Wiki: ‘speculated that Tyche's orbit would lie at approximately 500 times Neptunes distance, some 15,000 AU (2.2×1012 km) from the Sun, a little less than one quarter of a light year.This is well within the Oort Cloud, whose boundary is estimated to be beyond 50,000 AU. It would have an orbital period of roughly 1.8 million years. A failed search of older IRAS data suggests that an object of 5 MJ would need to have a distance greater than 10,000 AU. Such a planet would orbit in a plane different from the ecliptic, and would probably have been in a wide-binary orbit at the time of its formation.’ ‘If Tyche was to be found, it was expected to be found by the end of 2013 and only be 1–2 Jupiter masses’.

In theory the scanner should still be able to pick it up, unless it’s technically another star system (in game mechanics), either way build up enough speed and begin to tool around the system some way out and anything out there (big enough) ought to be visible against the galactic background.

Maybe you need trinkets in your hold to activate it, but I seem to recall FD saying the game doesn’t recognise what’s in your hold…
"Maybe you need trinkets in your hold to activate it, but I seem to recall FD saying the game doesn’t recognize what’s in your hold…" I remember him saying this also however...many things like our current new Green relic have been prompting us ram tah and Palin messages, so the game does infact know what's in your hold
 
I recall the same however I seem to recall that related to missions, but maybe wrong. NPCs certainly behave differently if you have cargo, eg pirates and security can scan you and they change their behaviour. Some say Trinkets illicit a certain behaviour too, or offer some form of protection but I’ve never seen it confirmed scientifically, worth a shot nevertheless.
 
Wiki: ‘speculated that Tyche's orbit would lie at approximately 500 times Neptunes distance, some 15,000 AU (2.2×1012 km) from the Sun, a little less than one quarter of a light year.This is well within the Oort Cloud, whose boundary is estimated to be beyond 50,000 AU. It would have an orbital period of roughly 1.8 million years. A failed search of older IRAS data suggests that an object of 5 MJ would need to have a distance greater than 10,000 AU. Such a planet would orbit in a plane different from the ecliptic, and would probably have been in a wide-binary orbit at the time of its formation.’ ‘If Tyche was to be found, it was expected to be found by the end of 2013 and only be 1–2 Jupiter masses’.

In theory the scanner should still be able to pick it up, unless it’s technically another star system (in game mechanics), either way build up enough speed and begin to tool around the system some way out and anything out there (big enough) ought to be visible against the galactic background.

Maybe you need trinkets in your hold to activate it, but I seem to recall FD saying the game doesn’t recognise what’s in your hold…
IIRC FD said the mission system doesnt utilise whats in your cargo hold, just status wrt engineers. Check in my FD quotes thread-see my signature.
 
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Apologies if this has been previously addressed.

Could it be in hyperspace?

Thargoids seem to have some sustainable capacity to hang out in hyperspace, and normal physics don't seem to apply in many ways in that domain.

All pilots have passed through hyperspace so the "commanders have been through the system" rumor would apply to all players.

In the same way an individual system can be permit locked, the game mechanics simply won't permit us to stops and look around within hyperspace.
 
I recall the same however I seem to recall that related to missions, but maybe wrong. NPCs certainly behave differently if you have cargo, eg pirates and security can scan you and they change their behaviour. Some say Trinkets illicit a certain behaviour too, or offer some form of protection but I’ve never seen it confirmed scientifically, worth a shot nevertheless.
i mentioned this to members of the IRH, i have had more than a few bits of evidence pop up, you can only ask!
also they make your ship make weird noises, if you want the science, im all here for it, i keep a trinket on me at all times and after a few years playing ive definitely noticed a change in RNG, which is funny considering the fact those trinkets were for worshipping randomius factoria, or the lady of fate
 
Apologies if this has been previously addressed.

Could it be in hyperspace?

Thargoids seem to have some sustainable capacity to hang out in hyperspace, and normal physics don't seem to apply in many ways in that domain.

All pilots have passed through hyperspace so the "commanders have been through the system" rumor would apply to all players.

In the same way an individual system can be permit locked, the game mechanics simply won't permit us to stops and look around within hyperspace.
O7 Cmdr, there is no such thing as a poor question, it keeps our perspectives fresh.

Hyperspace is simply a loading screen whilst your CPU builds the procedural string for the next instance (system) as I recall.

There was an early FD video where the graphical artist who built it describes how it works and how she built it, it ought to be still online.

Hypothetically it could be presumed that FD could still utilise it, as there are repeating patterns in the animation, which could identify star systems but this could only ever be confirmed if one finds a location that matches.

