well ofc, always more questions

status quo

re:Trinkets of Hidden Fortune
Just wanted to add data to the Trinkets of Hidden Fortune file.

they do NOT hinder interdictions..
maybe I was the wrong guy for that test....I live for interdictions. time will tell.
 
Latest tinfoil hattery suggest Redemption derived his super anti-AX weapon from Guardian tech, without fully understanding it.
Firing it somehow activated ancient Guardian AI which would supposedly have infected Thargoïd ships.
That, or the Thargoïds already faced such a weapon back when they were at war with the Guardians and learnt to counter it (and somehow use the power of the attack?)

There's now reports of graffiti in stations near HIP 22460 suggesting Redemption could be somehow linked to Raxxla, and that he could be alive.
Tough in time of despair it could well only be noise instead of signal.. or is it a clue, a link?
Was he onboard The Nemesis near Raxxla when the weapon fired? Did he escaped?
Could it be an indication that Raxxla is somewhere between Sol and HIP 22460?
What's the role of the Children of Raxxla (https://inara.cz/elite/starsystem-stations/1237402/) ? Is there something to see here?

More questions than answers I'm afraid.

07
The children of raxxla will either answer that, or not, it's part of the fun of being a secretive group is it not?
 
well ofc, always more questions

status quo

re:Trinkets of Hidden Fortune
Just wanted to add data to the Trinkets of Hidden Fortune file.

they do NOT hinder interdictions..
maybe I was the wrong guy for that test....I live for interdictions. time will tell.
They do not "hinder"?
What do they do?
 
well ofc, always more questions

status quo

re:Trinkets of Hidden Fortune
Just wanted to add data to the Trinkets of Hidden Fortune file.

they do NOT hinder interdictions..
maybe I was the wrong guy for that test....I live for interdictions. time will tell.
Would you at all be willing to share this with me?
I started investigating these myself and had others from the PG I'm in have a go as well, were all stumped to be quite honest
 
Latest tinfoil hattery suggest Redemption derived his super anti-AX weapon from Guardian tech, without fully understanding it.
Firing it somehow activated ancient Guardian AI which would supposedly have infected Thargoïd ships.
That, or the Thargoïds already faced such a weapon back when they were at war with the Guardians and learnt to counter it (and somehow use the power of the attack?)

There's now reports of graffiti in stations near HIP 22460 suggesting Redemption could be somehow linked to Raxxla, and that he could be alive.
Tough in time of despair it could well only be noise instead of signal.. or is it a clue, a link?
Was he onboard The Nemesis near Raxxla when the weapon fired? Did he escaped?
Could it be an indication that Raxxla is somewhere between Sol and HIP 22460?
What's the role of the Children of Raxxla (https://inara.cz/elite/starsystem-stations/1237402/) ? Is there something to see here?

More questions than answers I'm afraid.

07
Somebody could’ve used a little common sense. You have a current living enemy attacking you, and you’re going to drudge up million year old tech that’s been lying around where the enemy can find it to use against them. The logic behind that entire move was stupid. Especially considering that we did not have a full understanding of either tech
 
Somebody could’ve used a little common sense. You have a current living enemy attacking you, and you’re going to drudge up million year old tech that’s been lying around where the enemy can find it to use against them. The logic behind that entire move was stupid. Especially considering that we did not have a full understanding of either tech
Players choosed to support him via CG goals long ago (from what I understood because of immediate gains, better money some modules.. Humanity, you know..), so we got this story arc. :oops:
 
Would you at all be willing to share this with me?
I started investigating these myself and had others from the PG I'm in have a go as well, were all stumped to be quite honest
happily
not much to go on yet,
doing some stuff to re-build my rep with TDW at the moment
anything specific?

I said about the interdictions because I happen to have several triggered missions on me, intended to get me interdicted. and no change, still interdicted with 2 trinkets on board.
 
Latest tinfoil hattery suggest Redemption derived his super anti-AX weapon from Guardian tech, without fully understanding it.
Firing it somehow activated ancient Guardian AI which would supposedly have infected Thargoïd ships.
That, or the Thargoïds already faced such a weapon back when they were at war with the Guardians and learnt to counter it (and somehow use the power of the attack?)

