology by dropping randomly wherever I found blue, but trying to make sense of what those blue areas mean.

If I can give my piece of advice, purely based on all my trials, when you have a situation like the one below, I would go for the area with less noise indicated by the arrow, and completely avoid the darker blue area to the left.

1658499086349.png

In the thread where Zac responded, you can also see the pictures posted by Florenus, and what he says matches what I have observed: you can see in his pictures that, despite the irregular terrain, some areas are "greener" and do not reflect the shape/shading of the ground underneath.
Perhaps those are the remants of the original heat map: the thing is: go for the "greener" areas, and you will find the plants more easily.

As far as I am concerned, I am not touching a space hairdryier until they revamp Exobiology!!! :LOL:
 
It would be
As far as I am concerned, I am not touching a space hairdryier until they revamp Exobiology!!! :LOL:
Just curious, but what would would you like to see?

I'd like an exo engineer that could:

  • Upgrade the sampler so it could carry more than one piece of plant
  • Put an upgrade on, say, the Artemis, that meant you wouldn't have to travel so far for diversity

I'd also like to see more plant types and... fauna! :D
 
It would be

Just curious, but what would would you like to see?

I'd like an exo engineer that could:

  • Upgrade the sampler so it could carry more than one piece of plant
  • Put an upgrade on, say, the Artemis, that meant you wouldn't have to travel so far for diversity

I'd also like to see more plant types and... fauna! :D
There are plenty of suggestions that have been made over the past year. Even without changing Exobiology, there are a number of QoL improvements that would help making the process more engaging, like multiple canisters (via engineering for example) or integrating the pulse with the suit's radar (to see the coloured blips on the radar which on the Artemis suit is otherwise useless), perhaps increasing the payouts of some bacteria, reducing the number of specimens needed, but increasing payouts as you gather more samples, and so on.
Now that Odyssey has matured, some Exobiology functions could also be integrated in the SRV, and so on.
 
The Devs know what's the reasoning behind it, they have implemented the system, whatever it is supposed to do, I just happen to think that whatever info was passed to Zac, it was possibly oversimplified: he hasn't given us wrong information (that would be absurd), just not the full picture.
It appears that you do want to be right, because you keep saying it.

FDEV has stated officially, twice now, that there is only one color to the map. The statement by Zac today, and by QA-Jack here --> https://issues.frontierstore.net/issue-detail/32054

I don't know why anyone would continue to argue otherwise, when the devs have said it. shrug

In any case, enough said about that for now.
 
Back to what I'm up to. I'm still heading out generally toward the core. I haven't reached my desired star density yet, but I decided to stop at this one system and check out a planet that looked interesting because it had both geological and biological signals.

Turns out I found a (fairly) rare Fumerola Nitris. It's a biological and can be scanned with the Artemis, but there's also a fumerole attached to it. Looks pretty cool.

The planet itself was quite tiny (.05G) and had an Argon atmosphere, which gave it a lovely azure glow.

wer.jpg


There were also Nitrogen Geysers here, and the crystalline structures dropped Selenium. :)
 
Had enough of mining... I'll check the markets later. Once I've sold my stuffz, I'll take a trip to the tritium pumps and let them rip me off - just like real life really.

And then what?

I may do some mission types I've not done before. Or possibly an on-foot CZ in prep for the engineer unlock. Mind you, I still need another 6 SDPs for that so it may be a while.

Ah, the galaxy is my oyster :)

Oh, is Sag A,* worth the trip or is it just bragging rights and an EDSM badge?
 
Had enough of mining... I'll check the markets later. Once I've sold my stuffz, I'll take a trip to the tritium pumps and let them rip me off - just like real life really.

And then what?

I may do some mission types I've not done before. Or possibly an on-foot CZ in prep for the engineer unlock. Mind you, I still need another 6 SDPs for that so it may be a while.

Ah, the galaxy is my oyster :)

Oh, is Sag A,* worth the trip or is it just bragging rights and an EDSM badge?
It also depends on how you feel around black holes in ED.
Personally they make me feel dizzy, and give some vertigo, and Sag A* being absolutely massive, was quite shocking and scary.
Your mileage may vary, but it's one of those boxes that you might want to tick, if you're going in that direction, and then there are plenty of unexplored systems for you to discover in the surrounding area.
 
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