As far as memory serves a series of layers pass over your point of view, these layers can be viewed in VR as a cone which has a thin boundary with nothing else outside it. There are videos on line showing the illusion.

Your ship effectively doesn’t ‘travel’ anywhere.

Hypothetically I presume the Thargoid interdiction is a separate animation which probably moves the animation or you’re point of view relatively.

Historically there was a proposed mechanism for something called a broken jump, but this as far as can be assumed didn’t ‘drop’ you between systems but into a dark system. This was a concept proposed right up to launch and described in detail by DB, but like may other mechanisms communicated, it was never implemented or bugged, but a great deal got dropped after launch too like visual hyperspace clouds which were in the early beta.

Collation of various bits of information describe it as utilising brown dwarf systems, which wouldn’t have shown up in the galaxy map until discovered, making exploration much more complex (and fun) but travel slower.

There is some information via Drew that an explanation of this function was provided to writers as being no longer applicable, eg ‘they used to call brown dwarfs dark systems” identifying that the concept was dropped, it has caused much confusion over the years because FD never truly confirmed what was dropped, at least not directly or publicly, information exists here or there.
A real shame. Mid morning rant over, I’ve since had my morning tea.

Sorry Hyperspace unfortunately is not an actual location.
 
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My favourite was when DB told a crowd of players, that Sag A was not currently in game, so you couldn’t travel there.

*edited But he then said technically it was in game because it’s in the galaxy map, so yes you can go there…but only in the map.

Post in thread 'The Quest To Find Raxxla'
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-9804577

Semantics I know but it always made me suspicious about what he actually meant when he talked to Drew…
 
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MB said Raxxla can be found, and more than once, and it’s not a random thing (see my FD Quotes thread).
He’s an author and careful with phrasing.
Since players can’t “stop” in hyperspace we could not “find” Raxxla if it was there, I think we would instead “pass” it.
So I discount hyperspace as a hiding place, on grammatical grounds
Even if it’s “not a place” 🧐
 
Yes it’s interesting, and worthy of scrutiny as in that text in some part something is referred to as being an ‘item’ would be worthwhile finding that remaining thread if it still exists…to clearly identify what item they were discussing in the context of their discussion?
 
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The questioner referred to Raxxla as an “item, whatever it is”, Michael referred to it as a “thing” & “it”; don’t think any indication is given as to what “it” is by the phrasing.

Those screenpics were provided with no source information. I did try googling for the originals, but my googlefu is weak and the sources may have been removed by FD. If anyone can find the sources, or anything else that’s relevant, I’d be very happy to update the quotes thread.

P.s. you might have to use the Wayback machine.
 
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Yes the way back is a great tool, but if you know what your doing even that can get scrubbed.

It would just be very useful to learn the context, in full, as on its own it doesn’t directly quote Raxxla, and the mentioning of a ‘thing or item’ might have context if said ‘object’ is described elsewhere in that thread as necessary in finding Raxxla, if indeed they are talking about an object, but it seem they are, it’s a very interesting communication indicating a potential action needs to be performed; but that’s only from reading between the lines…
 
O7 Cmdr, there is no such thing as a poor question, it keeps our perspectives fresh.

Hyperspace is simply a loading screen whilst your CPU builds the procedural string for the next instance (system) as I recall.

There was an early FD video where the graphical artist who built it describes how it works and how she built it, it ought to be still online.

Hypothetically it could be presumed that FD could still utilise it, as there are repeating patterns in the animation, which could identify star systems but this could only ever be confirmed if one finds a location that matches.

As far as memory serves a series of layers pass over your point of view, these layers can be viewed in VR as a cone which has a thin boundary with nothing else outside it. There are videos on line showing the illusion.

Your ship effectively doesn’t ‘travel’ anywhere.

Hypothetically I presume the Thargoid interdiction is a separate animation which probably moves the animation or you’re point of view relatively.

Historically there was a proposed mechanism for something called a broken jump, but this as far as can be assumed didn’t ‘drop’ you between systems but into a dark system. This was a concept proposed right up to launch and described in detail by DB, but like may other mechanisms communicated, it was never implemented or bugged, but a great deal got dropped after launch too like visual hyperspace clouds which were in the early beta.

Collation of various bits of information describe it as utilising brown dwarf systems, which wouldn’t have shown up in the galaxy map until discovered, making exploration much more complex (and fun) but travel slower.

There is some information via Drew that an explanation of this function was provided to writers as being no longer applicable, eg ‘they used to call brown dwarfs dark systems” identifying that the concept was dropped, it has caused much confusion over the years because FD never truly confirmed what was dropped, at least not directly or publicly, information exists here or there.