There's now reports of graffiti in stations near HIP 22460 suggesting Redemption could be somehow linked to Raxxla, and that he could be alive.
Tough in time of despair it could well only be noise instead of signal.. or is it a clue, a link?
Was he onboard The Nemesis near Raxxla when the weapon fired? Did he escaped?
Could it be an indication that Raxxla is somewhere between Sol and HIP 22460?
What's the role of the Children of Raxxla (https://inara.cz/elite/starsystem-stations/1237402/) ? Is there something to see here?

More questions than answers I'm afraid.

07
Latest tinfoil hattery suggest Redemption derived his super anti-AX weapon from Guardian tech, without fully understanding it.
Firing it somehow activated ancient Guardian AI which would supposedly have infected Thargoïd ships.
That, or the Thargoïds already faced such a weapon back when they were at war with the Guardians and learnt to counter it (and somehow use the power of the attack?)

There's now reports of graffiti in stations near HIP 22460 suggesting Redemption could be somehow linked to Raxxla, and that he could be alive.
Tough in time of despair it could well only be noise instead of signal.. or is it a clue, a link?
Was he onboard The Nemesis near Raxxla when the weapon fired? Did he escaped?
Could it be an indication that Raxxla is somewhere between Sol and HIP 22460?
What's the role of the Children of Raxxla (https://inara.cz/elite/starsystem-stations/1237402/) ? Is there something to see here?

More questions than answers I'm afraid.

07
According to my research, there’s plenty of evidence to suggest survivors that are hiding somewhere. And also that the AI never went off-line. Some of us have been toying with the idea that there is an entire fleet of constructs out there.
So if The AI was in a dormant state, it could’ve switched back on because it detected another guardian signature somewhere. Or what’s left of the people picked up on it.
You see, some members of the team are theorizing that the Guardian civilization went into hiding, and have been monitoring us through our interactions with the beacons and the sites. This they say would explain the limited number of modules that we find. Like it’s bait to keep us coming back so they can keep studying us. From somewhere else. If that’s the case, you’ve been remotely monitoring humans for a few years now, you know what Tech has been left behind and what to expect from it, when suddenly a massive event takes place that you cannot account for. But it’s obviously your tech that is causing it. your energy signature has been monitored giving off an enormous explosion. Disabling several ships from your former enemy. This obviously would raise eyebrows and they would start accessing the entire system to see what the hell happened. Or what we got our hands on.
Food for thought…
 
happily
not much to go on yet,
doing some stuff to re-build my rep with TDW at the moment
anything specific?

I said about the interdictions because I happen to have several triggered missions on me, intended to get me interdicted. and no change, still interdicted with 2 trinkets on board.
Sounds like you need some security😈
 
Re: Horizons, but I will test Odyssey too.

due to people living close..don't want to scare them
so, BT headset only volume at 100% and recorded most of my travels with cooledit2 24bit
each ship I was in, vette, conda, courier, hauler, I tried with and without the trinket
hauler is noisy
vette is super quiet, till you make it go
conda is bangy, loose plates, dunno, kill a welder.

and that is why I think it amplifies signals, because I know the sounds real well in my vette and my conda and normally I have to point at a nebula or a body or a station to hear all the sounds, as well as crank it up to 50% or so.
but with the trinket, suddenly all the sound seems louder and hardly any place is quiet and that is just at my normal 4% volume setting
with the headset on and at 100% its a lot like sitting in a bus station in Norway, very constant din and music everywhere I turn
the din mostly goes away when I turn everything off except life support

the only time my ears hurt was when my ship spotted mission related uss, real nice...ow

when not actually travelling but standing still and listening around, I would use fa off, sometimes turning everything except life support off
doing that to try and focus on what noise was being amplified.

playback was much easier on my head ofc.
and really only shows the pattern or loop the trinket does.
I honestly can't tell yet if any extra noise it makes(outside it's loop) is due to being in a 2t to 16t cargo hold of a bangy ship or because its is excited to see something or detect something.

