Anyone experiencing invisible planets in SC until you get very close to it?

Somehow I am not surprised, yet still disappointed. I am wondering how long is this bug going to stay with us. :rolleyes:

I will play some other games while FDev decides to fix this as there is nothing else we, the players, can do at the moment.
It’s all the more frustrating since the issue is there in the Tracker, it is confirmed but the only thing we can do is pray and hope FDev actually does something about this at some point in the future.
So we have at least another 3 months of invisible planets in front of us. In a space game.
Voted the issue yesterday.
I think getting at least 10 more votes would give it much more visibility on the tracker.
 
How far is Mars from Earth, my astronomy isn't that great, but Google is telling me 182ls at closest approach. That's easily visible with naked eye.
Yeah, and not just Mars, although a good example. Also, even if we can't see a body with the naked eye, stellar objects don't pop in and out of the telescope lens, nor teleport to a totally different position 😂
 
Yeah, this is a very annoying visual bug.
I loved how in Horizons you could see the white dot of the planet etc at vast distance as you headed towards it.

Shame it’s gone in recent Odyssey patches, just blank space and then suddenly ‘pop’ like a toaster, kaboom in your face planets.
 
I whined about this still not being fixed following the release of Update 13, and got an acknowledgment from Sally that it's "on the list".

Really immersion breaking for me. Ended up switching back to Horizons for the majority of the time when exploring.

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Yeah, I'm not holding out hope. Of all the bugs, this is the one that will make me look elsewhere. It's in your face all the time. Seems minor and the game still works, but it's seriously like nails on a chalkboard turned up to 11, especially out in the black exploring when looking at planets is the entire point.
 
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Yeah, I'm not holding out hope. Of all the bugs, this is the one that will make me look elsewhere. It's in your face all the time. Seems minor and the game still works, but it's seriously like nails on a chalkboard turned up to 11, especially out in the black exploring when looking at planets is the entire point.
Hey, don't leave yet, I have a video for you. Your forum name reminded me of this cute bug:
Source: https://www.youtube.com/watch?v=5KX1Iu7BnVo

:)
 
Yeah, I'm not holding out hope. Of all the bugs, this is the one that will make me look elsewhere. It's in your face all the time. Seems minor and the game still works, but it's seriously like nails on a chalkboard turned up to 11, especially out in the black exploring when looking at planets is the entire point.
The fact most folks don't even seem to notice and think it's intended is even worse. I've gotten into arguments with people about it trying raise awareness and they're like "space is dark duh of course, not a bug just better graphics :)"

But the teleporting lights in the skybox that resemble the glow effects for the planets made it obvious it's not intended and it sticks out like a sore thumb once you do notice. It also worked fine in previous patches before U11 so it's not part of Odyssey's graphics upgrade.

I mean as long as it's at least acknowledged (as I saw above) then that's good, it just sucks that it's a hard immersion breaker that makes space feel fake in a game all about space travel and it takes so long to get to it...
 
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I dont think this and the many many other niggly bugs will do FD any favours when players try out H4.0, come from a relatively smooth experience in Horizons to an inconsistent Odyssey (there are bugs and then there are odyssey bugs) IDK, I really like Oddy with the many QOL improvements and FPS aspects but the little things..........trying it out for a while under the H4.0 banner would not convince me to buy the full version it as it currently plays.
 
I dont think this and the many many other niggly bugs will do FD any favours when players try out H4.0, come from a relatively smooth experience in Horizons to an inconsistent Odyssey (there are bugs and then there are odyssey bugs) IDK, I really like Oddy with the many QOL improvements and FPS aspects but the little things..........trying it out for a while under the H4.0 banner would not convince me to buy the full version it as it currently plays.
I generally don't even have many visual bugs with Odyssey, I assume thing used to be worse though. I even got the anti aliasing to an acceptable quality, under most circumstances it's total eye candy compared to horizons.

It's literally this one bug though that puts me off from exploring.
 
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I kind of thought the old behaviour was strange with the bright white dot, on the other hand the new behaviour with an initial white dot that then disappears, and finally a planetary small disk pops up is also strange. I'd like to see a more natural progression. Who knows maybe it's due to EDO performance and they have decreased the distance at which things resolve.

Personally I'd like a more natural progression with either a bright dot resolving into a planet, or a nearly invisible dot slowly getting brighter and resolving into a planet, depending on how far away and reflective it is.
 
Who knows maybe it's due to EDO performance and they have decreased the distance at which things resolve.
As other CMDRs found out, the white dots are generated on jumping into the system but are “stuck” to the background skybox until you get close enough for the proper model to pop in - the white dots disappear from the skybox a few seconds after.

If you target a distant planet when entering a system you can see the white dot wander away from your targeting reticle.
 
I wasn't really clear, but I'd imagine that some far away targets would be invisible at large distances, then becoming dim dots, then brighter dots and finally resolving into a disk. In edo at the moment it can also look very weird if you target a planet with many moons, like a small nebula with lots of dots, and then boom it goes away and it takes a while until you start seeing something again.

But since I run ED under WINE/Linux I sincerely thought that there was some bug in my graphics stack with EDH as the really bright dots seemed unrealistic. :)

Edit: Spelling :D
 
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I wasn't really clear, but I'd imagine that some far away targets would be invisible at large distances, then becoming dim dots, then brighter dots and finally resolving into a disk. In edo at the moment it can also looks very weird if you target a planet with many moons, like a small nebuly with lots of dots, and then boom it goes away and it takes a while until you start seeing something again.

But since I run ED under WINE/Linux I sincerely thought that there was some bug in my graphics stack with EDH as the really bright dots seemed unrealistic. :)

I'd assumed the disappearing planetary dot was a fudge to improve frame rate performance.

I'm no expert, but I'd guess that reflection of light from the system star(s) should make all planets visible from almost any direction (although not moons when in the shadow of their planet). Although they may not necessarily be visible to the naked eye, especially distant planets with a low brightness star. In practice, I would expect therefore it would be as you say - nothing, then a dot that gradually brightens. I could happily tolerate there always being a dot, which could be explained as some sort of image enhancement.
 
Agreed that of course the implementation could be more realistic with the body being unseen from extremely far distances depending on it's size/color/terrain, etc. and becoming more and more visible the closer you get, but instead what we have is a compromise that's broken. The Update 11 patch notes have an entry "Ensured planet-related systems do not perform unnecessary work when in space.". That's almost certainly the culprit since that update is where this issue was introduced. Horizons still works as expected but on the old style graphics rendering, so either it's a half-implemented performance 'improvement' for Odyssey where the dots should be gone, or it's not. Either way, what we have is bugged.
 
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this bug has been around for a long time, but it still hasn't been fixed, I noticed that when I select a planet and fly to it, I don't see it until 2 light years are left, and I was wondering why this happens, but I should see the light from the planet, but as it turned out that the planets can move throughout the solar system, this happens in all solar systems, I'm surprised that this has not been fixed.
 

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