I would hazard a guess that during his time at ED, DB had a more hands off involvement in the design and what was ‘proposed’ or communicated had a period of internal delay and what was actually being built were two separate things, or FD never thought it relevant to update players on what was dropped, likely thinking such things would get fixed later on… which has caused many of us much frustration ever since.

A real shame. Mid morning rant over, I’ve since had my morning tea.

Sorry Hyperspace unfortunately is not an actual location.
I have noticed when in certain spots you get some different weird noises during frame shift.


To me it's happened a few times on my way to or from tionsila but I've only noticed it seemingly randomly.

My other concern is I don't often play with sound.
 
My favourite was when DB told a crowd of players, that Sag A was not currently in game, so you couldn’t travel there, but why would you, it would be boring. But he then said technically it was in game because it’s in the galaxy map, so yes you can go there…but only in the map.

Post in thread 'The Quest To Find Raxxla'
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-9804577

Semantics I know but it always made me suspicious about what he actually meant when he talked to Drew…
I thought I'd watch the video as I don't think I've seen it since back then....

I did notice this a bit before the SAG A question.... one for @Jorki Rasalas and Sol theories... ;-)

19:59 mins in...
"Because of these new drives that we brought in with Elite dangerous, people can travel more rapidly and you would get this huge period of rapid expansion.
What I'm hoping is that there will be lots of places for things like exploration, even within human space there will be outer planets that people won't even have bothered looking for, so people will find things..." <quickly stops talking in an awkward Braben manner>...."So it's that kind of richness I want to happen."...

I do think you might be being a little harsh on the SAG A comments though, I got the feeling he was saying it wasn't really possible with what they had planned for launch and got the distinct feeling he thought there were other priorities but didn't want to upset the backers who were explorers (If I remember correctly explorers were towards the back of the queue in terms of information/priorities in the early days and especially before go live as there was very little to explore in the beta.....)

22:30 mins in...
"Can you go to the core.. So at the moment in theory you can and you can go there on the map, in practice there are way fewer planets, it's very, very hot and I fail to see the point of it again but I think because people want to we'll look at that. Currently it's not very practical to do that, I mean it's such a long way away as well."
 
Outer planets....
So, in bubble;
Far from main star;
Perhaps linked with one of those merc / exploration platforms?

Every time I see one i cruise out to them and honk the system again, check out etc.
 
I thought I'd watch the video as I don't think I've seen it since back then....

I did notice this a bit before the SAG A question.... one for @Jorki Rasalas and Sol theories... ;-)

19:59 mins in...
"Because of these new drives that we brought in with Elite dangerous, people can travel more rapidly and you would get this huge period of rapid expansion.
What I'm hoping is that there will be lots of places for things like exploration, even within human space there will be outer planets that people won't even have bothered looking for, so people will find things..." <quickly stops talking in an awkward Braben manner>...."So it's that kind of richness I want to happen."...

I do think you might be being a little harsh on the SAG A comments though, I got the feeling he was saying it wasn't really possible with what they had planned for launch and got the distinct feeling he thought there were other priorities but didn't want to upset the backers who were explorers (If I remember correctly explorers were towards the back of the queue in terms of information/priorities in the early days and especially before go live as there was very little to explore in the beta.....)

22:30 mins in...
"Can you go to the core.. So at the moment in theory you can and you can go there on the map, in practice there are way fewer planets, it's very, very hot and I fail to see the point of it again but I think because people want to we'll look at that. Currently it's not very practical to do that, I mean it's such a long way away as well."
Mm, I dont see the point in speculating over what was said in such early statements; the game has changed significantly over what was planned/hoped for/speculated during the early days. But we know that Raxxla was inserted in the gamma version and should be constrained by in-game capabilities of the time. the other day I went through Drew Wagar’s lore vid on hyperspace technology and added it to my ED timeline notes & here’s my thoughts:

Hyperspace technology
2097 first generation ship launched, start of some 70,000. Towards end of 21st century permanent colonies on Moon & Mars.
22nd Cent (i.e. sometime 2100- 2200) hyperdrive invented by Li Qin Jao’s team, spurring explosion of exploration & colonisation. hundreds of automated probes sent to all nearby systems.
2242 Federation Accord transforms it from Sol government to interstellar federal union; members are Sol, Tau Ceti, Delta Pavonis, Altair, Beta Hydri.
2280 First alien artefact found on Mars. Artificial and measuring no more than a few centimetres square (Allen Stroud’s PhD thesis quotes lore bible “In 2280, the first non-human relic was found in space. The object, no bigger than a child’s hand was collected by an orbital probe around Europa and quickly brought back to Earth. No information has ever been circulated as to the properties of this item or its origin.
2296 earliest recorded mention of Raxxla rumour is from the journal of Art Tornqvist, a shipboard mechanic based in the Tau Ceti system.
29th Cent consumer ships start to take advantage of drive miniaturisation
2800- 3125 “Faraway” system, typical max range 7 ly, significant external infrastructure required. “Witchspace” term coined for the hyperspace transit tube. Unsupervised jumps extremely dangerous. Thargoids reputed to hover in Witchspace & ambush transiting vessels. Transit time <1 minute.
3145- StarDreamer tech introduced to slow passenger metabolic rate.
3125- 3174 “Type 1” Quirium transit system, typical max range 7 ly, autonomous mechanism aboard ship. Quirium fuel secret lost with collapse of GALCOP. Modifications allowed “travel between galaxies”. Transit time <1 minute.
3174- 3297 “Type 2b” Hydrogen transit system. Range 7-25 ly, but unconfirmed rumours of up to 665 ly. Transit time several days-1 week. Military versions with unique fuels were available. Drive scaled to size of vessel. Radioactive waste produced. Hyperspace entry & exit clouds prominent
3251 Antares Starliner fitted with prototype fast hyperspace jump system lost on maiden voyage, which delayed introduction of current FSD technology. Wreckage found in January 3302.
3200-present day. “Type 2c” Tritium transit system, range 500 ly. Very bulky drives but autonomous mechanism aboard ship give enormous range and greater flexibility in exit point. Transit time <1 minute, but significant pre- & post-jump provisioning. Used by Drake class Fleet Carriers, Farragut battlecruiser and Majestic class Interdictor.
3297-present day “Type 3” “Frame Shift” technology introduced, based in Antares drive. Typical range 7-60 ly, extendable by rare material injection and supercharging. autonomous mechanism aboard ship. Navigational refinement is poor with exit coordinates determined by significant mass in destination system. Transit time <1 minute. These drives required large amounts of element Tantalum in manufacture, and causing some unrest due to land grabs. By 3300 had virtually replaced Type 2b technology, with the loss of a number of ship classes that could not be retrofitted with type 3 due to design constraints. Range increases changed tactical military deployment capabilities.

This timeline just highlights that at, & before, the date of the first Raxxla rumour the achievable jump range was very low, around 7 ly, which would have severely limited possible travel range. So how could Raxxla have been detected and the rumour started? Possibilities are: astronomically by telescope (in which case more details would be known), from leaked research on the “Mars” alien artefact, from probe detections or by bar gossip from someone who had personally encountered “something”. If it was by personal encounter or probe detection then it must be within a very short radius ( from Sol, Tau Ceti, Delta Pavonis, Altair, Beta Hydri) due to short fsd range & low speed of generation ships (& light speed comms). We also know that Raxxla is discussed in the alien lore manual which we have no access to.

My suspicions towards Sol are based on the reported presence of the alien artefact - perhaps it had markings “Raxxla me facit”? 😉 We have no details about it, but since it was found in Sol, then it could be a hint there may be something else of similar origins hidden within Sol. It is the only indication of alien visitors we have that might have started the rumour. I find it intriguing that the Alan Stroud’s lore bible had it recovered from orbit around Europa but the codex has it as found on Mars during terraforming. Why the change? We know the game characters can lie/deceive. Is the difference due to a desire to avoid too obvious a tribute to 2001 Space Odyssey? Or to make Raxxla harder to find?

The Raxxla rumour could be pure myth based on drink/drug-induced hallucinations or children’s tales of an alien boogeyman, but DB has said that Raxxla is in-game & MB has said it can be found, it is a non-random thing in-game, but is difficult to find. If it’s so difficult then how come a rumour started about it? Clearly not a widely-observable astronomical phenomenon, since many people have telescopes so details would have been impossible to hide. So Raxxla is something alien, physically existing but hidden/small so difficult to detect. And therefore logically it must be in/near to those early systems.

This reasoning is based on an assumption that FD have been logically consistent with their own lore and sensible in its location. Given FD’s reliability on this I am continuing my search for comets, and am currently around 60 ly from Sol! 😉 But Im staying within the short range bubble!
 
But we know that Raxxla was inserted in the gamma version
Out of interest, how is this known?

I'm asking as at some point between the Dev hyperspace video mentioned a few posts ago, and the release of the game, a new hyperspace animation was added. Not sure if it arrived with gamma or before.
 
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