Game audio is set on Boost, this is mostly because of srv driving and I put the headset on so I can hear everything better, surround sort of.

the loop seems to be about 1 minute , with variations going an extra 10 seconds sometimes.

I am still playing with them
Going to try the cobra I guess, wish it was supposed to be the Cobra IV, I have lots of them built, only using the cobra III for storage items..
And, yes I'll give Dez a try with some in my cargo..

I can't find a lot of info anywhere except this thread on the station numbers that were mentioned by DB. Wiki points out the fed #, and TH with the rest..but if it is as important as he made it sound, I will happily make a list. I already have all the marketID's and systemID's in my database for every place I have been.
If this thing has any AI in it, I will give it an effort to grab its attention...

I'll be happy to start sharing some of the audio once I have some really clear ones, if anyone wants.
Michael Brookes clarified years ago that DB meant to say “number stations” (a Cold War operation, Google it) and what this meant was the Unregistered Comms Beacons. The Federal Space Port Numbers are meaningless, derived from the system coordinates, they have been analysed already & somewhere theres at least one thread dedicated to the topic.
 
Michael Brookes clarified years ago that DB meant to say “number stations” (a Cold War operation, Google it) and what this meant was the Unregistered Comms Beacons. The Federal Space Port Numbers are meaningless, derived from the system coordinates, they have been analysed already & somewhere theres at least one thread dedicated to the topic.
FDev themselves told us there is no secret in the federation Station numbers - just eye candy to make them seem more impersonal. They are not even unique - some stations share numbers, because of the way they are calculated from the system ID.
 
FDev themselves told us there is no secret in the federation Station numbers - just eye candy to make them seem more impersonal. They are not even unique - some stations share numbers, because of the way they are calculated from the system ID.
I'd be interested in seeing that calculation or if there is any way to work backwards from station to system. Stations 2296 / 2297 (can't remember which) are the ones that I've been keeping an eye out for.
 
As far as I can tell the number is a hash of the system ID, then 256 is added for each station out from the star. Reverse engineering the hash might not be very easy, but then given there is no secret in the numbers, why bother ? (Do please yourself though :) )

I have a small sheet with some analysis:


feel free to copy or even contribute to if you want to.
 
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@Pyroboros @Adel
Ejagham is an interesting system. Bodyids 35 & 36 crashed the system but I knew I hadnt found the two stations so kept at it. Later went back & tried bookmarking those two, but as soon as I did that I got Black Adder errors each time. No Omphalos or TDW hidden station, unless it's at 35 or 36!
Cant see a way to find them!!
(N.B. Ejagham 4 has 8 moons!! And travel in a straight(ish) line from Sol (Jewel/Mother Gaia) via Sirius (Witchspace whisperer) you get eventually to Ejagham (tourist beacon mentions lovers, binary ice moons resemble original start menu screen with station)).

Each time I drop into a comet I honk three times - but Raxxla is hitting the pipes! :cool:
Source: https://www.youtube.com/watch?v=Yii1ufTyOWs


Ejagham body search
system address​
4683418569067​
Body#
SearchString
0​
Wregoe BC-D d12-136​
Ejagham​
1​
Wregoe BC-D d12-1048712​
Ejagham 1​
2​
Wregoe BC-D d12-2097288​
Ejagham 2​
3​
Wregoe BC-D d12-3145864​
Ejagham 2 a​
4​
Wregoe BC-D d12-4194440​
Ejagham 2 b​
5​
Wregoe BC-D d12-5243016​
Ejagham 2 Comet 1​
6​
Wregoe BC-D d12-6291592​
Ejagham 2 c​
7​
Wregoe BC-D d12-7340168​
Ejagham 2 Comet 2​
8​
Wregoe BC-D d12-8388744​
Ejagham 3​
9​
Wregoe BC-D d12-9437320​
Ejagham 3 a​
10​
Wregoe BC-D d12-10485896​
Ejagham 3 b​
11​
Wregoe BC-D d12-11534472​
Ejagham 3 c​
12​
Wregoe BC-D d12-12583048​
Ejagham 3 d​
13​
Wregoe BC-D d12-13631624​
Ejagham 3 e​
14​
Wregoe BC-D d12-14680200​
Ejagham 3 f​
15​
Wregoe BC-D d12-15728776​
Ejagham 3 Comet 1​
16​
Wregoe BC-D d12-16777352​
Ejagham 3 Comet 2​
17​
Wregoe BC-D d12-17825928​
Ejagham 3 Comet 3​
18​
Wregoe BC-D d12-18874504​
Ejagham 3 Comet 4​
19​
Wregoe BC-D d12-19923080​
Ejagham 3 Comet 5​
20​
Wregoe BC-D d12-20971656​
Ejagham 4​
21​
Wregoe BC-D d12-22020232​
Ejagham 4 a​
22​
Wregoe BC-D d12-23068808​
Ejagham 4 b​
23​
Wregoe BC-D d12-24117384​
Ejagham 4 c​
24​
Wregoe BC-D d12-25165960​
barycentre​
25​
Wregoe BC-D d12-26214536​
Ejagham 4 d​
26​
Wregoe BC-D d12-27263112​
Ejagham 4 e​
27​
Wregoe BC-D d12-28311688​
Ejagham 4 f​
28​
Wregoe BC-D d12-29360264​
Ejagham 4 g​
29​
Wregoe BC-D d12-30408840​
Ejagham 4 h​
30​
Wregoe BC-D d12-31457416​
Ejagham 4 Comet 1​
31​
Wregoe BC-D d12-32505992​
Ejagham 4 Comet 2​
32​
Wregoe BC-D d12-33554568​
Ejagham Comet 1​
33​
Wregoe BC-D d12-34603144​
Ejagham Comet 2​
34​
Wregoe BC-D d12-35651720​
Ejagham Comet 3​
35​
Wregoe BC-D d12-36700296​
crash bookmark>Black Adder​
36​
Wregoe BC-D d12-37748872​
crash bookmark>Black Adder​
37​
Wregoe BC-D d12-38797448​
Glenn Ring​
38​
Wregoe BC-D d12-39846024​
Henry Ring​
39​
Wregoe BC-D d12-40894600​
crash bookmark>Black Adder​
40​
Wregoe BC-D d12-41943176​
crash bookmark>Black Adder​
 
Last edited:
As I continue to look into to Astrophil and Stella

My previous post has mention that the word eye/eyes is found 83 times in the entire Sonnet. Looking back at the codex part of "as hints for those with eyes to see". I just realize that based on Old English Sonnet for some and not most with the word Eye/eyes, doesn't actually mean that exactly, the translation form for it would be the word See.

As cryptic part of the Raxxla codex may be, it's another twist in that whole line actually means any word with eyes/eye should be see.
 
Woke up the guardians? Clarify
Just a thought on a plot twist... I think most ideas on the roar are about a Queen Thargoid (or just a new bigger one!)...

As the sound hadn't been heard before and we've been messing with Guardian tech and mixing it with Thargoid tech, it might be an interesting plot twist that the Guardians didn't die out and we've basically alerted them with the proteus wave...or something like that ;-)


All pure speculation and highly unlikely.... but it was "just a thought" which I often post here....
 
happily
not much to go on yet,
doing some stuff to re-build my rep with TDW at the moment
anything specific?

I said about the interdictions because I happen to have several triggered missions on me, intended to get me interdicted. and no change, still interdicted with 2 trink

Just a thought on a plot twist... I think most ideas on the roar are about a Queen Thargoid (or just a new bigger one!)...

As the sound hadn't been heard before and we've been messing with Guardian tech and mixing it with Thargoid tech, it might be an interesting plot twist that the Guardians didn't die out and we've basically alerted them with the proteus wave...or something like that ;-)


All pure speculation and highly unlikely.... but it was "just a thought" which I often post here....
Seems based on what was said about trinkets, we won't be using them to find raxxla, so they are general mystery / lore, probably a better thread for those than the raxxla thread I guess, good thinking though
 
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